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Hero: U.S. Navy Seal


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MyZna
Member
Join Date: Aug 2007
Old 08-13-2007 , 07:58   Hero: U.S. Navy Seal
Reply With Quote #1

*U.S. NAVY SEAL*
Description:
Expert TMP - Have a new TMP with more damage/infinite ammo.



Code:
//Seal
seal_level 29
seal_tmpmult 4.0 //TMP multiplier
THIS IS MY FIRST HERO
It's pretty much a rip of Pimp from "BB King/ClanNbs" without the hp/ap/gravity/speed and changed to a TMP. I'm still trying to learn all the scripting techniques to make a hero, and this one turned out real well. So I thought I'd post it up.
Attached Files
File Type: zip Seal.zip (690.7 KB, 1596 views)
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Scream-xD
Member
Join Date: Aug 2007
Location: Denmark, Lolland
Old 08-13-2007 , 15:15   Re: Hero: U.S. Navy Seal
Reply With Quote #2

Niiiiiiiceee hero... its coool.. i go and test it..
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FBThane
Junior Member
Join Date: May 2010
Old 05-06-2010 , 10:07   Re: Hero: U.S. Navy Seal
Reply With Quote #3

Working U.S Navy Seal. I made this for my server, but i thought i could share



SuperHero Mod 1.2.0.14 & up ONLY
Also use the models from first post

Last edited by FBThane; 03-01-2020 at 04:48.
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The Art of War
Veteran Member
Join Date: Dec 2009
Location: Sweden Rock Festival
Old 05-06-2010 , 15:26   Re: Hero: U.S. Navy Seal
Reply With Quote #4

................. Why combine amx and amxx?....
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FBThane
Junior Member
Join Date: May 2010
Old 05-06-2010 , 15:31   Re: Hero: U.S. Navy Seal
Reply With Quote #5

Quote:
Originally Posted by The Art of War View Post
................. Why combine amx and amxx?....
Because im a noob and i don't know much about scripting ^^
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 05-06-2010 , 19:43   Re: Hero: U.S. Navy Seal
Reply With Quote #6

Updated. Let me know if you get any bugs.

The model is the same, and the same place. The cvars are the same, so there is no need to change anything, just replace the amxx file and you are using updated methods!

And please, FBThane, read my tutorial before you update a hero. You mixed old and new method.

There is no need to register init anymore, and there is also no need to register the new round event, as a forward called sh_client_spawn is called each time a client spawns.
Attached Files
File Type: sma Get Plugin or Get Source (sh_seal.sma - 277 views - 1.8 KB)
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Last edited by Jelle; 05-06-2010 at 19:45.
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The Art of War
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Join Date: Dec 2009
Location: Sweden Rock Festival
Old 05-07-2010 , 01:52   Re: Hero: U.S. Navy Seal
Reply With Quote #7

Quote:
Originally Posted by FBThane View Post
Because im a noob and i don't know much about scripting ^^
Then why are you posting heroes?
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FBThane
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Join Date: May 2010
Old 05-07-2010 , 02:14   Re: Hero: U.S. Navy Seal
Reply With Quote #8

Quote:
Originally Posted by The Art of War View Post
Then why are you posting heroes?

Since nobody else had it posted, and i just made it to work on my server so i just posted it if someone else also wanted it lol
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 05-07-2010 , 04:46   Re: Hero: U.S. Navy Seal
Reply With Quote #9

Quote:
Originally Posted by The Art of War View Post
................. Why combine amx and amxx?....
stop saying shit. I don't see amxmod native in...
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 05-07-2010 , 04:55   Re: Hero: U.S. Navy Seal
Reply With Quote #10

Quote:
Originally Posted by Fr33m@n View Post
stop saying shit. I don't see amxmod native in...
I guess he was thinking of the old method of coding amxx.

Thane, use my version, it is not some mixed shit, updated methods only.
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