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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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ReaLL
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Join Date: Apr 2016
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Old 02-19-2017 , 05:04   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2191

Quote:
Originally Posted by h3bus View Post
Could you be more specific? What bug? When? What symptoms?
When you change the map for de_train the server crashes.
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h3bus
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Old 02-19-2017 , 06:07   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2192

Please provide an accelerator log for that crash.

Last edited by h3bus; 02-19-2017 at 06:07.
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ReaLL
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Old 02-19-2017 , 06:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2193

Quote:
Originally Posted by h3bus View Post
Please provide an accelerator log for that crash.
Uploaded crash dump: Crash ID: JXDY-D3V2-FAKE
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h3bus
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Old 02-20-2017 , 02:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2194

I forgot that valve stripped symbols from server binaries. Accelerator logs are no longer that usefull.
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ReaLL
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Old 02-20-2017 , 10:11   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2195

So there's no way to figure why the Deathmatch plugin is crashing the server when it changes to de_train?
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h3bus
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Old 02-20-2017 , 10:33   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2196

With my limited knowledge, nothing I can do, I'm afraid.
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ReaLL
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Old 02-20-2017 , 10:36   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2197

well thx for the effort anyways
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away000
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Old 02-20-2017 , 18:41   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2198

Hello, some questions i have, everthing in this plugin can be enabled or disabled (making possible to mix it with the Bailo one)? The P2000 sound bug is fixed?
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h3bus
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Old 02-21-2017 , 02:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2199

Most can be disabled however I don't know if you can mix it with another DM plugin due to its in depth weapons handling. Why would you do that anyway?

P2000 bug is fixed in latest patch by nullb, however you'll have to disable followcsgoserverguideline in sourcemod for it to work properly.
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RudeBOY
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Join Date: Feb 2017
Location: Spain
Old 02-25-2017 , 06:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2200

When i put bots in the server the config goes crazy and even if the players join on server, the server says 0/18 players joining, can someone help me, thanks a lot.
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