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[TF2] Annotations


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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 02-09-2014 , 07:50   Re: [TF2] Annotations
Reply With Quote #61

Quote:
Originally Posted by abrandnewday View Post
It's still in Approved though...

Also I hope the SQL version is being worked on because it'd be wonderful to keep a database on the co-ordinates and text of the annotations stored and reloaded on map start and such.
It went from Approved -> Unapproved (Valve broke it) -> New (I rewrote it, so it needed review) -> Approved (Asherkin approved it, thanks btw!)

I'll work on the SQL version today and see what I can come up with, it'll also have to go through the approval process though, so keep an eye on the New Plugins forum.

EDIT: Laptop charger gave its life in the fight for the valiant cause. Expect delays.
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Last edited by Geit; 02-13-2014 at 08:19.
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Old 02-09-2014 , 13:54   Re: [TF2] Annotations
Reply With Quote #62

Quote:
Originally Posted by Geit View Post
It went from Approved -> Unapproved (Valve broke it) -> New (I rewrote it, so it needed review) -> Approved (Asherkin approved it, thanks btw!)

I'll work on the SQL version today and see what I can come up with, it'll also have to go through the approval process though, so keep an eye on the New Plugins forum.
Yay, you're teh awesomesauce Geit
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robotortoise
Senior Member
Join Date: Nov 2013
Old 07-07-2014 , 00:14   Re: [TF2] Annotations
Reply With Quote #63

Huh. Looks interesting.

How do you set one at a specific location? Admin menu? Command?
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Old 07-08-2014 , 07:18   Re: [TF2] Annotations
Reply With Quote #64

Quote:
Originally Posted by robotortoise View Post
Huh. Looks interesting.

How do you set one at a specific location? Admin menu? Command?
You aim....then use the command....then type the message for the annotation in chat...
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-08-2014 , 11:21   Re: [TF2] Annotations
Reply With Quote #65

Is it possible to make this pull from a database so you can preset objects or locations thru a set map for them to appear all the time even after map reset? Such as that how the autopumpkins run that pull from a set DB settings?
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robotortoise
Senior Member
Join Date: Nov 2013
Old 07-08-2014 , 14:19   Re: [TF2] Annotations
Reply With Quote #66

Quote:
Originally Posted by abrandnewday View Post
You aim....then use the command....then type the message for the annotation in chat...
Oh, see, that wasn't in the description.



I'll install it. Sounds neat!

(could there be admin menu integration for next revision though?
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If you ever need help with Wii/Gamecube/DS sounds/music/ect., I'm your man!

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Old 07-13-2014 , 13:31   Re: [TF2] Annotations
Reply With Quote #67

Hey Geit, if it would be easier than SQL integration, maybe a map-based config file would be a better option. Have the plugin read the config file on map start/round start?
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Horsedick
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Join Date: Sep 2011
Old 07-13-2014 , 14:19   Re: [TF2] Annotations
Reply With Quote #68

Quote:
Originally Posted by abrandnewday View Post
Hey Geit, if it would be easier than SQL integration, maybe a map-based config file would be a better option. Have the plugin read the config file on map start/round start?
Yep that is an even better idea!!
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 07-14-2014 , 04:17   Re: [TF2] Annotations
Reply With Quote #69

A config would be ridiculous.
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Old 07-14-2014 , 04:21   Re: [TF2] Annotations
Reply With Quote #70

Quote:
Originally Posted by DarthNinja View Post
A config would be ridiculous.
For a server that specifically runs just one map (such as mine), a config file would be perfect. There wouldn't be that many annotations being displayed.

But hey, you're the Approver and you know more than I do (no sarcasm intended, pure honesty). What do you suggest?

Last edited by 404UserNotFound; 07-14-2014 at 04:21.
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