Raised This Month: $12 Target: $400
 3% 

[TF2] Model Manager 1.0.4 (08/03/2013)


Post New Thread Reply   
 
Thread Tools Display Modes
MaloModo
Veteran Member
Join Date: Aug 2008
Old 04-22-2017 , 13:00   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1171

Yeah I am getting something similar. When type !mm or its variants get a menu saying Menu_Main with 1 and 2 options saying menu_equip, menu_remove
MaloModo is offline
Facksy
Senior Member
Join Date: Apr 2017
Location: +2+2
Old 06-16-2017 , 05:12   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1172

For whoever is looking for mdlhexer: https://www.dropbox.com/s/fqvr15p8g5...hexer.rar?dl=0
Facksy is offline
404UserNotFound
BANNED
Join Date: Dec 2011
Old 06-16-2017 , 14:49   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1173

Quote:
Originally Posted by Facksy View Post
For whoever is looking for mdlhexer: https://www.dropbox.com/s/fqvr15p8g5...hexer.rar?dl=0
Alternatively; http://unfgaming.net/downloads/MDLHexer.zip

It's been up on my site as a "just in case" for whenever someone asks me if I have it.
404UserNotFound is offline
Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 07-09-2017 , 18:17   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1174

Ok, here's one of my stupid questions, that I am sure even though I spent a half-hour searching for the answer to, I will find the answer to 5 seconds after posting it:

Q:1
For the "flags" parameter in the .CFG file, is it possible to use multiple "flags"?

Q:2
If it is possible, how are they seperated? comma? space? comma+space? something else?

For example:
"flags" "NO_ANIM,HIDE_HATS,HIDE_WEAPONS"
-or-
"flags" "NO_ANIM HIDE_HATS HIDE_WEAPONS"
-or-
"flags" "NO_ANIM, HIDE_HATS, HIDE_WEAPONS"
__________________
Pwease pardon by bad Engrish.
Steam Profile, Steam Group, Stats, Twitter
Weasel is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-09-2017 , 19:47   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1175

It's a silly check for whether the flag is present in the 'flags' string, so you can separate them with whatever you want.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-14-2017 , 11:35   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1176

Anyone out there have maxxy v2 soldier model server side?
MaloModo is offline
MrTheBank
Junior Member
Join Date: Mar 2017
Old 10-22-2017 , 06:42   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1177

Anyone have Medic and Heavy: Pop It, Don't Drop It server side? because the old link was broken
MrTheBank is offline
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 10-24-2017 , 01:31   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1178

Greetings FlaminSarge,

I've tried to limit access to a particular model using the admin properties, but it isn't working for me. Everyone can still use the model. The intent is to limit it to those persons with the C flag.

"Heavy Yeti" //EXAMPLE MODEL
{
"model" "models/yeti/player/heavy.mdl"
"flags" ""
"bodygroups" "HIDE_HATS"
"classes" "HEAVY"
"teams" "ALL"
"admin" "C"
}
PC Gamer is offline
tigocesar
Member
Join Date: Oct 2015
Old 10-24-2017 , 20:42   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1179

Quote:
Originally Posted by PC Gamer View Post
Greetings FlaminSarge,

I've tried to limit access to a particular model using the admin properties, but it isn't working for me. Everyone can still use the model. The intent is to limit it to those persons with the C flag.

"Heavy Yeti" //EXAMPLE MODEL
{
"model" "models/yeti/player/heavy.mdl"
"flags" ""
"bodygroups" "HIDE_HATS"
"classes" "HEAVY"
"teams" "ALL"
"admin" "C"
}
you got it wrong. If you read the config file, you'll find this:

// "admin":
// User must have ALL of these admin overrides (look up SourceMod Admin Overrides)
// to use this model.

you are using the admin flags but the config ask for admin override. If you still have problems with that, i would advise using steamid instead admin.
tigocesar is offline
Lexons
Junior Member
Join Date: Nov 2017
Old 01-08-2018 , 11:19   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1180

Is there a way to load in the default TF2 zombie/voodoo models for each class? (without using any skin pack)

I have found the:
Quote:
models/player/items/<class>/<class>_zombie.mdl
files, but those seem to be quite messed up :/

I read online that it may require loading 2 models... but I'm not quite sure...
Lexons is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:17.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode