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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 12-09-2004 , 18:05   Print to chat area...
Reply With Quote #1

How?
Its not eng->ClientPrintf(), because that prints to the console.
its not helpers->CreateMessage(), thats the upper left corner
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 12-09-2004 , 18:47  
Reply With Quote #2

I saw this somewhere, it was posted on hlcoders...
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Geesu
AMX Mod X Plugin Approver
Join Date: Mar 2004
Location: Cincinnati, OH
Old 12-09-2004 , 22:13  
Reply With Quote #3

yea but it required the use of c_baseplayer to do..... which isn't possible via a server plugin
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Eradicator
Junior Member
Join Date: Dec 2004
Location: Canada
Old 12-12-2004 , 02:57  
Reply With Quote #4

I have the same problem. There's engine->Con_NPrintf and engine->Con_NXPrintf which appear on the HUD and can change y position and color, but its completely useless as I can tell because it only seems to print on a listen server's host
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Fruchtzwerg
Member
Join Date: Dec 2004
Old 12-13-2004 , 08:32  
Reply With Quote #5

Use SayText usermessage for this, it will show chat messages on screen.
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Geesu
AMX Mod X Plugin Approver
Join Date: Mar 2004
Location: Cincinnati, OH
Old 12-13-2004 , 08:39  
Reply With Quote #6

do you have an example? I don't know how to send a "SayText" message, also is there a list of these messages somewhere?
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-13-2004 , 08:41  
Reply With Quote #7

Quote:
Originally Posted by Fruchtzwerg
Use SayText usermessage for this, it will show chat messages on screen.
Yeah some kind of example would be great!

Any idea how to trap the say and say_team messages from the client?
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-13-2004 , 09:44  
Reply With Quote #8

Quote:
Originally Posted by Fruchtzwerg
Use SayText usermessage for this, it will show chat messages on screen.
I tried a usermessage
bf_write *pWrite;
pWrite = engine->UserMessageBegin((IRecipientFilter *)&mrf,1);
but cant get it to link, It cant find a lib for the bf_write.
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Manip
Senior Member
Join Date: Jan 2004
Old 12-13-2004 , 10:48  
Reply With Quote #9

Don't waste your time.. I spend literally hours and got the bf_write to work and wrote a filter and at the end of it all, it crashes with a 'No UserMessage Given' error.
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Fruchtzwerg
Member
Join Date: Dec 2004
Old 12-13-2004 , 11:38  
Reply With Quote #10

You have to include bitbuf.cpp into your makefile to get it working. And yes, usermessages are working fine.
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