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[L4D-L4D2] New custom commands v1.0.9


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Zoeylicious
Member
Join Date: Oct 2010
Old 11-19-2010 , 07:30   Re: [L4D-L4D2] New custom commands v1.0.7b
Reply With Quote #241

L 11/18/2010 - 20:443: SourceMod error session started
L 11/18/2010 - 20:443: Info (map "c7m3_port") (file "errors_20101118.log")
L 11/18/2010 - 20:443: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 11/18/2010 - 20:443: [SM] Native "VFormat" reported: String formatted incorrectly - parameter 2 (total 1)
L 11/18/2010 - 20:443: [SM] Displaying call stack trace for plugin "l4d2_custom_commands.smx":
L 11/18/2010 - 20:443: [SM] [0] Line 4402, /home/groups/alliedmodders/forums/files/7/2/4/2/8/73969.attach::LogCommand()
L 11/18/2010 - 20:443: [SM] [1] Line 2169, /home/groups/alliedmodders/forums/files/7/2/4/2/8/73969.attach::MenuItem_GnomeWipe()
L 11/18/2010 - 20:45:27: Error log file session closed.
Zoeylicious is offline
paul92
Senior Member
Join Date: Sep 2010
Old 11-22-2010 , 15:25   Re: [L4D-L4D2] New custom commands v1.0.7b
Reply With Quote #242

Can i suggest you to allow an "all thing" rain?
Like Chargers rain, Jockey rains, CEDA rain, Falling survivor rain?

It would be really funny! And you can include the already existent boomer rain plugin.

You can make a "rain" menù, and inside you can select the various Special/Uncommon/Common Infected.
It would be awesome!
And if you want do a perfect work, you can also add weapons rain (i want to see players face when a lot of m60 rain from the sky XD), medikit rain, pills rain!

As you can see, i think that the "rain" option is really underestimate now, you can change this!
Tell me if you liked my idea! I wish this would be implemented!
paul92 is offline
honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 11-22-2010 , 16:14   Re: [L4D-L4D2] New custom commands v1.0.7b
Reply With Quote #243

Quote:
Originally Posted by Zoeylicious View Post
L 11/18/2010 - 20:443: SourceMod error session started
L 11/18/2010 - 20:443: Info (map "c7m3_port") (file "errors_20101118.log")
L 11/18/2010 - 20:443: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 11/18/2010 - 20:443: [SM] Native "VFormat" reported: String formatted incorrectly - parameter 2 (total 1)
L 11/18/2010 - 20:443: [SM] Displaying call stack trace for plugin "l4d2_custom_commands.smx":
L 11/18/2010 - 20:443: [SM] [0] Line 4402, /home/groups/alliedmodders/forums/files/7/2/4/2/8/73969.attach::LogCommand()
L 11/18/2010 - 20:443: [SM] [1] Line 2169, /home/groups/alliedmodders/forums/files/7/2/4/2/8/73969.attach::MenuItem_GnomeWipe()
L 11/18/2010 - 20:45:27: Error log file session closed.
Going to fix it as soon as possible!

Quote:
Originally Posted by paul92 View Post
Can i suggest you to allow an "all thing" rain?
Like Chargers rain, Jockey rains, CEDA rain, Falling survivor rain?

It would be really funny! And you can include the already existent boomer rain plugin.

You can make a "rain" menù, and inside you can select the various Special/Uncommon/Common Infected.
It would be awesome!
And if you want do a perfect work, you can also add weapons rain (i want to see players face when a lot of m60 rain from the sky XD), medikit rain, pills rain!

As you can see, i think that the "rain" option is really underestimate now, you can change this!
Tell me if you liked my idea! I wish this would be implemented!
I've been really really busy lately. I have a few new comands ready to spawn and another features (Thanks to silver) ready but i just cant complete them due to my lack of time. I will add your suggestion when i can. >.<
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honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 11-22-2010 , 21:09   Re: [L4D-L4D2] New custom commands v1.0.8
Reply With Quote #244

New version, It doesnt have new commands but it can create a new Category on the menu (Instead of filling the sourcemod default categories)

One Cvar:"l4d2_custom_commands_menutype", "1", "How should the commands be added to the menu? 0: Create new category 1: Add to default categories"

Thanks to silver for his suggestions!

More commands coming soon
honorcode23 is offline
Cthulhu
Member
Join Date: Apr 2010
Old 11-22-2010 , 22:02   Re: [L4D-L4D2] New custom commands v1.0.8
Reply With Quote #245

Quote:
Originally Posted by honorcode23 View Post
New version, It doesnt have new commands but it can create a new Category on the menu (Instead of filling the sourcemod default categories)

One Cvar:"l4d2_custom_commands_menutype", "1", "How should the commands be added to the menu? 0: Create new category 1: Add to default categories"

Thanks to silver for his suggestions!

More commands coming soon
Any Snapshot to see the difference ?
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Zoeylicious
Member
Join Date: Oct 2010
Old 11-23-2010 , 05:48   Re: [L4D-L4D2] New custom commands v1.0.8
Reply With Quote #246

Hello

Thank you
Zoeylicious is offline
Meester1
New Member
Join Date: Nov 2010
Old 11-25-2010 , 01:22   Re: [L4D-L4D2] New custom commands v1.0.8
Reply With Quote #247

Hello,

Having minimal computer experience, I am having trouble successfully using this plugin. I am using L4D1 and have placed the downloaded file in my "sourcemods" folder. Not sure where the "plugins" folder is or if I should be worried about it; my sourcemods folder was empty to begin with. As expected, all of the commands register as "unkown command" or whatever in the console. Not sure what my next approach should be. Any ideas?

Thanks,

Meester1

PS: A command should be added to cancel a currently active voting process. I keep getting overruled in my own damn server, lol.
Meester1 is offline
honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 11-25-2010 , 05:54   Re: [L4D-L4D2] New custom commands v1.0.8
Reply With Quote #248

Quote:
Originally Posted by Meester1 View Post
Hello,

Having minimal computer experience, I am having trouble successfully using this plugin. I am using L4D1 and have placed the downloaded file in my "sourcemods" folder. Not sure where the "plugins" folder is or if I should be worried about it; my sourcemods folder was empty to begin with. As expected, all of the commands register as "unkown command" or whatever in the console. Not sure what my next approach should be. Any ideas?

Thanks,

Meester1

PS: A command should be added to cancel a currently active voting process. I keep getting overruled in my own damn server, lol.
All the folders make reference to the sourcemod folder. By default, the plugins folder is located at (Left 4 Dead) C:\Program Files\Steam\steamapps\common\left4dead\left4d ead\addons\sourcemod

And inside the sourcemod folder there MUST be a plugins folder. You can't have that folder empty, because that would mean that you dont have sourcemod installed :/.

And for the voting issue, i would suggest this:

http://forums.alliedmods.net/showthread.php?p=758719

Good luck!
honorcode23 is offline
darktemplarr
Member
Join Date: Jun 2010
Old 12-01-2010 , 01:00   Re: [L4D-L4D2] New custom commands v1.0.8
Reply With Quote #249

explosion is cool but could you do the same with fireworks or simple fire? I don't know how to code but back when the admin cheats command didn't crash Left 4 Dead and Left 4 Dead 2 I did prop_physics_create <propane tank name/gascan tank name>;ent_setname riggers;ent_fire riggers break, the result is an explosion/burst of fire/burst of fireworks where ever you are aiming your cursor, hope this helps and would love to see this plugin updated some more.
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wonder1555
New Member
Join Date: Oct 2010
Old 12-04-2010 , 01:42   Re: [L4D-L4D2] New custom commands v1.0.8
Reply With Quote #250

Other Admins From using this on my server, I want to disable things like god mode if they dont have the kick flag or etc flag. Because my Admins Are Abusing In Versus And In Campaign When i like to go infected and pwn with hunter.

Any Help?
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