// This file was auto-generated by SourceMod (v1.6.0-dev+393
// ConVars for plugin "l4d2_ASDCredux.smx"
// Multiplication tuning for CI difficulty controller. Set base and mult to 0 to turn off CI part of ASDC.
// -
// Default: "0"
// Minimum: "0.000000"
ASDCCImult "0"
// How many ticks(unmodified seconds) till another Mob of CI spawns
// -
// Default: "210"
// Minimum: "0.000000"
ASDCMOBinterval "210"
// How many ticks(unmodified seconds) till another SI spawns
// -
// Default: "2"
// Minimum: "0.000000"
ASDCSIinterval "2"
// Base time scale for difficulty controller. Set base and mult to 0 to turn off ASDC.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCbase "1"
// Number of CI per person in a CI zombie wave.
// -
// Default: "8"
// Minimum: "0.000000"
ASDCcommons "9"
// Number of CI per person in a CI zombie wave.
// -
// Default: "15"
// Minimum: "0.000000"
ASDCcommonsbackground "17"
// The maximum amount of monster bots
// -
// Default: "8"
// Minimum: "0.000000"
ASDCmaxbots "8"
// Number of CI per person in a Mega CI zombie wave.
// -
// Default: "9"
// Minimum: "0.000000"
ASDCmob "10"
// Multiplication tuning for difficulty controller. Set base and mult to 0 to turn off ASDC.
// -
// Default: "0"
// Minimum: "0.000000"
ASDCmult "0"
// How many ticks(unmodified seconds) till another tank spawns
// -
// Default: "180"
// Minimum: "0.000000"
ASDCtankinterval "180"
// The first kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype0 "2"
// The second kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype1 "0"
// The third kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype2 "0"
// The fourth kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype3 "0"
// The fifth kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype4 "0"
// The sixth kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype5 "0"
// Is Mobs of Common Infected wave spawn on (1/0). Set to 0 to disable.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCtypeMOB "1"
// Is tank spawn on (1/0). Set to 0 to disable.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCtypetank "1"
// Is tank spawn on (1/0). Set to 0 to disable.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCtypewitch "1"
// How many ticks(unmodified seconds) till another witch spawns
// -
// Default: "45"
// Minimum: "0.000000"
ASDCwitchinterval "45"