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[TF2] Friendly Mode (v. 16.0112)


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enstage
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Old 07-17-2016 , 08:20   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #461

Quote:
Originally Posted by Stropy View Post
thanks for responding! is there any way how to disable turning friendly on/off while respawning?
This, users who use the friendly command while respawning crash the server.
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LiMaaa
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Old 07-30-2016 , 03:12   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #462

Quote:
Originally Posted by ddhoward View Post
Currently, no. I did have a sub-plugin in development that would completely replace the current weapon blocking system, and had an option to turn it from a blacklist into a whitelist; this will be an eventual subplugin once I actually get the stick out of my ass and settle on how I want to structure the forwards and natives.
Another suggestion on that sub-plugin or to be incorporated into friendly directly. Currently we are blocking a lot of weapons with the potential to be abused, eg: medigun = healing non-friendlys, new scout shortstop taunt, sticky bomb launchers stickies play loud clustered sound when airblast by non-friendly pyro, etc...

Maybe making an option to allow weapons, but remove their ammo? this will resolve issues with sticky bomb and remove the need to block them entirely.
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Stropy
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Old 08-17-2016 , 11:15   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #463

Quote:
Originally Posted by enstage View Post
This, users who use the friendly command while respawning crash the server.
yea, i know, i am asking if can be turning friendly off/on disabled while the players are dead
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ddhoward
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Old 08-17-2016 , 17:48   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #464

I'm requesting that this plugin be moved to the unapproved section for now.
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Weasel
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Old 09-18-2016 , 17:03   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #465

Quote:
Originally Posted by ddhoward View Post
No. I am not aware of any way to accomplish this; the previous method no longer works.
I run a few TF bots on my server, and friendly players seem to be ignored by them. As far as bosses go, I am running a mod that spawns bosses, and they do to attack friendly players. I have no problems with the current setup, just reporting how it is working currently.
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Old 09-18-2016 , 17:04   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #466

This is probably more of a "feature request", but here is something that came-up on my server having to do with "using" map features (like buttons, etc.).

Friendly players are unable to use "+use" buttons built-into maps.
It would be nice to have an option to allow/disallow "use" by friendly players.
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Old 09-18-2016 , 17:05   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #467

Quote:
Originally Posted by ddhoward View Post
I'm requesting that this plugin be moved to the unapproved section for now.
Thanks for this plug-in BTW, it's a community favorite.
I've seen lots of other communities running this at various times as well.
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ddhoward
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Old 09-18-2016 , 17:22   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #468

Quote:
Originally Posted by Weasel View Post
This is probably more of a "feature request", but here is something that came-up on my server having to do with "using" map features (like buttons, etc.).

Friendly players are unable to use "+use" buttons built-into maps.
It would be nice to have an option to allow/disallow "use" by friendly players.
This already exists. I believe that the cvar is sm_friendly_funcbutton
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Last edited by ddhoward; 09-18-2016 at 17:23.
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Weasel
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Old 09-18-2016 , 17:25   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #469

Quote:
Originally Posted by ddhoward View Post
This already exists. I believe that the cvar is sm_friendly_funcbutton
duh, ok sorry.
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nerdy97
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Old 11-03-2016 , 07:49   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #470

FYI: The shortstop push from a player in friendly mode still knocks players.
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Last edited by nerdy97; 11-03-2016 at 07:49.
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