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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition


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Oylsister
Junior Member
Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 10-22-2019 , 03:07   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #391

Quote:
Originally Posted by Feel1986 View Post
knokback not work(

sv_clamp_unsafe_velocities is 0

try change this, first check value in console
Unknown command "zr_classes_csgo_knockback_boost"

sm_cvar sv_turbophysics is 1
sm_cvar phys_pushscale is 3
cs_enable_player_physics_box is 1
Try CSGO movement unblocker ---> https://forums.alliedmods.net/showthread.php?t=255298
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Affe71
Junior Member
Join Date: Oct 2019
Old 10-22-2019 , 19:53   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #392

Hello, I got the mod running on my server but as soon as someone is infected there is a huge error block around the zombies, it happened for both me and my friend. I have fastdl set up and it downloads everything accordingly except the zombie textures I guess. Is there any fix for this? maybe I can add my own models? thanks in advance.
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Affe71
Junior Member
Join Date: Oct 2019
Old 10-22-2019 , 22:37   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #393

Quote:
Originally Posted by Affe71 View Post
Hello, I got the mod running on my server but as soon as someone is infected there is a huge error block around the zombies, it happened for both me and my friend. I have fastdl set up and it downloads everything accordingly except the zombie textures I guess. Is there any fix for this? maybe I can add my own models? thanks in advance.
now im getting an error in console and all zombies are invisible instead,
error message: Error Vertex File for 'player/zombie.mdl' checksum 797198640 should be 1815117791
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-23-2019 , 04:50   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #394

Quote:
Originally Posted by Affe71 View Post
now im getting an error in console and all zombies are invisible instead,
error message: Error Vertex File for 'player/zombie.mdl' checksum 797198640 should be 1815117791
Change the zombie skin model.
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Affe71
Junior Member
Join Date: Oct 2019
Old 10-23-2019 , 23:53   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #395

Quote:
Originally Posted by Franc1sco View Post
Change the zombie skin model.
Thanks a lot for the help, Luckily I already figured that out. Now I'm having an issue where all players are stuck at 0$ balance so they cant buy any weapons. I checked the zombie reloaded cfg file and it says they should spawn at 12000$. At first, I thought it was some other plugin interfering but apparently not.
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white187_
Junior Member
Join Date: Mar 2019
Old 11-02-2019 , 21:17   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #396

Hey guys, I have a problem with my ZM server. The problem is the following

https://www.youtube.com/watch?v=06yO...ature=youtu.be

When a human is stabbed in the back, what I show in the previous video happens. Automatically the human dies, instead of being infected. I have also noticed that many times when you stab a human, many times you have to hit him twice to infect him like a zombie. Sometimes it's once, and sometimes it's twice.

I also have a problem with classes. There are times when a zombie appears with human classes as can be seen in the following picture

https://i.gyazo.com/8e28c47603150fcc...a4258a3e33.png

(Speedy would be a human class, but there you can see that the Zombie class is assigned a human class, I think this happens at random, because when you get into the zombie class, you can not select the human class)

Here you have my player_classes.txt, although sincerely I do not believe that it is a problem with the classes, since I believe that they are well configured. (with the exception of names and descriptions, which I will edit)

Code:
"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "Classic Zombie"
        
        // Model
        "model_path"            "models/player/mapeadores/kaem/zh/zh1fix5.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "100"
        "kill_bonus"            "2"
        
        "speed"                 "320"
        "knockback"             "3.2"
        "jump_height"           "1"
        "jump_distance"         "1"
    }
    
    "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fast"
        "description"           "-HP | +Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/mapeadores/kaem/zh/zh2fix3.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "7.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "6650"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "100"
        "kill_bonus"            "2"
        
        "speed"                 "320"
        "knockback"             "4.0"
        "jump_height"           "1"
        "jump_distance"         "1"
    }
    
    "zombie_mutated"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Mutated"
        "description"           "+HP | -Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/mapeadores/morell/zh/zh3fix3.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "8000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "100"
        "kill_bonus"            "2"
        
        "speed"                 "290"
        "knockback"             "3.5"
        "jump_height"           "1"
        "jump_distance"         "1"
    }
   
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Normal Human"
        "description"           "Default Counter-Strike settings"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           "Human class for important players"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Admin Human"
        "description"           "Human class for admins"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Speedy"
        "description"           "+Speed"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "0"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_light"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Light"
        "description"           "-Speed | +Jump | +Immunity"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "infect"        // Invulnerable to infection,
        "immunity_amount"       "25"            // until HP go below 25.
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.4"
        "jump_distance"         "1.4"
    }
}
I've really tried everything, but I can't find the faults of these two errors, so I come here to ask for help. Thank you!

Last edited by white187_; 11-02-2019 at 21:26.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-03-2019 , 16:55   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #397

-Fixed that sometimes kill human instead of infect.
-Added cvars for csgo cash fix
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Last edited by Franc1sco; 11-03-2019 at 17:07.
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boroda
Junior Member
Join Date: Feb 2017
Old 11-05-2019 , 06:24   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #398

how to replace the infection icon?
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warriorcs
New Member
Join Date: Nov 2019
Old 11-15-2019 , 07:30   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #399

how do i solve this problem all zombies are invisible and my server drops to infection

10/ - player: UTIL_SetModel: not precached: models/player/zh/zh_zombie003.mdl

10/ - player: UTIL_SetModel: not precached: models/player/zh/zh_zombie003.mdl
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-15-2019 , 08:53   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #400

Quote:
Originally Posted by boroda View Post
how to replace the infection icon?
Its possible to do and i remember some post about it, search it. I will see if implement it in my zr version if I have enough time and motivation.

Quote:
Originally Posted by warriorcs View Post
how do i solve this problem all zombies are invisible and my server drops to infection

10/ - player: UTIL_SetModel: not precached: models/player/zh/zh_zombie003.mdl

10/ - player: UTIL_SetModel: not precached: models/player/zh/zh_zombie003.mdl
You not setup correctly the models and player classes. Exist a youtube video tutorial for setup zombiereloaded classes, search it.
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