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Healthkit On Death


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krzynek1
Member
Join Date: Jan 2009
Old 10-31-2011 , 17:34   Re: Healthkit On Death
Reply With Quote #171

Quote:
Originally Posted by sinblaster View Post
Doesn't work for you.



I never use dissolve anyway who sits there watching a healthpack disappear.
well, if that is the case, there must be a reason why they doesn't dissolve

beside that, dissolving makes you see how much time you got to pick them up
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dbs1989
Member
Join Date: Dec 2010
Location: Denmark
Old 11-08-2011 , 03:39   Re: Healthkit On Death
Reply With Quote #172

Doesent work here either
OS: Windows
Quote:
Originally Posted by krzynek1 View Post
Plugin doesn't dissolve healthkits, they just disappearing like that.

I'm using SM 1.4 and MM 1.8.7
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 11-18-2011 , 13:02   Re: Healthkit On Death
Reply With Quote #173

This is a same because this is a popular plugin ... Doesnt anyone know how to fix this so it works correect !!

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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 11-18-2011 , 21:23   Re: Healthkit On Death
Reply With Quote #174

Are you guys complaining because dissolve doesn't work? Because the plugin works fine. Crying faces over dissolve? Seriously?
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Snake60
Senior Member
Join Date: Jul 2008
Location: Russia, Pskov
Old 11-19-2011 , 06:14   Re: Healthkit On Death
Reply With Quote #175

Yep. Me too crying over dissolve... Nice feature. By the way in this plugin dissolve still works. I will ask Altex to fix this plugin.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 11-21-2011 , 04:19   Re: Healthkit On Death
Reply With Quote #176

Quote:
Originally Posted by Snake60 View Post
Yep. Me too crying over dissolve... Nice feature. By the way in this plugin dissolve still works. I will ask Altex to fix this plugin.
Ok, want ask have any progress happen ?
Because your idea, I did dissolve effect by Altex way and works. (I Need look some "flags/type" from entity still.)
Then not need gamedata file anymore. But do I bother realse it here when ready ?
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 11-21-2011 , 05:05   Re: Healthkit On Death
Reply With Quote #177

Quote:
Originally Posted by Bacardi View Post
Ok, want ask have any progress happen ?
Because your idea, I did dissolve effect by Altex way and works. (I Need look some "flags/type" from entity still.)
Then not need gamedata file anymore. But do I bother realse it here when ready ?

No mate, you fixed it, you should take it. it was deserted. Start a new thread is my opinion. unless of course you don't want to.
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Last edited by sinblaster; 11-21-2011 at 05:06.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 11-21-2011 , 12:47   Re: Healthkit On Death
Reply With Quote #178

Hey did someone fix this to work on windows servers ?
If so how do we get it ??

Please
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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 11-21-2011 , 15:29   Re: Healthkit On Death
Reply With Quote #179

This plugin "Healthkit On Death" already works on windows servers. If however you are referring to the 'dissolve" part of the plugin, then you should state as much. Its very rude that people enter this thread saying it doesn't work, it does work.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 11-21-2011 , 16:28   Re: Healthkit On Death
Reply With Quote #180

Well ok your right it does work but not how it was intended ... dissolve part is broken ..... "is that betta brother " there are many plugins that dont work like they use to and I dont blame the writer of the plugin ,
I blame valve for breaking them
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