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[L4D2]Survivor_Legs(1.3.0 - 26/02/19)


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Mozilla_Firefox
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Join Date: Jan 2018
Old 07-24-2019 , 09:58   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #71

Crouch animation is not correctly (has a delay). Sry for bad english
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Lux
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Old 07-25-2019 , 11:15   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #72

Quote:
Originally Posted by Mozilla_Firefox View Post
Crouch animation is not correctly (has a delay). Sry for bad english
surivvor legs copy the world model animations to the legs and it's the world model that has the delay.
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cravenge
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Old 10-08-2019 , 23:28   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #73

I just had a thought. Why not keep the lower half of the clone model intact while bending the upper half to prevent it from clipping? It's probable, not impossible.

Last edited by cravenge; 10-08-2019 at 23:29.
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Lux
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Old 10-09-2019 , 12:35   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #74

Nope not that i know of
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TommyCD1
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Join Date: Oct 2018
Location: EARTH
Old 10-17-2019 , 23:46   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #75

Hello. I had something small, not a bug to report. I was wondering if you could, when not moving while crouching, tilt the model slightly so the left leg does not stick forward? I often play custom campaigns and when shooting straight down a ladder or pipe, the leg tends to block my view.

It's mostly problematic with Nick and Coach since they have such large pants.
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Lux
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Location: Brexit
Old 10-18-2019 , 05:05   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #76

Quote:
Originally Posted by TommyCD1 View Post
Hello. I had something small, not a bug to report. I was wondering if you could, when not moving while crouching, tilt the model slightly so the left leg does not stick forward? I often play custom campaigns and when shooting straight down a ladder or pipe, the leg tends to block my view.

It's mostly problematic with Nick and Coach since they have such large pants.
Hey sorry this is not something i'm really going to mess with anytime soon and maybe forget about it, if you want to try your self you can edit this line
https://github.com/LuxLuma/-L4D2-Sur...r_Legs.sp#L131

PHP Code:
TeleportEntity(iEntityview_as<float>({0.00.0, -20.0}), view_as<float>({-89.00.00.0}), NULL_VECTOR); 
The angles are here {-89.0, 0.0, 0.0} just don't change the -89.0.
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CillKill
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Join Date: Oct 2019
Old 10-21-2019 , 15:19   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #77

How do you install this?
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Lux
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Join Date: Jan 2015
Location: Brexit
Old 10-23-2019 , 03:58   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #78

Quote:
Originally Posted by CillKill View Post
How do you install this?
Installing sourcemod to use plugins
https://wiki.alliedmods.net/Installing_SourceMod

Installing plugins
https://wiki.alliedmods.net/Managing...alling_Plugins
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Marttt
Senior Member
Join Date: Jan 2019
Old 10-25-2019 , 07:47   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #79

Quote:
Originally Posted by CillKill View Post
How do you install this?
Is very simple.

1) First you need to have SourceMod installed (it's obvious but whatever).
2) Then click on "Get Plugin" at the main post and paste the file to your "left4dead2\addons\sourcemod\plugins" folder.
3) Restart the server.
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