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Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009


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xados
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Join Date: Jul 2014
Old 02-25-2016 , 17:35   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #161

plz update plugin for cs go plz It's work only 1 round, next time voice and chat disable.
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Lucky_luck
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Join Date: May 2011
Location: Germany
Old 02-07-2017 , 14:10   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #162

jop me too on CS:S
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condolent
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Join Date: Jan 2016
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Old 05-29-2017 , 14:30   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #163

Don't work no more in CSGO.
"Native BfWriteByte was not found." when trying to load the plugin

EDIT
Noticed that there was a updated version of this for CSGO in this thread. Works great!

Last edited by condolent; 05-31-2017 at 02:55.
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leaffan
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Join Date: Jan 2013
Old 06-05-2017 , 12:32   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #164

Quote:
Originally Posted by strontiumdog View Post
Often if a single admin is on the server, it can be difficult to monitor player voice comms for racial/language issues on the opposing team, without turning on all talk. AdminSentinel allows admins to listen to the opposing team's voice comms.

Admin chat also pulls in some code from PRed*'s sm_super_commands plugin. This one, however, allows admins the opportunity to turn it on or off, individually.

The plugin has its own menu called "Comms Commands".

Includes War Mode: this allows an Admin with ADM_FLAG_CUSTOM5 permissions to turn off the chat/comms features for any admins without this flag. For example, if you are running a tournament, and the referee/umpire has ADMFLAG_CUSTOM5, any playing Admin that does not have ADMFLAG_CUSTOM5 will have their comms/see all chat abilities turned off. This will ensure that Admins are playing fairly during a competition, if they are not refereeing.

Servers running this plugin


Usage
  • sm_enemyvoice
Turns on/off opposing team voice comms. Requires ADMIN_BAN level. Also accessible via Admin menu.
  • sm_enemychat
Turns on/off opposing team typed chat and chat from dead players. Requires ADMIN_CHAT level. Also accessible via Admin menu.
  • sm_talktoserver
Allows an admin to talk to all players on the server even if All talk is off. Requires ADMIN_CHAT level. Also accessible via Admin menu.

  • sm_comms_war
Toggles on/off War Mode. Requires ADMFLAG_CUSTOM5

  • at (in Chat)
Displays whether All Talk is on or off

  • admin_voice <0 | 1>
Turns on and off Admin Only voice channel


Installation
  • Copy adminsentinel.smx to addons/sourcemod/plugins
  • REQUIRES SOURCEMOD 1.3.0 or greater

Configuration
  • sv_admin_sentinel_startup <0 | 1> - default: 1
If enabled, admins automatically have opposing team voice comms turned on when they enter the server.
  • sv_admin_sentinel_warmode <0 | 1> - default: 0
Toggles on/off War Mode

Changelog
Version 1.2.100
Updated for SM1.3x

Version 1.2.000
Added Admin Only voice channel

Version 1.0.115
Added Alltalk trigger (courtesy of MMX)
Changed the way War Mode operated
Added ROOT flag to commands

Version 1.0.114
Added WarMode
Fixed a bug where the menu would not appear

Version 1.0.108
Fixed bug for mods that didn't support SayText2 (all except css and tf2)

Version 1.0.107
Fixed couple of client/console bugs

Version 1.0.106
Added enemy chat
Added All Talk toggle
Created new menu called Comms

Version 1.0.102
:
Checks state of All Talk and re-enables plugin if All Talk is set back to zero

Version 1.0.101:
Added sm_help help info
Added command to Admin menu
Added Admin Talk to Server feature


Notes
Has been tested with TF2, DoDS, PVKii, DoDS, Insurgency and CSS and most Source mods that support SM.

Credit to PRed*

Huge massive thank you to 166MMX for his work figuring out SetClientListening and why it didn't work

Since the built-in forum compiler will not create a correctly compiled version, I have included an update to sdktools_voice.inc which can be placed in the scripts/inc folder to help you compile the .sp

Suggested bind for Admin Only voice channel (add to autoexec.cfg in C:\Program Files\Steam\SteamApps\ACCOUNTNAME\game folder\game\cfg)
Code:
alias "+admintalk" "admin_voice 1; +voicerecord"
alias "-admintalk" "-voicerecord; admin_voice 0;"
bind "x" "+admintalk"
Hi!

Is this a mistake or is there a command? == , Thanks!

Last edited by leaffan; 06-05-2017 at 12:34. Reason: They can read in the living How can i prevent those who are not dead from reading?
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leaffan
Senior Member
Join Date: Jan 2013
Old 06-05-2017 , 12:34   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #165

They can read in the living

How can i prevent those who are not dead from reading?
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gulverene
Senior Member
Join Date: Nov 2008
Location: Türkiye
Old 01-03-2019 , 12:52   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #166

Hi everyone.
Just how do I let managers talk among themselves?
How They won't be able to hear normal conversation?
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