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CSS BRush


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LaGgIs
Junior Member
Join Date: May 2011
Old 05-24-2012 , 09:22   Re: CSS BRush
Reply With Quote #71

it's a great plugin but you can fix so if anyone goes to spec / someone leaving gamete so it does not auto restart again sorry for my english is bad
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 05-24-2012 , 09:53   Re: CSS BRush
Reply With Quote #72

yes... I can put in a CVar... I think it's setup that as long as someone leaves after round_start and someone else joins before the next round_start, it won't restart the game... but I can put in a CVar.

I still need to finish the game_modes... admin controlled vs pick up game... and maybe add a ready up system or something.
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icgzane
Junior Member
Join Date: Oct 2010
Location: Belgium
Old 05-31-2012 , 19:53   Re: CSS BRush
Reply With Quote #73

Hi,

I still have the "brush-mod" on My server. but what is it with "CT 700" & "T 1337" on the scoreboard?
and do you know if there are specific stats for Brush?

kind regards
Zane

Last edited by icgzane; 05-31-2012 at 19:55. Reason: forgot a line xD
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ICGaming_Zane
Junior Member
Join Date: Jan 2012
Old 05-31-2012 , 20:02   Re: CSS BRush
Reply With Quote #74

You can reply to this account. i just figure out that i had an other one. but i'm using this one.
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 05-31-2012 , 23:27   Re: CSS BRush
Reply With Quote #75

the score of 700 and 1337 spells out "too leet"
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PtxDK
Junior Member
Join Date: Jan 2011
Location: Denamrk
Old 06-24-2012 , 16:39   Re: CSS BRush
Reply With Quote #76

First i really want to thank you for making this mod.

Second, i have a question
Then the teams a switched and round a restarted the money remains, i believe there should be a feature(that should by default be turned on) that makes sure the money are reset after the restart.

I will continue to enjoy your awesome plugin Thank You!

- If it is possible i would love to get into making sourcemod plugins, i know it will take alot of time, and im fine with that, but i have no idea on how to get started..
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Kyanite
Member
Join Date: Jun 2011
Old 07-31-2012 , 10:27   Re: CSS BRush
Reply With Quote #77

As a kind heads up, I tried this in CS:GO.
Server would crash whenever bots were included. Couldn't try it with humans to see if it would function correctly.

I fully acknowledge this is a Source mod Just wanted to let you know what issues cropped up in CS:GO.
Obviously if you could make this a CS:GO mod it would be terrific.
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 07-31-2012 , 13:40   Re: CSS BRush
Reply With Quote #78

I'll work on a fix for CS:GO this weekend... I just finished editing the iBots for CS:GO, haven't published that yet.
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axone
New Member
Join Date: Jul 2010
Old 08-03-2012 , 19:08   Re: CSS BRush
Reply With Quote #79

Is it possible to deactivate that T drops bomb when planting on A, in de_cbble we always play on bombsite A

Last edited by axone; 08-03-2012 at 19:09.
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TnTSCS
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Join Date: Oct 2010
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Old 08-03-2012 , 21:02   Re: CSS BRush
Reply With Quote #80

Quote:
Originally Posted by axone View Post
Is it possible to deactivate that T drops bomb when planting on A, in de_cbble we always play on bombsite A
Then use a map config to tell the plugin you're using bombsite A with the CVar sm_brush_bombsite...

"sm_brush_bombsite" = "B" ( def. "B" )
notify
- What bomb site should be used?
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Last edited by TnTSCS; 08-03-2012 at 21:03.
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