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FF2 Unofficial Freak Fortress | 1.19.4


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Nameless The Nue Producer
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Join Date: Aug 2018
Location: vsh_apg_v2
Old 10-22-2019 , 13:02   Re: Unofficial Freak Fortress | 1.19.3
Reply With Quote #71

Can you try adding the music selection menu to your FF2 fork version in the next update? It's in the JuegosPablo's FF2 fork version.
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Batfoxkid
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Join Date: Nov 2018
Location: ''It's cute''
Old 10-22-2019 , 13:16   Re: Unofficial Freak Fortress | 1.19.3
Reply With Quote #72

Quote:
Originally Posted by Nameless The Nue Producer View Post
Can you try adding the music selection menu to your FF2 fork version in the next update? It's in the JuegosPablo's FF2 fork version.
It's already a feature on there.
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Bruno_Ferrari
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Join Date: Oct 2016
Old 10-25-2019 , 02:54   Re: Unofficial Freak Fortress | 1.19.4
Reply With Quote #73

1.
Errors 1.19.4


2. how to make such a health HUD? Screenshot in the archive
Attached Files
File Type: zip hud.zip (498.3 KB, 9 views)

Last edited by Bruno_Ferrari; 10-25-2019 at 05:37.
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doroemon
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Join Date: Dec 2009
Old 10-25-2019 , 10:52   Re: Unofficial Freak Fortress | 1.19.4
Reply With Quote #74

Quote:
Originally Posted by Bruno_Ferrari View Post
2. how to make such a health HUD? Screenshot in the archive
Open Freak Fortress 2 and change this Cvar:

// 0-Disable, 1-Show boss's lives left, 2-Show boss's total health
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
ff2_hud_health "2"
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Batfoxkid
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Old 10-25-2019 , 15:19   Re: Unofficial Freak Fortress | 1.19.4
Reply With Quote #75

Quote:
Originally Posted by Bruno_Ferrari View Post
1.
Errors 1.19.4
Noticed that in your other thread you had this issue before, did you modify the code in anyway or have another plugin that might be causing these errors?

----------------------------------------------------------------------------

Also announcement I hope all server owners using Unofficial listen too:

I'm considering utilizing engine time into Unofficial Freak Fortress, I did say in the thread that I won't be completely redoing FF2's code but I do want the opinions of server owners that should I replace timers with engine time? Benefit is that FF2 will run alot smoother, especially whenever the server lags. One hand is the known accident with SHADoW's fork which used this type of restructure but known to destroy itself. So just asking if server owners are willing to have the timers remade even with the past incident. (I may just end up having different branches and support both versions.)
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Bruno_Ferrari
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Join Date: Oct 2016
Old 10-26-2019 , 06:11   Re: Unofficial Freak Fortress | 1.19.4
Reply With Quote #76

Hello. Help me please, guys
1. I have on the server does not work adminmenu_ff2.cfg, the menu does not appear, how to fix?
2. I have doesn't work for me a wrench "Eureka Effect", but in the settings enabled: ff2_enable_eureka "1". (When you press the button in the game, the teleport menu does not open)
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doroemon
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Join Date: Dec 2009
Old 10-26-2019 , 12:10   Re: Unofficial Freak Fortress | 1.19.4
Reply With Quote #77

Quote:
Originally Posted by Bruno_Ferrari View Post
2. I have doesn't work for me a wrench "Eureka Effect", but in the settings enabled: ff2_enable_eureka "1". (When you press the button in the game, the teleport menu does not open)
Have You add back「alt fire teleport to spawn」attribute to Eureka Effect in weapons.cfg?
like this:
Code:
	"weapon38"	// Eureka Effect
	{
		"mode"		"2"
		"index"		"589"
		"attributes"	"352 ; 1 ; 93 ; 0.25 ; 276 ; 1 ; 790 ; 0.5 ; 732 ; 0.9"
	}
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Bruno_Ferrari
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Join Date: Oct 2016
Old 10-26-2019 , 14:29   Re: Unofficial Freak Fortress | 1.19.4
Reply With Quote #78

Quote:
Originally Posted by doroemon View Post
Have You add back「alt fire teleport to spawn」attribute to Eureka Effect in weapons.cfg?
like this:
Code:
	"weapon38"	// Eureka Effect
	{
		"mode"		"2"
		"index"		"589"
		"attributes"	"352 ; 1 ; 93 ; 0.25 ; 276 ; 1 ; 790 ; 0.5 ; 732 ; 0.9"
	}
Thanks!
Please help me with other questions :

1. I have on the server does not work adminmenu_ff2.cfg, the menu does not appear, how to fix?
2. How to make a high jump on "Flare Gun" pyro? When shoots under themselves. As well as other individual opportunities other classes
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doroemon
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Join Date: Dec 2009
Old 10-26-2019 , 15:36   Re: Unofficial Freak Fortress | 1.19.4
Reply With Quote #79

Quote:
Originally Posted by Bruno_Ferrari View Post
2. How to make a high jump on "Flare Gun" pyro? When shoots under themselves. As well as other individual opportunities other classes
You can reference "Detonator" attribute value to make
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 11-04-2019 , 10:57   Re: Unofficial Freak Fortress | 1.19.4
Reply With Quote #80

hey @BatFoxKid ! I spent some time last night going through the various updates since 1.18.0 and was hoping to air something I saw from going to 19.4 from 19.3 and in particular regarding the rename of gametype from Team Fortress in favor of Freak Fortrtess 2 using steamtools and with
Code:
// 0-Disable, 1-Show 'Freak Fortress 2' in game description (requires SteamTools)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_steam_tools "1"
in the FreakFortress.cfg enabling this feature.

For me, with only overwriting the addons folder from 19.3 with the latest update, I don't see the usual "Freak Fortress 2 (unofficial version xxxx)" in gametype column of join server window, but just Team Fortress

I am pretty sure I am not doing anything wrong and was wondering if you saw this as well and have any insight on this?


I also see this in the error log, but not sure when this error got introduced between 18.0 and 19.3

Code:
L 11/04/2019 - 01:20:27: [SM]   [1] Line 17195, Unofficial Freak Fortress::OnPickup
L 11/04/2019 - 01:20:27: [SM] Exception reported: Array index out-of-bounds (index 475, limit 36)
L 11/04/2019 - 01:20:27: [SM] Blaming: freak_fortress_2.smx
L 11/04/2019 - 01:20:27: [SM] Call stack trace:
Your thoughts would be welcome! regards
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