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Create Edict Fixer.


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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 06-04-2012 , 22:05   Re: Create Edict Fixer.
Reply With Quote #11

<3
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nomy
Senior Member
Join Date: Dec 2009
Location: United Kingdom
Old 06-05-2012 , 00:39   Re: Create Edict Fixer.
Reply With Quote #12

Quote:
Originally Posted by KyleS View Post
1.1.2 is up. I highly suggest everyone updates as I introduced two bugs in the previous build thinking I was being intelligent at the time.

Included a Windows build for OrangeBox Valve (Source 2009) and L4D2 Windows, thanks to Dr!fter.
It says "[01] Create Edict Fixer (1.1.1) by Kyle Sanderson" on Windows. Hope its just a typo?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-05-2012 , 05:51   Re: Create Edict Fixer.
Reply With Quote #13

thanks Kyles and Dr!fter. you fixed the typos in the source code too. the <engine_wrapper> to "..." that prevented compile
compiles fine now with VS2012 RC

Edit: both Dr!fters windows version and my compiled prevents my local dedicated srcds.exe to launch. I guess it crashes before server startup.
Just tried late loading it too. srcds.exe processes is killed instantly (crash). windows 7 64bit.

Can you fix that please. anyone else that having the crash problem on l4d2?

Last edited by Visual77; 06-05-2012 at 06:02.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 06-05-2012 , 07:09   Re: Create Edict Fixer.
Reply With Quote #14

oh
yeah
report.
Code:
Could not get IServerPluginCallbaks interface from plugin "addons/CEF/cef_mm"
win7 x86
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 06-05-2012 , 11:01   Re: Create Edict Fixer.
Reply With Quote #15

Quote:
Originally Posted by Leonardo View Post
oh
yeah
report.
Code:
Could not get IServerPluginCallbaks interface from plugin "addons/CEF/cef_mm"
win7 x86
Helps if you put the vdf inside the metamod folder since its a metamod plugin

Last edited by Dr!fter; 06-05-2012 at 11:01.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-05-2012 , 13:44   Re: Create Edict Fixer.
Reply With Quote #16

I noticed that, much like SourceMod Extensions, Stripper: Source uses individually named .so and .dll versions for each engine version. I'm not sure if this requires special code to do or not, but it might be worth looking into.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 06-05-2012 , 13:54   Re: Create Edict Fixer.
Reply With Quote #17

Quote:
Originally Posted by Powerlord View Post
I noticed that, much like SourceMod Extensions, Stripper: Source uses individually named .so and .dll versions for each engine version. I'm not sure if this requires special code to do or not, but it might be worth looking into.
It requires a loader which then loads the correct binary for that engine. We're getting a bit off-topic but it would be cool if MM:S included a multi-engine stub plugin as well.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 06-05-2012 , 14:40   Re: Create Edict Fixer.
Reply With Quote #18

just saying you can still use my sm extension on both platforms
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-06-2012 , 06:30   Re: Create Edict Fixer.
Reply With Quote #19

Quote:
Originally Posted by Zephyrus View Post
just saying you can still use my sm extension on both platforms
Yes but norton didn't like that file. could be false positive though
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 06-06-2012 , 06:49   Re: Create Edict Fixer.
Reply With Quote #20

Source is there you can just compile it yourself
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