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sy7hf7tgtgrf
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Join Date: Aug 2012
Old 08-26-2012 , 17:39   Re: [TF2] VS Saxton Hale Mode
#3331

Quote:
Originally Posted by FlaminSarge View Post
The top one is the latest one, make sure you grab the right one for your server's OS.
Did that and its still crashing. Right after the non boss round.
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FlaminSarge
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Old 08-26-2012 , 17:46   Re: [TF2] VS Saxton Hale Mode
#3332

Strange. Logs, error logs, etc?
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Last edited by FlaminSarge; 08-26-2012 at 17:46.
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sy7hf7tgtgrf
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Old 08-26-2012 , 17:57   Re: [TF2] VS Saxton Hale Mode
#3333

Quote:
Originally Posted by FlaminSarge View Post
Strange. Logs, error logs, etc?
Ok I found a file named errors in the sourcemod log folder. (I have no clue what the D drive line means. My D drive has not a single file in it at all. No folders whatsoever.
Here it is:

L 08/26/2012 - 10:49:48: SourceMod error session started
L 08/26/2012 - 10:49:48: Info (map "arena_watchtower") (file "errors_20120826.log")
L 08/26/2012 - 10:49:48: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 08/26/2012 - 10:49:48: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 08/26/2012 - 10:49:48: [SM] [0] Line 267, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::AskPluginLoad2()

Last edited by sy7hf7tgtgrf; 08-26-2012 at 18:33. Reason: Found something that may help
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darkarrowop
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Join Date: Aug 2012
Old 08-26-2012 , 22:40   Re: [TF2] VS Saxton Hale Mode
#3334

Quote:
Originally Posted by FlaminSarge View Post
BBG_Theory: The YES NO NO NO thing is intended. You'll notice that for each time the dialog is shown, the YES is in a different location, forcing players to actually read the dialog instead of mashing 1 to close it. And it won't close if they press NO. It's so that people learn how to reset queue points, which is an important issue.

Suicide is never the answer.

sy7hf: sounds like gamedata.

darkarrow: your clientprefs database might be corrupted. It's in the folder sourcemod/data/sqlite/clientprefs-sqlite.sq3 if you don't have it set to another database.
I deleted the sqlite file you're talking about and started the server, it has the exact same problem. I didn't think it would be that since I downloaded a clean TF2 server install and a clean sourcemod/plugin and it still didn't work, but thanks for the suggestion, any other ideas?

Last edited by darkarrowop; 08-27-2012 at 11:06.
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FreakySt0rm
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Old 08-27-2012 , 20:48   Re: [TF2] VS Saxton Hale Mode
#3335

Ok, anyone getting this type of thing? It's obviously a materials problem, but I can't figure it out! lol







I've done all the usual things. Updated SM and all plugins, even manually run hldsupdatetool, but still it's showing :-\

(And yes, I even applied the invisible CBS fix lol)

Last edited by FreakySt0rm; 08-27-2012 at 20:54.
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FlaminSarge
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Join Date: Jul 2010
Old 08-28-2012 , 15:06   Re: [TF2] VS Saxton Hale Mode
#3336

It's an issue with TF2 itself, a lot of things are getting it. Not sure what to do.

sy7hf: hmm, that's strange and shouldn't ever happen. Do you have 2 saxtonhale smx files in your plugins folder?
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 08-28-2012 at 15:07.
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sy7hf7tgtgrf
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Join Date: Aug 2012
Old 08-28-2012 , 15:16   Re: [TF2] VS Saxton Hale Mode
#3337

Quote:
Originally Posted by FlaminSarge View Post
It's an issue with TF2 itself, a lot of things are getting it. Not sure what to do.

sy7hf: hmm, that's strange and shouldn't ever happen. Do you have 2 saxtonhale smx files in your plugins folder?
Nop. But when I Dl'd your 1.39C release I cant compile the plugin so I have to get source.
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x6herbius
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Join Date: May 2011
Location: West Sussex, UK
Old 08-28-2012 , 16:02   Re: [TF2] VS Saxton Hale Mode
#3338

Sy7hf: That D:\ line is what the current path was when Flamin compiled the plugin on his machine AFAIK. No idea why SM keeps those absolute paths but they're nothing to do with end-user machines; the only useful part is seeing which function is throwing up the error at the end of that path.

Last edited by x6herbius; 08-28-2012 at 16:04.
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Partycat22
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Join Date: May 2012
Location: CA
Old 08-28-2012 , 18:25   Re: [TF2] VS Saxton Hale Mode
#3339

dose any one know how to config saxton to run on a 32 player server , we are using the original 1.8 saxton.

it keeps wanting to go into arena mode and not do anything else.
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sy7hf7tgtgrf
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Join Date: Aug 2012
Old 08-28-2012 , 20:01   Re: [TF2] VS Saxton Hale Mode
#3340

Quote:
Originally Posted by Partycat22 View Post
dose any one know how to config saxton to run on a 32 player server , we are using the original 1.8 saxton.

it keeps wanting to go into arena mode and not do anything else.
Make sure you are running a vsh or arena map. If you are then tell me and I'll reply back.
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