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Steampipe.. speculate


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psychonic

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Join Date: May 2008
Old 05-02-2013 , 09:07   Re: Steampipe.. speculate
Reply With Quote #361

Quote:
Originally Posted by Horsedick View Post
I'm seeing errors for basevotes.smx and basecommands.smx, assuming they are cause of file location changes but I figured this would have been corrected in the new Snapshot...solution?

Code:
L 05/01/2013 - 18:39:22: [SM] Native "SetMenuTitle" reported: Language phrase "Please select a map" not found
L 05/01/2013 - 18:39:22: [SM] Displaying call stack trace for plugin "basecommands.smx":
L 05/01/2013 - 18:39:22: [SM]   [0]  Line 85, C:\builds\build-sourcemod\win32-1.5\build\plugins\basecommands.sp::OnPluginStart()
L 05/01/2013 - 18:39:22: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/01/2013 - 18:39:22: [SM] Native "SetMenuTitle" reported: Language phrase "Please select a map" not found
L 05/01/2013 - 18:39:22: [SM] Displaying call stack trace for plugin "basevotes.smx":
L 05/01/2013 - 18:39:22: [SM]   [0]  Line 122, C:\builds\build-sourcemod\win32-1.5\build\plugins\basevotes.sp::OnPluginStart()
You updated with some folders from a snapshots but not others. Or more specifically, your sourcemod/translations/ doesn't match your sourcemod/plugins/
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Powerlord
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Old 05-02-2013 , 10:38   Re: Steampipe.. speculate
Reply With Quote #362

I don't know if this was true before the SteamPipe update, but if you try to create events on a server with only bots, the CreateEvent call will return an INVALID_HANDLE.

I found this out in one of my MapChooser modules, since the Replay bot causes the server to start running the map timer and stuff.
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Last edited by Powerlord; 05-02-2013 at 10:39.
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scorpadorp
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Join Date: May 2012
Location: NC
Old 05-02-2013 , 11:18   Re: Steampipe.. speculate
Reply With Quote #363

Quote:
Originally Posted by psychonic View Post
You updated with some folders from a snapshots but not others. Or more specifically, your sourcemod/translations/ doesn't match your sourcemod/plugins/
This fixed the problem, thanks!
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casper10
Member
Join Date: Jan 2012
Old 05-08-2013 , 08:49   Re: Steampipe.. speculate
Reply With Quote #364

My provider reinstalled server to steam-pipe version (TF2) and when I installed sourcemod and metamod:source, there is a problem. I have tried many combination and everytime problem - server sometimes crash (without other plugins too), if I use admin menu - burn - doesnt work, slap = server crash, some admin menu commands = server crash, some dont work. Which version my I try?

sourcemod 1.5.0-3838 with mmsource 1.10.0-837 - the same problem, 1.4.7 and 1.9.2 - the same problem ...



here is log:


L 05/06/2013 - 23:25:19: SourceMod error session started
L 05/06/2013 - 23:25:19: Info (map "dm_duel_pro_rc4") (file "errors_20130506.log")
L 05/06/2013 - 23:25:19: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded.
L 05/06/2013 - 23:25:19: [SM] Plugin encountered error 25: Call was aborted
L 05/06/2013 - 23:25:19: [SM] Native "SetFailState" reported: Mapcycle Not Found
L 05/06/2013 - 23:25:19: [SM] Displaying call stack trace for plugin "nextmap.smx":
L 05/06/2013 - 23:25:19: [SM] [0] Line 138, /home/builds/sourcemod/linux-1.4/build/plugins/nextmap.sp::FindAndSetNextMap()
L 05/06/2013 - 23:25:19: [SM] [1] Line 108, /home/builds/sourcemod/linux-1.4/build/plugins/nextmap.sp::OnConfigsExecuted()



or:


L 05/08/2013 - 12:07:41: SourceMod error session started
L 05/08/2013 - 12:07:41: Info (map "dm_duel_pro_rc4") (file "errors_20130508.log")
L 05/08/2013 - 12:07:41: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded.
L 05/08/2013 - 12:07:41: [SM] Plugin encountered error 25: Call was aborted
L 05/08/2013 - 12:07:41: [SM] Native "SetFailState" reported: Mapcycle Not Found
L 05/08/2013 - 12:07:41: [SM] Displaying call stack trace for plugin "nextmap.smx":
L 05/08/2013 - 12:07:41: [SM] [0] Line 138, /home/builds/sourcemod/linux-1.4/build/plugins/nextmap.sp::FindAndSetNextMap()
L 05/08/2013 - 12:07:41: [SM] [1] Line 108, /home/builds/sourcemod/linux-1.4/build/plugins/nextmap.sp::OnConfigsExecuted()

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lyric
Veteran Member
Join Date: Sep 2012
Old 05-08-2013 , 09:39   Re: Steampipe.. speculate
Reply With Quote #365

add this to your server.cfg

Code:
mapcyclefile "cfg/mapcycle.txt"
you probably won't have that file there so you'll want to create it and put a list of maps you want to run.

not sure who to blame for this constant issue but its how you fix it
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Weasel
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Join Date: Apr 2004
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Old 05-09-2013 , 17:25   Re: Steampipe.. speculate
Reply With Quote #366

Quote:
Originally Posted by Wazman View Post
I use linux, centos to be specific,
and what I mean is, I want the game server to shut down and restart after I use the _restart command.
Sent you another PM with a GZipped-Tarball of the sample scripts we spoke about.
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Last edited by Weasel; 05-09-2013 at 17:26.
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Malachi
Senior Member
Join Date: Jun 2010
Location: USA
Old 08-09-2013 , 15:31   Re: Steampipe.. speculate
Reply With Quote #367

Quote:
Originally Posted by Mr. Man View Post
Every time I update the servers the MOTDs are reset.
An annoyance I find... annoying!

I went through some pain experimenting, trying to prevent valve from overwriting these on random updates. Finally I changed the permissions to read only - only to discover that the server refused to update!

I resolved this to a less annoying state by adding these commands to our server.cfg:
Code:
motdfile        "motd_custom.txt"            // Default: "motd.txt"
motdfile_text    "motd_text_custom.txt"        // default: "motd_text.txt"
Now if you try this you might at first think it doesn't work. The trick is, it only starts working after the first map change.

"Oh, Valve!"
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 08-09-2013 , 15:40   Steampipe.. speculate
Reply With Quote #368

They fixed the motd.txt being overwritten a little while ago. They no longer ship a motd.txt, they ship a motd_default.txt instead.
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Powerlord
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Join Date: Jun 2008
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Old 08-09-2013 , 16:54   Re: Steampipe.. speculate
Reply With Quote #369

Quote:
Originally Posted by Dr. McKay View Post
They fixed the motd.txt being overwritten a little while ago. They no longer ship a motd.txt, they ship a motd_default.txt instead.
This has been true since the final SteamPipe update hit and people were complaining about it after then, too. It was arena_config.cfg and the 3 replay cfg files that weren't fixed until later.

I assume some people use GSPs who annoyingly overwrite it using whatever update system they have as even a steampipe validate doesn't overwrite motd.txt.
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Last edited by Powerlord; 08-09-2013 at 16:54.
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