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VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!


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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 03-15-2015 , 10:27   Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Reply With Quote #371

Quote:
Originally Posted by Syranolic View Post
I don't understand the change you made... not all sounds need to be converted to mp3? Will there be an "official" distribution of the converted sound files to avoid download problems for the players?
The only lines that need to be converted are the sound paths in the vo/ folder. The official distribution of the new sound files(the voice ones) is TF2 itself.
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Last edited by WildCard65; 03-15-2015 at 10:27.
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Cerise
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Join Date: Jun 2009
Location: debug_backtrace()
Old 03-17-2015 , 19:15   Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Reply With Quote #372

Hello,

Tried to recompile the plugin w/p the Easter bunny on but got this warning:

Code:
saxtonhale.sp(839) : error 100: function prototypes do not match
saxtonhale.sp(1989) : error 017: undefined symbol "BunnyWin"
saxtonhale.sp(1989) : error 017: undefined symbol "BunnyWin"
saxtonhale.sp(1989) : error 029: invalid expression, assumed zero
saxtonhale.sp(1989) : fatal error 190: too many error messages on one line
And so on...

What version of Morecolors did you use? Got it from McKay's link and tried with the one link in the topic, didnt get it to work at all

If someone could put me in the right direction
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Last edited by Cerise; 03-17-2015 at 19:19.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 03-17-2015 , 19:57   Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Reply With Quote #373

Quote:
Originally Posted by Cerise View Post
Hello,

Tried to recompile the plugin w/p the Easter bunny on but got this warning:

Code:
saxtonhale.sp(839) : error 100: function prototypes do not match
saxtonhale.sp(1989) : error 017: undefined symbol "BunnyWin"
saxtonhale.sp(1989) : error 017: undefined symbol "BunnyWin"
saxtonhale.sp(1989) : error 029: invalid expression, assumed zero
saxtonhale.sp(1989) : fatal error 190: too many error messages on one line
And so on...

What version of Morecolors did you use? Got it from McKay's link and tried with the one link in the topic, didnt get it to work at all

If someone could put me in the right direction
I used the one that I ported over to 1.7 syntax(link in .travis.yml)
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Cerise
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Join Date: Jun 2009
Location: debug_backtrace()
Old 03-18-2015 , 13:30   Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Reply With Quote #374

Welp !!

Can't get it to compile if #define EASTER_BUNNY_ON is commented.

Still getting those errors:

Code:
saxtonhale.sp(1989) : error 017: undefined symbol "BunnyWin"
saxtonhale.sp(1989) : error 017: undefined symbol "BunnyWin"
saxtonhale.sp(1989) : error 029: invalid expression, assumed zero
saxtonhale.sp(1989) : fatal error 187: too many error messages on one line
Tried to compile using SM1.7 / SM1.8 exact same result.
Regarding the previous post, i updated my TF2I and TF2ItemsAttributes (seemed to be broken).
Keeping the #define will compile, commenting it will not.

Any idea on this?
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-19-2015 , 09:05   Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Reply With Quote #375

I've fixed it in the develop branch.

You should be able to compile without bunny with this:

https://github.com/WildCard65/Versus...emod/scripting

Just be sure to //comment the line.
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Last edited by Chdata; 03-19-2015 at 09:10.
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Advokat
Member
Join Date: Mar 2014
Location: Australia
Old 03-19-2015 , 10:25   Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Reply With Quote #376

Players downloading content for the first time seem to be having issues with certain models not downloading, which ends up with Hale being invisible.

Errors received are:
PHP Code:
MDLCacheFailed load of .VVD data for player/saxton_hale/saxton_hale.mdl
MDLCache
Failed load of .VVD data for player/saxton_hale/cbs_v4.mdl
MDLCache
Failed load of .VVD data for player/saxton_hale/hhh_jr_mk3.mdl
MDLCache
Failed load of .VVD data for player\saxton_hale\vagineer_v134.mdl
MDLCache
Failed load of .VVD data for player/saxton_hale/easter_demo.mdl
MDLCache
Failed load of .VVD data for player/saxton_hale/w_easteregg.mdl 
When I check my model files the .mdl files are downloaded however the supporting files are not.
Specifically all .vvd, sw.vtx and .phy files in the \models\player\saxton_hale directory.

Last edited by Advokat; 03-19-2015 at 10:47.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-19-2015 , 11:20   Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Reply With Quote #377

Just to note; it seems the PrepareModel() stock I use in VSH still works for custom models I add to my private server. The public one is exactly the same.
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Advokat
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Join Date: Mar 2014
Location: Australia
Old 03-21-2015 , 04:22   Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Reply With Quote #378

Think it may be an issue with how my server separates custom files from normal ones. Some things respect it but other functions don't always manage to identify those files.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-21-2015 , 05:29   Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Reply With Quote #379

Ask people to restart TF2 and try rejoining. Some people seem to get a glitch where files won't load until TF2 restarts.
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thePFA
Junior Member
Join Date: Apr 2015
Old 04-01-2015 , 13:24   Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Reply With Quote #380

I made an updated Saxton Hale model which should be fully usable in VSH. I made a post with pictures here and there's a mediafire link to the model here. It has the same basic shape as the original model, but has been fully retopologized with a different head, hands, and feet.
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