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[EXTENSION] Sidewinder


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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 03-04-2009 , 12:46   Re: [EXTENSION] Sidewinder
Reply With Quote #11

Video of the rockets in action. Was able to get 3-4 sets chasing me at once.

http://stats.blacktusklabs.com/maps/...304-1123317.7z
http://stats.blacktusklabs.com/maps/...04-1123317.avi

And on WeGame
http://www.wegame.com/watch/TF2_Crit...entry_Rockets/

I did slow down the speed of the rockets to make this video and was using the previous version where they target your feet.

-Teddy
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Last edited by teddyruxpin; 03-04-2009 at 12:55.
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 03-04-2009 , 18:06   Re: [EXTENSION] Sidewinder
Reply With Quote #12

this is.
so awesome.
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OziOn
Senior Member
Join Date: Jan 2008
Old 03-04-2009 , 18:10   Re: [EXTENSION] Sidewinder
Reply With Quote #13

It really is quite neat.
Is it possible to make the crit rate for the rockets random instead of just constant?
Because that would be extra awesome
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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 03-04-2009 , 19:02   Re: [EXTENSION] Sidewinder
Reply With Quote #14

I'd limit the team to have only 1 engy then, and only allow him have a working sentry (lvl3) for like 5 mins at max XD
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voogru
Inspector Javert
Join Date: Oct 2004
Old 03-04-2009 , 22:53   Re: [EXTENSION] Sidewinder
Reply With Quote #15

I only screw around with the rockets, sentry guns are never touched.

My rockets also ignore cloaked and disguised spies for homing.

My rockets also make tea in the morning for me.

It's easy to make them ignore cloaked spies/and disguised spies, poke me if you want to throw that in.
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OziOn
Senior Member
Join Date: Jan 2008
Old 03-05-2009 , 11:29   Re: [EXTENSION] Sidewinder
Reply With Quote #16

Hmmm. Players seem to jump and skip alot when rockets are following a target on my server. At one point it even made a player skip so much that he got to walk "on top of" dustbowl. It's a windows server with latest snapshot of SM.
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Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 03-05-2009 , 11:35   Re: [EXTENSION] Sidewinder
Reply With Quote #17

I have the same problem with a linux server with only this extension enabled.
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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 03-05-2009 , 13:23   Re: [EXTENSION] Sidewinder
Reply With Quote #18

I have the same issue aswell. I thought it was related to some teleports on the map we where playing but seeing the others speak about it makes me think otherwise now. pRED this started about after the 50 unit height adjustment for the point where the rockets would follow. On the previous version I never say any similar issues.

I do have to ask the others when you saw this happen did your players recenty go through a teleport when the rockets where following them?

-Teddy
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pRED*
Join Date: Dec 2006
Old 03-05-2009 , 15:03   Re: [EXTENSION] Sidewinder
Reply With Quote #19

Heh that was a stupid bug. I was adding +50 to my client origin pointer, which was the same value the game uses. Result: player flies into the air.

Oh good point voogru didn't even think of that. No-one else noticed..
I'll add a check for that once I can be bothered looking up the m_nPlayerCond list which is hiding somewhere on the forums.

Edit: Btw it's fixed, get the latest files from the front page links
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pRED*
Join Date: Dec 2006
Old 03-05-2009 , 16:51   Re: [EXTENSION] Sidewinder
Reply With Quote #20

Added untested checking for cloaked/disguised spies
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