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[Multi-1v1] Challenge Redux


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headline
SourceMod Moderator
Join Date: Mar 2015
Old 01-01-2017 , 16:12   Re: [Multi-1v1] Challenge Redux
Reply With Quote #11

Quote:
Originally Posted by Lubricant Jam View Post
I've just added it to all my Arena servers for you to take your pick, should take around next map change for them to enable. You can find them here.
Cool ty. I'll check it in an hr or so


EDIT: It seems your server has edited the chat messages on the plugin. From my testing the chat functions work flawlessly so any bugs you're experiencing are due to whatever edits were made.

Last edited by headline; 01-01-2017 at 18:21.
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 01-01-2017 , 19:47   Re: [Multi-1v1] Challenge Redux
Reply With Quote #12

Quote:
Originally Posted by Spyrek View Post
Players also reporting that saving old arenas is not working properly. I.E. when players from arena 5 challenging player from arena 4 and when the challenge ends they are placed in last arenas: winner to arena 8 and loser to arena 10
hl_challenge_saveoldarenas is set to 1
Verion 1.0.1 is now release and has fixed this issue. You can view the pull request here
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Lubricant Jam
AlliedModders Donor
Join Date: Oct 2016
Location: United Kingdom
Old 01-01-2017 , 20:24   Re: [Multi-1v1] Challenge Redux
Reply With Quote #13

Changing the colours and adding a prefix infront of it? I don't think that would affect it but I'll take a look.
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 01-01-2017 , 20:48   Re: [Multi-1v1] Challenge Redux
Reply With Quote #14

Quote:
Originally Posted by Lubricant Jam View Post
Changing the colours and adding a prefix infront of it? I don't think that would affect it but I'll take a look.
Yeah. I'm not too sure exactly where this issue would come from so I just ran the latest version for about 3-4 hrs on my test server and I wasn't seeing any discrepancy between who won the round and what was printed.


On a side note: Version 1.0.2 was just pushed to GitHub.
I added the requested sm_challenge request cooldown, created a new CVAR for it, and changed command formatting to always use Splewis's formatted message native. You can view the pull request here
Thanks to Spyrek for the suggestions.

Last edited by headline; 01-01-2017 at 20:58. Reason: Shit grammar
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Spyrek
Senior Member
Join Date: Jun 2009
Old 01-06-2017 , 12:49   Re: [Multi-1v1] Challenge Redux
Reply With Quote #15

Another feature request from me
Maybe you can add the challenges as one of the preferences in main multi1v1 menu? Like awp round, knife rounds etc.
So players will have the ability to block all challenge requests.
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 01-06-2017 , 16:53   Re: [Multi-1v1] Challenge Redux
Reply With Quote #16

Quote:
Originally Posted by Spyrek View Post
Another feature request from me
Maybe you can add the challenges as one of the preferences in main multi1v1 menu? Like awp round, knife rounds etc.
So players will have the ability to block all challenge requests.
Version 1.1 has been pushed to GitHub
  • Syntax update
  • Added client challenge preference which uses splewis's guns menu
  • ConVar to disable client preference feature

You can view the pull request here.
Once again, thanks to Spyrek for the suggestions!

Last edited by headline; 01-06-2017 at 17:27.
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Spyrek
Senior Member
Join Date: Jun 2009
Old 01-07-2017 , 11:58   Re: [Multi-1v1] Challenge Redux
Reply With Quote #17

Quote:
Originally Posted by Headline View Post
Version 1.1 has been pushed to GitHub
  • Syntax update
  • Added client challenge preference which uses splewis's guns menu
  • ConVar to disable client preference feature

You can view the pull request here.
Once again, thanks to Spyrek for the suggestions!
Thanks for the fast update. Keep up the great work ;)
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CrusTi
Junior Member
Join Date: Jan 2017
Location: Washington State
Old 01-13-2017 , 17:50   Re: [Multi-1v1] Challenge Redux
Reply With Quote #18

Hi, I am a Server Manager for GFL's 1v1 Arena Server. I was really interested in your plugin since it has become a high demand on Community Servers.

I have a question though, is there any option for a cool down timer. I didn't see anything about or I just missed it. If not, is there any way you implement that in some way.

Also not as important but, can you disable HLStatsX from distributing points during a challenge. Not a big deal at all if you can't.

Last edited by CrusTi; 01-13-2017 at 17:51.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 01-13-2017 , 19:12   Re: [Multi-1v1] Challenge Redux
Reply With Quote #19

Quote:
Originally Posted by CrusTi View Post
I have a question though, is there any option for a cool down timer. I didn't see anything about or I just missed it. If not, is there any way you implement that in some way
Yes, the option is generated in a config file upon first load.

Code:
// Determines how many rounds the player must wait untill they can challenge again.
// Set 0 to disable
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "10.000000"
hl_challenge_cooldown "3"
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CrusTi
Junior Member
Join Date: Jan 2017
Location: Washington State
Old 01-13-2017 , 19:35   Re: [Multi-1v1] Challenge Redux
Reply With Quote #20

Works great but some asked for the command to disable challenging for them

Code:
// Allows users to turn off challenges so they will not receive or be able to send challenge requests
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
hl_challenge_preference "1"
What is the in-game command so users can choose to not participate?
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