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ModelChanger


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Layabout
Member
Join Date: May 2005
Location: Eastbourne, East Sussex,
Old 07-09-2005 , 14:38  
Reply With Quote #211

Quote:
Originally Posted by L. Duke
Quote:
Originally Posted by sphinx
it's way too much time dude.
hmmmm.....3 weeks?
To be honest.....

Aren't you a "source_mm" man?

It's a free world, but my advise is, we're all best off with you developing source_mm stuff. Not everyone can do that. There is an army of people developing custom models.

I don't know about everyone else, but I can't wait for you to finish the "Protect the VIP" plugin.

Cheers.
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KocK GoBlin
Junior Member
Join Date: Nov 2004
Old 07-09-2005 , 17:38  
Reply With Quote #212

Quote:
Originally Posted by Layabout
I don't know about everyone else, but I can't wait for you to finish the "Protect the VIP" plugin.

Cheers.
I agree. At the rate Valve is updating CS, it'll be another 6 months before we see this functionality back in CS. I would appreciate it if you concentrated your efforts on the VIP plugin as well.
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enforcer021
Junior Member
Join Date: Jul 2005
Old 07-10-2005 , 01:05  
Reply With Quote #213

L. Duke what happend to your VIP plugin on your website? Did you stop working on it? Is it done? :?:
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 07-10-2005 , 14:35  
Reply With Quote #214

Since I can't get a player model (like a VIP to work), I'm thinking of giving up. Even if I get it working, Valve will just break it as soon as it's released.

Valve doesn't plan on ever adding the VIP to CSS:
Quote:
Alfred,

The recent changes to the binaries for CBaseEntity, of course, broke
the ModelChanger plugin I had released. I'm fine with that, especially
since all indications are that you (Valve) will be releasing
additional models in the coming months.

What I really wanted was a VIP plugin since adding as_ maps to source
doesn't seem a priority. DjBourgeoisie, an excellent mapper (author of
maps such as cs_xcom), started a beautiful remake of as_oilrig to go
with the VIP plugin I was working on.

I know there is no chance of adding a setmodel/getmodel and weapon
access to the plugin interface, so I am requesting something that
would be allowed under Valve's "consistent look and feel" philosophy:
add the VIP code to CSS and let the community create the maps.

Adding the VIP code to CSS shouldn't acutally take much time. Creating
a map or model would be a big deal, but as my never released VIP
plugin showed, Breen made an excellent looking VIP. My request is
simply that you add the VIP code (perhaps using the Breen model) and
let the mapping community make as_ maps.

I would love to go back to playing CS instead of spending all my time
updating/maintaining plugins, since the only plugins I wanted to write
were those that re-implemented features left out in the move from CS
to CSS. And I would love to play as_oilrig again, especially
DjBourgeoisie's version.

Thank you for you time and consideration.

L. Duke
Quote:
We have no plans to implement a VIP mode at this time.

- Alfred
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enforcer021
Junior Member
Join Date: Jul 2005
Old 07-10-2005 , 23:51  
Reply With Quote #215

ohh that sucks.... well if your interested how about making a deathmatchMod plugin, Like the ones from 1.6. That would be cool :D
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KocK GoBlin
Junior Member
Join Date: Nov 2004
Old 07-11-2005 , 00:34  
Reply With Quote #216

It's a shame you have to abort this project. It was one of the things I was looking forward to the most.
I hope you reconsider, even if to turn the modelchanger into a stripped down plugin to work simply for the VIP plugin. Hell I would be happy with an indicator over the head to indicate the VIP, it's the gameplay I'm more interested in, not the look.
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imported_sphinx
Senior Member
Join Date: Dec 2004
Old 07-14-2005 , 14:16  
Reply With Quote #217

L.Duke, I have to say this: your CSS Players Pack 2 rocks.
Great job man!
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Layabout
Member
Join Date: May 2005
Location: Eastbourne, East Sussex,
Old 07-15-2005 , 00:59  
Reply With Quote #218

Just in case anyone is interested.

If you want to change your custom models on a map by map basis, I now have that working on my server. You need Matties event scripts and Nemod.

Please read this post over @ Matties site on how to do it :

http://www.mattie.info/cs/forums/vie...r=asc&start=34

If you want to see it all working, please visit this server

85.133.16.50:27155

The server is UK based and you'll get a good ping from Europe and the East coast of the US.

Custom models are on the following maps and are downloaded as you visit the maps.

cs_assualt
de_aztec
de_dust
de_dust2
cs_office

I prefer to use Matties event scripting for this kind of stuff, because it allows many possibilities. In the future, the highest scorer on each team will become the teams "leader" with his/her own player model.
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Arnie
Junior Member
Join Date: Dec 2004
Location: Warsaw Poland
Old 07-21-2005 , 15:16  
Reply With Quote #219

hi

is it possible to put in to this plugin ct_os and t_os model? players on my server don't like to download 16mb model pack :/ moust of them has a 128kbps connection :/
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 07-21-2005 , 16:32  
Reply With Quote #220

You should be able to, although the ct_os is just a screwed up version of the regular CT.

Try Mani's or Beetle's site (whichever you use) on the particulars of setting it up.
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