Flamethrower for Counterstrike: Source and Day of Defeat:Source
Allows players to set each other on fire using a flamethrower.
It respects friendly fire settings.
UsageFires a burst of flames
Players should bind a key to sm_flame.
Installation- Copy sm_flamethrower.smx to addons/sourcemod/plugins
Configuration
- sm_flame_amount 15
default: 5
Number of flamethrower shots per player at spawn
- sm_flame_admins 0
default: 0
Whether only admins are permitted to use the plugin
- sm_flame_enabled 0
default: 1
Allows the plugin to be turned on and off per map
- sm_flame_delay 3.0
default: 3.0
Delay between shots
- sm_flame_spawndelay 5.0
default: 5.0
Delay between after spawn before the flamethrower becomes available
Notes
Has been tested with CSS and DODS
I won't be writing a class, like I did for DoDS once, simply because coordinating it with medics etc is too much work
DoDS has a nasty engine bug that when a player is set on fire, the crackling sound often remains.
Try
Daedilus' plugin to remove the looping fire sound:
IgniteEntity DoD:S Fire Sound Fix
Changelog
v1.0.100
SourceMod release
v.1.0.101
Fixed bug in death event routine...thanks SAMURAI
Changed flame sound to client only
Remove pointless precache if...else routine!
v.1.0.102
Fixed minor bugs
Added spawn delay