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Hero: Leon Kennedy


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liinuus
Senior Member
Join Date: Apr 2010
Old 05-05-2010 , 13:37   Re: Hero: Leon Kennedy
Reply With Quote #11

the laser is just the model on the glock not acctually an beam but i didnt se he wrote stealth XD i can try to add that to before i post the sma here
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liinuus
Senior Member
Join Date: Apr 2010
Old 05-05-2010 , 13:51   Re: Hero: Leon Kennedy
Reply With Quote #12

oke ive made the hero with the model 600 ap and invisible on keydown heres the sma (say if theres any errors cause i hasnt tested it since i added invi)
Attached Files
File Type: sma Get Plugin or Get Source (sh_leonk2.sma - 541 views - 4.8 KB)
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The Art of War
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Join Date: Dec 2009
Location: Sweden Rock Festival
Old 05-06-2010 , 01:57   Re: Hero: Leon Kennedy
Reply With Quote #13

Actually, you are setting the invi in the init, and you reset it on keydown, so it got the exact opposite thing then what you said it had
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liinuus
Senior Member
Join Date: Apr 2010
Old 05-06-2010 , 02:15   Re: Hero: Leon Kennedy
Reply With Quote #14

oops XD well then ima remove the keydown then so it still will have invi and im not a good scripter
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liinuus
Senior Member
Join Date: Apr 2010
Old 05-06-2010 , 02:19   Re: Hero: Leon Kennedy
Reply With Quote #15

oke i made an quick removal of the keydown so now it should have stealth all the time
Attached Files
File Type: sma Get Plugin or Get Source (sh_leonk2.sma - 487 views - 4.4 KB)
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The Art of War
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Join Date: Dec 2009
Location: Sweden Rock Festival
Old 05-06-2010 , 02:49   Re: Hero: Leon Kennedy
Reply With Quote #16

If you want to make the invi on keydown use set_user_rendering(blabla as you made it before) and then set_user_rendering(id) on keyup to reset it. That would make you invisible when then key is pressed and visible again when the key isnt pressed anymore. I might help you or post a 1.2 version of this as everything it does is giving a glock at spawn and HP/AP and invisibility
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liinuus
Senior Member
Join Date: Apr 2010
Old 05-06-2010 , 03:29   Re: Hero: Leon Kennedy
Reply With Quote #17

well im not using sh 1.2 anymore it made my srv more laggy and i dont rly need it and i just posted an sma so u just will have stealth al time and removed keydown
but i agree this is an simple hero but its my first time doing anythin with stealth
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The Art of War
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Join Date: Dec 2009
Location: Sweden Rock Festival
Old 05-06-2010 , 05:33   Re: Hero: Leon Kennedy
Reply With Quote #18

Yes, but all new heroes must use the 1.2 ways as stated by vittu X amount of times. This is an old hero but its very easy to make, so why not? Ill give it a shot if I got time for it when I get home.

BTW, is this hero tested?
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liinuus
Senior Member
Join Date: Apr 2010
Old 05-06-2010 , 05:37   Re: Hero: Leon Kennedy
Reply With Quote #19

not since i removed keydown but before that it worked fine
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liinuus
Senior Member
Join Date: Apr 2010
Old 05-06-2010 , 06:16   Re: Hero: Leon Kennedy
Reply With Quote #20

oke i upgraded my sh to 1.2 and made leon usin the new ways what i can se it works fine only things that the invi might be not working since i couldnt find a new ways for that but it can be compiled but this is the first thing ive done with sh 1.2 so im a lille curious if all will work as it shall
Attached Files
File Type: sma Get Plugin or Get Source (sh_leon.sma - 130 views - 2.3 KB)
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