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Galileo 1.1.290 (a feature rich map voting plugin)


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commonbullet
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Join Date: Oct 2005
Old 09-14-2008 , 01:32   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #31

Quote:
Originally Posted by Brad View Post
A link would have been nice.

Are you talking about this plugin? From my brief overview of it's code... End of map voting would not work. "Rock the vote" would work.
The mentioned plugin uses time 'tricks' in order to call a map vote. I haven't checked this one yet; if the compatibility issue requires csflags to be changed, please tell me - I might try to add it as a new feature in the next release.
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Mlk27
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Join Date: May 2008
Old 09-14-2008 , 07:41   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #32

Brad, if someone starts rockthevote, how many times it will keep reminding players of how many more rocks needed to start map vating?
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 09-14-2008 , 09:58   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #33

Quote:
Originally Posted by karceWZROKIEM View Post
Polish translation
Quote:
Originally Posted by danielkza View Post
Brazilian Portuguese Translation
Thank you.

Quote:
Originally Posted by commonbullet View Post
The mentioned plugin uses time 'tricks' in order to call a map vote. I haven't checked this one yet; if the compatibility issue requires csflags to be changed, please tell me - I might try to add it as a new feature in the next release.
I'll just say this generically, and then you can read it in the context of your plugin. I'm basing what I'm saying on how Avalanche did it with GunGame.

If you have a mod that alters when the game ends, you can make it compatible with just about any map voting plugin by providing a method for the server op to specify a server command that can be used to start the vote. If it makes sense, you can also allow the server op to determine at what point in your mod that the vote should start.

For example, with GunGame, you can specify "gal_startvote -nochange" as the server command to start the vote. GunGame also provides a CVAR to indicate on which round you want GG to call that command, which is good as you may have to take into account that there could be a runoff vote, thus you'll have to start the vote early enough.

If you do something like this, your mod will instantly be compatible with most of the existing map voting plugins.

If you want to talk specifically about your mod, please IM me or find me on IRC.

Quote:
Originally Posted by Mlk27 View Post
Brad, if someone starts rockthevote, how many times it will keep reminding players of how many more rocks needed to start map vating?
It will keep reminding people every gal_rtv_reminder minutes, until a vote has started.
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Last edited by Brad; 09-14-2008 at 10:13.
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EvolDay
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Join Date: Apr 2008
Location: Canada
Old 09-14-2008 , 10:22   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #34

Brad, This plugin rocks im glad you finally released it. its such a cool plugin and a percentage thing is awesome. thank you for it.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 09-14-2008 , 13:45   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #35

Quote:
Originally Posted by EvolDay View Post
Brad, This plugin rocks im glad you finally released it. its such a cool plugin and a percentage thing is awesome. thank you for it.
Thank you! I'm pretty fond of the voting percentages as well.
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Hack_
Senior Member
Join Date: Jul 2008
Location: In The Virus! :D
Old 09-14-2008 , 15:02   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #36

Ver very nice Karma 4 u
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commonbullet
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Join Date: Oct 2005
Old 09-14-2008 , 16:28   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #37

All right, I'll study a way to implement that. Also I think relying on time to start vote is somewhat of a risky solution; if can do that the way you described, it will be much better. Thank you.
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minimiller
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Join Date: Aug 2007
Location: United Kingdom
Old 09-14-2008 , 17:06   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #38

<3 this plugin
Thanks braddy boyo!
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 09-14-2008 , 23:10   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #39

Quote:
Originally Posted by Hack_ View Post
Ver very nice Karma 4 u
Quote:
Originally Posted by minimiller View Post
<3 this plugin
Thanks braddy boyo!
Thank you.

Quote:
Originally Posted by commonbullet View Post
All right, I'll study a way to implement that. Also I think relying on time to start vote is somewhat of a risky solution; if can do that the way you described, it will be much better. Thank you.
Feel free to get ahold of me privately, if you want to talk about the optimal settings for Galileo when used with your mod. Then, when you release a version of your mod that will work with Galileo, you can post back here in this thread saying as much (along with telling people any specific settings they should use in Galileo).
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hcxx
Senior Member
Join Date: Jan 2007
Location: 127.0.0.1
Old 09-15-2008 , 03:33   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #40

how can I disable rockthevote option in this plugin?
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