I'm going to go through all the things I had to do with ckSurf to get this to work, still some issues, and if anyone has better solutions short of recompiling ckSurf (which I did do later, this was just my quick fix stuff) please let us all know.
- Use convar enforcer:
https://forums.alliedmods.net/showthread.php?t=270336
ckSurf sets sv_infinite_ammo 2, so you'll want to change this to sv_infinite_ammo 1 in the cvarenf.cfg
- Create rj_.cfg file in the cfg/cksurf/map_types directory. Mine is:
Code:
ck_auto_timer 0
ck_pre_speed_cap_type 2
ck_pre_speed_speed 0
ck_pre_start_speed 0
ck_auto_bhop 1
sv_staminalandcost 0
sv_maxspeed 320
sv_staminajumpcost 0
sv_gravity 800
sv_airaccelerate 1000
sv_wateraccelerate 150
sv_friction 4.8
sv_accelerate 10
sv_maxvelocity 1500
sm_cvar sv_enablebunnyhopping 1
sv_cheats 0
It can probably be improved, but it works, so whatever.
- If players aren't spawning with a nova. One (untested) quick fix with the convar enforcer, would be to add to cvarenf.cfg:
mp_t_default_primary "weapon_nova"
mp_ct_default_primary "weapon_nova"
But if you're using a beta plugin on a public server, you should know how to modify your plugins so that they work. Not just use quick fixes. I'm not going to release my rocketjump version of ck right now, because still fixing it up to be real nice.