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[L4D2]Survivor_Legs(1.3.0 - 26/02/19)


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Visual77
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Join Date: Jan 2009
Old 07-26-2017 , 19:34   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #21

Quote:
Originally Posted by DarkBlueSkies View Post
I really like this plugin, but the dang doors won't open still.
The plugin seems to block the choose_opendoor command, I also did notice it a couple of times.

Last edited by Visual77; 07-26-2017 at 19:34.
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Timocop
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Location: Germany
Old 07-26-2017 , 20:00   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #22

Works perfecly fine on my end
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Lux
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Old 07-26-2017 , 20:15   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #23

Quote:
Originally Posted by ALEXANDER020 View Post
Could you tell me the problem, so that doors do not open
Quote:
Originally Posted by DarkBlueSkies View Post
I really like this plugin, but the dang doors won't open still.
Quote:
Originally Posted by Visual77 View Post
The plugin seems to block the choose_opendoor command, I also did notice it a couple of times.
My plugin blocks the orignal cmd and sends its own cmd.



Remove any plugins that parent stuff to you.

I tested with LMC and that works fine.

Only plugin i know of that causes this is https://forums.alliedmods.net/showthread.php?p=1678497
MasterMind420 told me about this.

I tested with this, with it on and off.
Plugin on = Bug door don't open only from top half.
Plugin off = No issue with the door.

Test it your self by removing this plugin and any other plugin that parents stuff to you
https://forums.alliedmods.net/showthread.php?p=1678497

If you don't want to do that install this no bug then.
http://steamcommunity.com/sharedfile.../?id=782616059
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gunsandpugs18
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Join Date: Jul 2017
Old 07-27-2017 , 20:53   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #24

Can you make this plugin have first person legs for the special infected ?

You can see your legs in first person as an special infected on left 4 dead 1 versus.

Last edited by gunsandpugs18; 07-27-2017 at 20:55.
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Lux
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Old 07-30-2017 , 04:53   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #25

Quote:
Originally Posted by gunsandpugs18 View Post
Can you make this plugin have first person legs for the special infected ?

You can see your legs in first person as an special infected on left 4 dead 1 versus.
I have a quick check how i could do it, but it uses a different system to control animations.

I'm not going to try and make them any time soon, because i don't play versus enough unless someone else want's to try.
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bazrael
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Location: Where Lucy became superw
Old 07-30-2017 , 05:08   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #26

It's never too late to have legs!
Quote:
Includes tpos fix for zoey while holding crowbar
Includes coach pistol crouch animation for looking the wrong direction
I'm glad to get rid of freaking bugs from Volvolve.
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Seagfrei
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Join Date: Jun 2017
Old 07-31-2017 , 20:14   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #27

thanks <3
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Lux
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Location: Brexit
Old 08-01-2017 , 08:14   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #28

Quote:
Originally Posted by bazrael View Post
It's never too late to have legs!

Quote:
Includes tpos fix for zoey while holding crowbar
Includes coach pistol crouch animation for looking the wrong direction
I know there is a plugin that already does this but i don't remember which one, i'm unsure how well they they play together.

Quote:
Originally Posted by bazrael View Post
I'm glad to get rid of freaking bugs from Volvolve.
Yes bugs bugs bugs atleast they let us mod it tho unlike other games.

Quote:
Originally Posted by Seagfrei View Post
thanks <3
NP
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Sev
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Join Date: May 2010
Old 08-01-2017 , 12:43   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #29

It's good that this was released. It was basically the last puzzle piece from L4D1 with radgolls and everything else. The infected legs and the missing hunter animations would be nice, but those are more second fiddle things really.

The l4d1 weapon animations, the ragdolls and the legs are all available now.

It would be neat if a plugin could be created that allowed the beta reloading animations in L4D2 in conjunction with the old animations. But I doubt they are in the files and would require a client download.

Last edited by Sev; 08-01-2017 at 12:44.
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Lux
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Old 08-04-2017 , 16:56   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #30

Quote:
Originally Posted by Sev View Post
It's good that this was released. It was basically the last puzzle piece from L4D1 with radgolls and everything else. The infected legs and the missing hunter animations would be nice, but those are more second fiddle things really.
I could try the hunter anims but i don't play versus enough for me to do it.

Quote:
Originally Posted by Sev View Post
The l4d1 weapon animations, the ragdolls and the legs are all available now.
The idea for the legs came to me in a dream to exploit a bug with parenting an entity to a client(i think its a bug).

Quote:
Originally Posted by Sev View Post
It would be neat if a plugin could be created that allowed the beta reloading animations in L4D2 in conjunction with the old animations. But I doubt they are in the files and would require a client download.
That could be done but the effect on workshop weapons could mess stuff up.
There are beta animations that can be added, but client prediction on higher latency would look horrible unless there is a way to send the data for the anim changes.
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