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Shinobi (ninja) removes wind walker


  
 
 
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Prowler
Senior Member
Join Date: Nov 2004
Old 08-17-2004 , 11:05   Shinobi (ninja) removes wind walker
#1

well, its a relative simple bug, not much to explain, If you have wind walker and go into shinobi mode, after it runs out your wind walker no longer functions unless you drop and re-choose it, or wait until the next round starts.
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 09-25-2004 , 09:13  
#2

i am able to fix this with AMXX but as far as AMX goes will see.
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123
Veteran Member
Join Date: Apr 2005
Location: Katy, TX
Old 04-22-2005 , 04:14  
#3

Sorry to bring this up again, but can you fix it ?
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MTS Steel DrAgoN
Veteran Member
Join Date: Jul 2004
Location: California
Old 06-22-2005 , 05:27  
#4

Sorry to Revive an Old Thread.
But can't this be (quick) fixed by:
Removing:
Code:
set_user_footsteps(id,0)
From:
Code:
public ninja_endmode(id)
{
  stopSound(id)
  g_ninjaTimer[id]=0
  if ( gNinjaMode[id])
  {
	// Turn it off
	set_user_footsteps(id,0)
	shRemSpeedPower(id)
	set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
	gNinjaMode[id]=false
  }
}
and Adding it to:
Code:
public ninja_death()
{
  new id=read_data(2)
  ninja_endmode(id)
  gPlayerUltimateUsed[id]=false
}
I Might be wrong. but i was just looking..
P.S. Theres alot of left over code =|
anyone gonna fix it?
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jtp10181
Veteran Member
Join Date: May 2004
Location: Madison, WI
Old 06-22-2005 , 06:25  
#5

I could prob fix it by changing how windwalker works.... if I made it use the amx 0.9.9 way for the whole thing. Would be kinda annoying. Maybe I'll look at it this week.
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