Raised This Month: $32 Target: $400
 8% 

[L4D2] Jukebox Spawner (1.12) [11-Dec-2022]


Post New Thread Reply   
 
Thread Tools Display Modes
Optics233
Member
Join Date: Nov 2010
Old 02-04-2011 , 12:04   Re: [L4D2] Jukebox Spawner
Reply With Quote #11

Hey,

Is there a way to with the !sm_juke command spawn a juke box with custom tracks? Or will it always have the default ones?
Optics233 is offline
Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 02-04-2011 , 13:56   Re: [L4D2] Jukebox Spawner
Reply With Quote #12

Each time you make a plugin, it makes me "WOW! What an new awesome thing you done!"

Keep goin'.

Herokim is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-04-2011 , 14:06   Re: [L4D2] Jukebox Spawner
Reply With Quote #13

Quote:
Originally Posted by Optics233 View Post
Hey,

Is there a way to with the !sm_juke command spawn a juke box with custom tracks? Or will it always have the default ones?
Currently it only spawns with the default ones, same as sm_jukebox, but maybe I can have it automatically change to the custom tracks specified from the config? Or do you want something like sm_juke "" "" "" "this_is_track_4" "" "" "7th_rare_track" (specifying 7 arguments for the 7 tracks, and blank args to use default tracks)?



Quote:
Originally Posted by Herokim View Post
Each time you make a plugin, it makes me "WOW! What an new awesome thing you done!"

Keep goin'.

Thanks



Also: Should I only allow survivors to use the sm_jukenext and sm_jukestop command? Think I will add this.
__________________
Silvers is offline
Optics233
Member
Join Date: Nov 2010
Old 02-04-2011 , 14:14   Re: [L4D2] Jukebox Spawner
Reply With Quote #14

Quote:
Originally Posted by Silvers View Post
Currently it only spawns with the default ones, same as sm_jukebox, but maybe I can have it automatically change to the custom tracks specified from the config? Or do you want something like sm_juke "" "" "" "this_is_track_4" "" "" "7th_rare_track" (specifying 7 arguments for the 7 tracks, and blank args to use default tracks)?





Thanks



Also: Should I only allow survivors to use the sm_jukenext and sm_jukestop command? Think I will add this.

Hey:

What I think would be awesome is if in the CFG file you could specify the sounds / tracks you wanted Juke Boxes to spawn with, and when you used the sm_juke command it'd pick 7 random ones from the list and give each box 7 different tracks. This way you can have a big library, or just 7 "set ones".

Loving the plugin by the way!

Last edited by Optics233; 02-04-2011 at 14:20.
Optics233 is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-04-2011 , 14:23   Re: [L4D2] Jukebox Spawner
Reply With Quote #15

I tried to make the jukebox play .wavs but it wasn't having it, thats why I'm sticking to Valves method of using soundscape names. I could maybe add more and then it pick those for random... hmm will update soon.
__________________
Silvers is offline
Optics233
Member
Join Date: Nov 2010
Old 02-04-2011 , 14:34   Re: [L4D2] Jukebox Spawner
Reply With Quote #16

Quote:
Originally Posted by Silvers View Post
I tried to make the jukebox play .wavs but it wasn't having it, thats why I'm sticking to Valves method of using soundscape names. I could maybe add more and then it pick those for random... hmm will update soon.
Sorry, that's what I meant. In the CFG file it'd be nice if you could list the Valve sounds you wanted it to choose from.
Optics233 is offline
rava
Senior Member
Join Date: Aug 2009
Old 02-05-2011 , 10:44   Re: [L4D2] Jukebox Spawner
Reply With Quote #17

That's great, thank you
__________________
rava is offline
honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 02-05-2011 , 12:18   Re: [L4D2] Jukebox Spawner
Reply With Quote #18

Code:
//----------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------
// Events 
//
"Event.MissionStart_Survival"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	
	"wave" "@#music/stmusic/NoHopeInHell.wav"

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "checkpoint"	
	}
}

"Event.MissionStart_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/stmusic/SouthOfHuman.wav"
	}
	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.MissionStart_BaseLoop_Mall"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_TO_END"	
		"MusicMasterTags"
		{
			"loopStart" "108.197"
		}
	}
}
"Event.MissionStart_BaseLoop_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/PrayForDeath.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

"Event.MissionStart_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		 "wave"			"@#music/stmusic/DeathIsACarousel.wav"
			 // "wave"			"common/null.wav"
	}
	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.MissionStart_BaseLoop_Fairgrounds"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_TO_END"	
		"MusicMasterTags"
		{
			"loopStart" "80.156"
		}
	}
}
"Event.MissionStart_BaseLoop_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/PrayForDeath.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}


"Event.MissionStart_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.85"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/stmusic/DiedOnTheBayou.wav"
	}
	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.MissionStart_BaseLoop_Plankcountry"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_TO_END"	
		"MusicMasterTags"
		{
			"loopStart" "78.347"
		}
	}
}
"Event.MissionStart_BaseLoop_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/PrayForDeath.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}
"Event.MissionStart_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/stmusic/OSweetDeath.wav"
	}
	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.MissionStart_BaseLoop_Milltown"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_TO_END"	
		"MusicMasterTags"
		{
			"loopStart" "74.338"
		}
	}
}
"Event.MissionStart_BaseLoop_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/PrayForDeath.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}
"Event.MissionStart_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/stmusic/DeadEasy.wav"
	}
	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.MissionStart_BaseLoop_BigEasy"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_TO_END"	
		"MusicMasterTags"
		{
			"loopStart" "91.555"
		}
	}
}
"Event.MissionStart_BaseLoop_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/PrayForDeath.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

// --------------------------------------------------------------------
// checkpoints
// --------------------------------------------------------------------

"Event.CheckPointIntro_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/stmusic/YouHadBetterPray.wav"

	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.CheckPointBaseLoop_Mall"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"NO_INTENSITY_TRACK"
		"MusicMaster"           "PLAY_TO_END"
		"MusicMasterTags"
		{
			"loopStart" "1.95"
		}
	}
}

"Event.CheckPointBaseLoop_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/PrayForDeath.wav"
 	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

"Event.CheckPointIntro_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/stmusic/YouHadBetterPray.wav"


	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.CheckPointBaseLoop_Fairgrounds"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"NO_INTENSITY_TRACK"
		"MusicMaster"           "PLAY_TO_END"
		"MusicMasterTags"
		{
			"loopStart" "1.95"
		}
	}
}

"Event.CheckPointBaseLoop_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/PrayForDeath.wav"
 	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

"Event.CheckPointIntro_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/stmusic/YouHadBetterPray.wav"

	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.CheckPointBaseLoop_Plankcountry"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"NO_INTENSITY_TRACK"
		"MusicMaster"           "PLAY_TO_END"
		"MusicMasterTags"
		{
			"loopStart" "1.95"
		}
	}
}

"Event.CheckPointBaseLoop_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/PrayForDeath.wav"
 	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

"Event.CheckPointIntro_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/stmusic/YouHadBetterPray.wav"

	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.CheckPointBaseLoop_Milltown"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"NO_INTENSITY_TRACK"
		"MusicMaster"           "PLAY_TO_END"
		"MusicMasterTags"
		{
			"loopStart" "1.95"
		}
	}
}

"Event.CheckPointBaseLoop_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/PrayForDeath.wav"
 	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}
"Event.CheckPointIntro_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/stmusic/YouHadBetterPray.wav"

	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.CheckPointBaseLoop_BigEasy"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"NO_INTENSITY_TRACK"
		"MusicMaster"           "PLAY_TO_END"
		"MusicMasterTags"
		{
			"loopStart" "1.95"
		}
	}
}

"Event.CheckPointBaseLoop_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/PrayForDeath.wav"
 	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}
// --------------------------------------------------------------------
// when you first leave a checkpoint
"Event.LeavingSafety_Survival"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermS1a.wav"
 		"wave"	"@#music/mob/GermS1b.wav"
	}

	GameData
	{
		"MusicDelayTime"        "4.0"
		"MusicPriority"			"LOW"
		"MusicTrack"            "overdub"	
	}
}
"Event.LeavingSafety_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3, 0.35"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/MallGermM1a.wav"
 		"wave"	"@#music/mob/MallGermS1a.wav"
	}

	GameData
	{
		"MusicDelayTime"        "2.0"
		"MusicPriority"			"LOW"
		"MusicTrack"            "overdub"	
	}
}
"Event.LeavingSafety_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4, 0.4"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/FairgroundGermM1a.wav"
 		"wave"	"@#music/mob/FairgroundGermM1b.wav"
	}

	GameData
	{
		"MusicDelayTime"        "2.0"
		"MusicPriority"			"LOW"
		"MusicTrack"            "overdub"	
	}
}

"Event.LeavingSafety_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4, 0.4"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/PlankGermS1a.wav"
 		"wave"	"@#music/mob/PlankGermS1b.wav"
	}

	GameData
	{
		"MusicDelayTime"        "2.0"
		"MusicPriority"			"LOW"
		"MusicTrack"            "overdub"	
	}
}

"Event.LeavingSafety_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.6"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/MilltownGermM1a.wav"
 		"wave"	"@#music/mob/MilltownGermM1b.wav"
	}

	GameData
	{
		"MusicDelayTime"        "2.0"
		"MusicPriority"			"LOW"
		"MusicTrack"            "overdub"	
	}
}
"Event.LeavingSafety_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4, 0.4"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/EasyGermX1a.wav"
 		"wave"	"@#music/mob/EasyGermX1b.wav"
	}

	GameData
	{
		"MusicDelayTime"        "2.0"
		"MusicPriority"			"LOW"
		"MusicTrack"            "overdub"	
	}
}

// --------------------------------------------------------------------
// starting atmosphere after leaving checkpoint
"Event.StartAtmosphere_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/Quarantine_01.wav"
		"wave" "@#music/contagion/Quarantine_02.wav"
		"wave" "@#music/contagion/Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
	}
}

"Event.StartAtmosphere_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/Quarantine_01.wav"
		"wave" "@#music/contagion/Quarantine_02.wav"
		"wave" "@#music/contagion/Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
	}
}
"Event.StartAtmosphere_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/Quarantine_01.wav"
		"wave" "@#music/contagion/Quarantine_02.wav"
		"wave" "@#music/contagion/Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
	}
}
"Event.StartAtmosphere_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/Quarantine_01.wav"
		"wave" "@#music/contagion/Quarantine_02.wav"
		"wave" "@#music/contagion/Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
	}
}
"Event.StartAtmosphere_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/Quarantine_01.wav"
		"wave" "@#music/contagion/Quarantine_02.wav"
		"wave" "@#music/contagion/Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
	}
}


// --------------------------------------------------------------------
// zombat music
// --------------------------------------------------------------------
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_1"
		"MusicPriority"			"CRITICAL"
	}
}
// swapped for new, check A/D V.S. B/C
"Event.Zombat_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums01c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_1"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_A_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums01b.wav"
		"wave"			"@#music/zombat/horde/Drums01d.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_1"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}
"Event.Zombat_B_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums01c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_1"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}

//--------------------------------------------------------------------
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_2"
		"MusicPriority"			"CRITICAL"
	}
}
// swapped out for new 2 C and D
"Event.Zombat_2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/drums02c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_2"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_A_2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/drums02d.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_2"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_B_2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/drums02c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_2"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}

//--------------------------------------------------------------------
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_3"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_3"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.Zombat_3"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums3c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_3"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}
"Event.Zombat_A_3"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums3d.wav"
		"wave"			"@#music/zombat/horde/Drums3f.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_3"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}
"Event.Zombat_B_3"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums3c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_3"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"

		"MusicTagDelay"         "7"
	}
}



// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_4"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_4"
		"MusicPriority"			"CRITICAL"
	}
}
// only b + c from old are ok, 
"Event.Zombat_4"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		
		"wave"			"@#music/zombat/horde/Drums03a.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_4"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_A_4"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums03b.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_4"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}
"Event.Zombat_B_4"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums03a.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_4"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}

//--------------------------------------------------------------------

// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_5"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_5"
		"MusicPriority"			"CRITICAL"
	}
}
// new ones no good, don't add
"Event.Zombat_5"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums5b.wav"
		"wave"			"@#music/zombat/horde/Drums5d.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_5"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_A_5"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums5c.wav"
		"wave"			"@#music/zombat/horde/Drums5e.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_5"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_B_5"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{

		"wave"			"@#music/zombat/horde/Drums5b.wav"
		"wave"			"@#music/zombat/horde/Drums5d.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_5"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}

// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_6"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_6"
		"MusicPriority"			"CRITICAL"
	}
}
// NONE OF THE 6s are good find something else 
"Event.Zombat_6"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums08a.wav"
 		"wave"			"@#music/zombat/horde/Drums08b.wav"
	}

	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_6"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}

"Event.Zombat_A_6"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
 		"wave"			"@#music/zombat/horde/Drums08e.wav"
 		"wave"			"@#music/zombat/horde/Drums08f.wav"
	}

	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_6"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}

"Event.Zombat_B_6"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
 		"wave"			"@#music/zombat/horde/Drums08a.wav"
 		"wave"			"@#music/zombat/horde/Drums08b.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_6"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}

//--------------------------------------------------------------------

// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_7"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_7"
		"MusicPriority"			"CRITICAL"
	}
}
// new ones no good, using existing
"Event.Zombat_7"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{	
 		"wave"			"@#music/zombat/horde/Drums7a.wav"
		"wave"			"@#music/zombat/horde/Drums7c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_7"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}
"Event.Zombat_A_7"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{

		"wave"			"@#music/zombat/horde/Drums7b.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_7"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_B_7"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
 		"wave"			"@#music/zombat/horde/Drums7a.wav"
		"wave"			"@#music/zombat/horde/Drums7c.wav"

	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_7"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}

//--------------------------------------------------------------------

// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_8"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_8"
		"MusicPriority"			"CRITICAL"
	}
}
// only b + c from old are ok, 
"Event.Zombat_8"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		
		"wave"			"@#music/zombat/horde/Drums8b.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_8"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_A_8"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums8c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_8"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}
"Event.Zombat_B_8"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums8b.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_8"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}

// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_9"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_9"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.Zombat_9"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		
		"wave"			"@#music/zombat/horde/Drums09c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_9"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_A_9"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums09d.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_9"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}
"Event.Zombat_B_9"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums09c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_9"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_10"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_10"
		"MusicPriority"			"CRITICAL"
	}
}
// only b + c from old are ok, 
"Event.Zombat_10"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		
		"wave"			"@#music/zombat/horde/Drums10b.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_10"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_A_10"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums10c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_10"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}
"Event.Zombat_B_10"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums10b.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_10"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}

// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_11"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_11"
		"MusicPriority"			"CRITICAL"
	}
}
// only b + c from old are ok, 
"Event.Zombat_11"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums11c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_11"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}
"Event.Zombat_A_11"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums11d.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_11"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"

	}
}
"Event.Zombat_B_11"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/horde/Drums11c.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_11"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicTagDelay"         "7"
	}
}







// old 4a b c but deleted

// new 09c,d, b(alt) = good 
// 10  b c
// 11 c d


//--------------------------------------------------------------------


// --------------------------------------------------------------------
//  C1  Mall
// --------------------------------------------------------------------

"Event.Zombat2_Intro_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	// "rndwave"
	// {
		"wave"			"@#music/zombat/slayer/lectric/Slayer_01a.wav"

	// }


	GameData
	{
		// "MusicAutoQueue"        "Event.Zombat_A2B_Mall"
		"MusicTrack"            "zombat2c"
		"MusicPriority"			"CRITICAL"
		"MusicTagTrack"         "zombat"
		"MusicTagIndex"         "0"
		// "MusicMasterDivTags"    "8.0"
	}
}

// --------------------------------------------------------------------
// Danger
// --------------------------------------------------------------------
"Event.Zombat3_Intro_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.77"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/danger/banjo/banjo_01a_02.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01a_03.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01a_04.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01a_05.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01a_06.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01b_01.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01b_02.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01b_03.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01b_04.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_01.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_02.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_03.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_04.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_05.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_06.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_A_Mall"
		"MusicTrack"            "zombat3"
		"MusicTagDelay"         "1, 7"
			//	"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.Zombat3_A_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.77"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/danger/banjo/banjo_02_01.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_02.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_03.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_04.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_05.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_06.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_07.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_08.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_09.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_10.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_02_11.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_02_12.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_13.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_14.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_02_15.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_03_01.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_03_02.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_03_03.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_03_04.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_03_05.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_03_06.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_03_07.wav"
	}


	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_B_Mall"
		"MusicTrack"            "zombat3"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicTagDelay"         "1, 7"
	}
}
"Event.Zombat3_B_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.77"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/danger/banjo/banjo_01a_02.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01a_03.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01a_04.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01a_05.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01a_06.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01b_01.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01b_02.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01b_03.wav"
		"wave"			"@#music/zombat/danger/banjo/banjo_01b_04.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_01.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_02.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_03.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_04.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_05.wav"
		// "wave"			"@#music/zombat/danger/banjo/banjo_01c_06.wav"
	}

	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_A_Mall"
		"MusicTrack"            "zombat3"
		"MusicTagTrack"         "zombat"
		"MusicTagDelay"         "1, 7"
		"MusicPriority"			"CRITICAL"
	}
}



// // --------------------------------------------------------------------
// // A2 Fairgrounds
// // --------------------------------------------------------------------
"Event.Zombat_Intro_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_Fairgrounds"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.Zombat_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		
		"wave"			"@#music/zombat/Snare_Horde_01_01a.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_Fairgrounds"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		// "MusicMasterDivTags" "8.0"
 		"MusicMasterTags"
		{
			"tag1" "1.033"
			"tag2" "2.806"
			"tag3" "5.647"
		}
	}
}
"Event.Zombat_A_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/Snare_Horde_01_01a.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_Fairgrounds"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicTagIndex"         "2"
		"MusicPriority"			"CRITICAL"
		// "MusicMasterDivTags" "8.0"
 		"MusicMasterTags"
		{
			"tag1" "1.033"
			"tag2" "2.806"
			"tag3" "5.647"
		}
	}
}
"Event.Zombat_B_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		// "wave"			"@#music/zombat/Horde_01.wav"
		// "wave"			"@#music/zombat/Horde_02.wav"
		"wave"			"@#music/zombat/Snare_Horde_01_01b.wav"
// "wave"			"@#music/zombat/Horde_03.wav"
		// "wave"			"@#music/zombat/Horde_04.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_Fairgrounds"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicTagIndex"         "2"
		"MusicPriority"			"CRITICAL"
		// "MusicMasterDivTags" "8.0"
 		"MusicMasterTags"
		{
			"tag1" "1.033"
			"tag2" "2.806"
			"tag3" "5.647"
		}
	}
}

// --------------------------------------------------------------------
// C2 Slayer
// --------------------------------------------------------------------
"Event.Zombat2_Intro_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	// "rndwave"
	// {
		"wave"			"@#music/zombat/slayer/lectric/Slayer_01a.wav"

	// }


	GameData
	{
		// "MusicAutoQueue"        "Event.Zombat_A2B_Fairgrounds"
		"MusicTrack"            "zombat2c"
		"MusicPriority"			"CRITICAL"
		"MusicTagTrack"         "zombat"
		"MusicTagIndex"         "0"
		// "MusicMasterDivTags"    "8.0"
	}
}

// --------------------------------------------------------------------
// Danger
// --------------------------------------------------------------------
"Event.Zombat3_Intro_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.77"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
// 		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_01.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_02.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_03.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_04.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_05.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_06.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_07.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_08.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_09.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_10.wav"
// 		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_11.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_12.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_13.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_14.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_15.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_16.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_17.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_18.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_19.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_20.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_21.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_22.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_23.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_24.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_25.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_26.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_27.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_28.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_29.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_30.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_31.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_32.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_33.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_A_Fairgrounds"
		"MusicTrack"            "zombat3"
		"MusicTagDelay"         "1, 7"
			//	"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.Zombat3_A_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.77"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
 		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_01.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_02.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_03.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_04.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_05.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_06.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_07.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_08.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_09.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_10.wav"
 		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_11.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_12.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_13.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_14.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_15.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_16.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_17.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_18.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_19.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_20.wav"
 		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_21.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_22.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_23.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_24.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_25.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_26.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_27.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_28.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_29.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_30.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_31.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_32.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_33.wav"
	}


	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_B_Fairgrounds"
		"MusicTrack"            "zombat3"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
//		"MusicMasterDivTags"    "1.0"
//		"MusicTagDelay"         "1, 1"
		"MusicTagDelay"         "1, 7"
//		"MusicTagDelayMult"     "2"
	}
}
"Event.Zombat3_B_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.77"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
// 		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_01.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_02.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_03.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_04.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_05.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_06.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_07.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_08.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_09.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_10.wav"
// 		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_11.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_12.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_13.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_14.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_15.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_16.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_17.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_18.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_19.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_20.wav"
// 		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_21.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_22.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_23.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_24.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_25.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_26.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_27.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_28.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_29.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_30.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_31.wav"
		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_32.wav"
//		"wave"			"@#music/zombat/danger/saw/Saw_Danger_02_33.wav"

	}

	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_A_Fairgrounds"
		"MusicTrack"            "zombat3"
		"MusicTagTrack"         "zombat"
//		"MusicTagDelay"         "1, 1"
		"MusicTagDelay"         "1, 7"
//		"MusicTagIndex"         "2"
		"MusicPriority"			"CRITICAL"
//		"MusicMasterDivTags"    "1.0"
	}
}


// // --------------------------------------------------------------------

// "Event.Zombat3_Intro_Fairgrounds"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"1.0"
// 	"soundlevel"	"SNDLVL_NONE"

// 	"rndwave"
// 	{
// 		"wave"			"@#music/zombat/danger/HordeDanger_01.wav"
// 		// "wave"			"@#music/zombat/danger/HordeDanger_02.wav"
// 		// "wave"			"@#music/zombat/danger/HordeDanger_03.wav"
// 		// "wave"			"@#music/zombat/danger/HordeDanger_04.wav"

// 	}
// 	GameData
// 	{
// 		"MusicTrack"            "zombat3"
// 		"MusicTagTrack"         "zombat"
// 		"MusicPriority"			"HIGH"
// 	}
// }


// --------------------------------------------------------------------
// C3 Plankcountry
// drums
// --------------------------------------------------------------------
"Event.Zombat_Intro_PlankCountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat_PlankCountry"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.Zombat_PlankCountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		
		"wave"			"@#music/zombat/Snare_Horde_01_01a.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_PlankCountry"
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		// "MusicMasterDivTags" "8.0"
 		"MusicMasterTags"
		{
			"tag1" "1.033"
			"tag2" "2.806"
			"tag3" "5.647"
		}
	}
}
"Event.Zombat_A_PlankCountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/Snare_Horde_01_01a.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_B_PlankCountry"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicTagIndex"         "2"
		"MusicPriority"			"CRITICAL"
		// "MusicMasterDivTags" "8.0"
 		"MusicMasterTags"
		{
			"tag1" "1.033"
			"tag2" "2.806"
			"tag3" "5.647"
		}
	}
}
"Event.Zombat_B_PlankCountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		// "wave"			"@#music/zombat/Horde_01.wav"
		// "wave"			"@#music/zombat/Horde_02.wav"
		"wave"			"@#music/zombat/Snare_Horde_01_01b.wav"
// "wave"			"@#music/zombat/Horde_03.wav"
		// "wave"			"@#music/zombat/Horde_04.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat_A_PlankCountry"
		"MusicTrack"            "zombat"
		"MusicTagTrack"         "zombat"
		"MusicTagIndex"         "2"
		"MusicPriority"			"CRITICAL"
		// "MusicMasterDivTags" "8.0"
 		"MusicMasterTags"
		{
			"tag1" "1.033"
			"tag2" "2.806"
			"tag3" "5.647"
		}
	}
}

// --------------------------------------------------------------------
// Plankcountry
// Slayer music
// --------------------------------------------------------------------
"Event.Zombat2_Intro_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	// "rndwave"
	// {
		"wave"			"@#music/zombat/slayer/lectric/Slayer_01a.wav"

	// }


	GameData
	{
		// "MusicAutoQueue"        "Event.Zombat_A2B_Plankcountry"
		"MusicTrack"            "zombat2c"
		"MusicPriority"			"CRITICAL"
		"MusicTagTrack"         "zombat"
		"MusicTagIndex"         "0"
		// "MusicMasterDivTags"    "8.0"
	}
}


// --------------------------------------------------------------------
// Danger
// --------------------------------------------------------------------
"Event.Zombat3_Intro_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.92"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave" "@#music/zombat/danger/deviddle/deviddle_41.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_42.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_43.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_44.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_45.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_46.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_47.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_48.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_49.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_50.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_51.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_52.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_53.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_54.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_55.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_56.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_57.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_58.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_59.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_60.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_61.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_62.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_63.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_64.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_65.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_66.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_67.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_68.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_69.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_70.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_71.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_72.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_73.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_74.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_75.wav"

	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_A_Plankcountry"
		"MusicTrack"            "zombat3"
			//	"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.Zombat3_A_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.92"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave" "@#music/zombat/danger/deviddle/deviddle_01.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_02.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_03.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_04.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_05.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_06.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_07.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_08.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_09.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_10.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_11.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_12.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_13.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_14.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_15.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_16.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_17.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_18.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_19.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_20.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_21.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_22.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_23.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_24.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_25.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_26.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_27.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_28.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_29.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_30.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_31.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_32.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_33.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_34.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_35.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_36.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_37.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_38.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_39.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_40.wav"


	}


	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_B_Plankcountry"
		"MusicTrack"            "zombat3"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
//		"MusicMasterDivTags"    "1.0"
//		"MusicTagDelay"         "1, 1"
		"MusicTagDelay"         "1, 3"
//		"MusicTagDelayMult"     "2"
	}
}
"Event.Zombat3_B_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.92"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave" "@#music/zombat/danger/deviddle/deviddle_41.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_42.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_43.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_44.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_45.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_46.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_47.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_48.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_49.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_50.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_51.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_52.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_53.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_54.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_55.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_56.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_57.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_58.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_59.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_60.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_61.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_62.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_63.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_64.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_65.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_66.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_67.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_68.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_69.wav"
 		"wave" "@#music/zombat/danger/deviddle/deviddle_70.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_71.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_72.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_73.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_74.wav"
		"wave" "@#music/zombat/danger/deviddle/deviddle_75.wav"
	}

	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_A_Plankcountry"
		"MusicTrack"            "zombat3"
		"MusicTagTrack"         "zombat"
//		"MusicTagDelay"         "1, 1"
		"MusicTagDelay"         "1, 3"
//		"MusicTagIndex"         "2"
		"MusicPriority"			"CRITICAL"
//		"MusicMasterDivTags"    "1.0"
	}
}
// "Event.Zombat3_Intro_Plankcountry"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"1.0"
// 	"soundlevel"	"SNDLVL_NONE"

// 	"rndwave"
// 	{
// 		"wave"			"@#music/zombat/danger/HordeDanger_01.wav"
// 		// "wave"			"@#music/zombat/danger/HordeDanger_02.wav"
// 		// "wave"			"@#music/zombat/danger/HordeDanger_03.wav"
// 		// "wave"			"@#music/zombat/danger/HordeDanger_04.wav"

// 	}
// 	GameData
// 	{
// 		"MusicTrack"            "zombat3"
// 		"MusicTagTrack"         "zombat"
// 		"MusicPriority"			"HIGH"
// 	}
// }

// --------------------------------------------------------------------
// A2 Milltown
// --------------------------------------------------------------------
// --------------------------------------------------------------------
"Event.Zombat2_Intro_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	// "rndwave"
	// {
		"wave"			"@#music/zombat/slayer/lectric/Slayer_01a.wav"

	// }


	GameData
	{
		// "MusicAutoQueue"        "Event.Zombat_A2B_Milltown"
		"MusicTrack"            "zombat2c"
		"MusicPriority"			"CRITICAL"
		"MusicTagTrack"         "zombat"
		"MusicTagIndex"         "0"
		// "MusicMasterDivTags"    "8.0"
	}
}
// --------------------------------------------------------------------
// Danger
// --------------------------------------------------------------------
"Event.Zombat3_Intro_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_01.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_02.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_03.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_04.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_05.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_06.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_07.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_08.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_09.wav"
// // 		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_10.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_11.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_12.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_13.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_14.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_15.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_16.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_17.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_18.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_19.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_20.wav"



		"wave" "@#music/zombat/danger/dobro/dobro_04_01.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_02.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_03.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_04.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_05.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_06.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_07.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_08.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_09.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_10.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_11.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_12.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_13.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_14.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_15.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_16.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_17.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_18.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_19.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_20.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_21.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_A_Milltown"
		"MusicTrack"            "zombat3"
			//	"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.Zombat3_A_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_01.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_02.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_03.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_04.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_05.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_06.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_07.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_08.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_09.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_10.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_11.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_12.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_13.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_14.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_15.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_16.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_17.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_18.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_19.wav"
		"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_20.wav"



		// // "wave" "@#music/zombat/danger/dobro/dobro_04_01.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_02.wav"
		// // "wave" "@#music/zombat/danger/dobro/dobro_04_03.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_04.wav"
		// // "wave" "@#music/zombat/danger/dobro/dobro_04_05.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_06.wav"
		// // "wave" "@#music/zombat/danger/dobro/dobro_04_07.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_08.wav"
		// // "wave" "@#music/zombat/danger/dobro/dobro_04_09.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_10.wav"
		// // "wave" "@#music/zombat/danger/dobro/dobro_04_11.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_12.wav"
		// // "wave" "@#music/zombat/danger/dobro/dobro_04_13.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_14.wav"
		// // "wave" "@#music/zombat/danger/dobro/dobro_04_15.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_16.wav"
		// // "wave" "@#music/zombat/danger/dobro/dobro_04_17.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_18.wav"
		// // "wave" "@#music/zombat/danger/dobro/dobro_04_19.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_20.wav"
		// "wave" "@#music/zombat/danger/dobro/dobro_04_21.wav"
	}


	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_B_Milltown"
		"MusicTrack"            "zombat3"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
//		"MusicMasterDivTags"    "1.0"
//		"MusicTagDelay"         "1, 1"
		"MusicTagDelay"         "1, 7"
//		"MusicTagDelayMult"     "2"
	}
}
"Event.Zombat3_B_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_01.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_02.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_03.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_04.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_05.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_06.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_07.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_08.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_09.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_10.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_11.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_12.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_13.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_14.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_15.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_16.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_17.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_18.wav"
		// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_19.wav"
		// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_20.wav"

		"wave" "@#music/zombat/danger/dobro/dobro_04_01.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_02.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_03.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_04.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_05.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_06.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_07.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_08.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_09.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_10.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_11.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_12.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_13.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_14.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_15.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_16.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_17.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_18.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_19.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_20.wav"
		"wave" "@#music/zombat/danger/dobro/dobro_04_21.wav"


	}

	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_A_Milltown"
		"MusicTrack"            "zombat3"
		"MusicTagTrack"         "zombat"
//		"MusicTagDelay"         "1, 1"
		"MusicTagDelay"         "1, 3"
//		"MusicTagIndex"         "2"
		"MusicPriority"			"CRITICAL"
//		"MusicMasterDivTags"    "1.0"
	}
}
// "Event.Zombat3_Intro_Milltown"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"1.0"
// 	"soundlevel"	"SNDLVL_NONE"

// 	"rndwave"
// 	{
// 		"wave"			"@#music/zombat/danger/HordeDanger_01.wav"
// 		// "wave"			"@#music/zombat/danger/HordeDanger_02.wav"
// 		// "wave"			"@#music/zombat/danger/HordeDanger_03.wav"
// 		// "wave"			"@#music/zombat/danger/HordeDanger_04.wav"

// 	}
// 	GameData
// 	{
// 		"MusicTrack"            "zombat3"
// 		"MusicTagTrack"         "zombat"
// 		"MusicPriority"			"HIGH"
// 	}
// }

// --------------------------------------------------------------------
// C5 BigEasy
// --------------------------------------------------------------------


// --------------------------------------------------------------------
// slayer
// --------------------------------------------------------------------
"Event.Zombat2_Intro_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"

	// "rndwave"
	// {
		"wave"			"@#music/zombat/slayer/lectric/Slayer_01a.wav"

	// }


	GameData
	{
		// "MusicAutoQueue"        "Event.Zombat_A2B_Plankcountry"
		"MusicTrack"            "zombat2"
		"MusicTagTrack"         "zombat"
		"MusicTagIndex"         "0"
		"MusicPriority"			"CRITICAL"
		// "MusicMasterDivTags"    "8.0"
	}
}

// --------------------------------------------------------------------
// Danger
// --------------------------------------------------------------------
"Event.Zombat3_Intro_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.77"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_01.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_02.wav"
//		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_03.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_04.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_05.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_06.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_07.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_08.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_09.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_10.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_11.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_12.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_13.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_14.wav"
//		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_15.wav"
	}
	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_A_BigEasy"
		"MusicTrack"            "zombat3"
			//	"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.Zombat3_A_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.77"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_01.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_02.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_03.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_04.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_05.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_06.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_07.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_08.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_09.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_10.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_11.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_12.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_13.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_14.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_15.wav"
	}


	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_B_BigEasy"
		"MusicTrack"            "zombat3"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicTagDelay"         "1, 3"
	}
}
"Event.Zombat3_B_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.77"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
//		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_01.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_02.wav"
//		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_03.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_04.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_05.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_06.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_07.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_08.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_09.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_10.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_11.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_12.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_13.wav"
 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_14.wav"
// 		"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_15.wav"
	}

	GameData
	{
		"MusicAutoQueue"        "Event.Zombat3_A_BigEasy"
		"MusicTrack"            "zombat3"
		"MusicTagTrack"         "zombat"
		"MusicTagDelay"         "1, 3"
		"MusicPriority"			"CRITICAL"
	}
}

// // --------------------------------------------------------------------
// // A2 Clown
// // --------------------------------------------------------------------
// "Event.Zombat2_Intro_Clown"
// {
	// "channel"		"CHAN_STATIC"
	// "volume"		"0.9"
	// "soundlevel"	"SNDLVL_NONE"

	// // "rndwave"
	// // {
		// "wave"			"@#music/zombat/slayer/lectric/Slayer_01a.wav"

	// // }


	// GameData
	// {
		// // "MusicAutoQueue"        "Event.Zombat_A2B_Fairgrounds"
		// "MusicTrack"            "zombat2c"
		// "MusicPriority"			"CRITICAL"
		// "MusicTagTrack"         "zombat"
		// "MusicTagIndex"         "0"
		// // "MusicMasterDivTags"    "8.0"
	// }
// }

"Event.Zombat3_Intro_Clown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.84"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/not_a_laughing_matter.wav"

		
	GameData
	{
		"MusicTrack"            "zombat3"
		// "MusicTagTrack"         "zombat"
		// "MusicAutoQueue"        "Event.Zombat3_A_Clown"
		"MusicPriority"			"CRITICAL"
	}
}
// "Event.Zombat3_A_Clown"
// {
	// "channel"		"CHAN_STATIC"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_NONE"

	// "rndwave"
	// {
		
		// "wave"			"@#music/zombat/danger/not_a_laughing_matter.wav"
	// }
	// GameData
	// {
		// // "MusicAutoQueue"        "Event.Zombat3_B_Clown"
		// "MusicTagTrack"         "zombat"
		// "MusicTrack"            "zombat3"
		// "MusicPriority"			"CRITICAL"
		// // "MusicTagDelay"         "15"
			
		// "MusicTagDelay"         "15"
		// // "MusicMasterDivTags" "8.0"
	// }
// }
// "Event.Zombat3_B_Clown"
// {
	// "channel"		"CHAN_STATIC"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_NONE"

	// "rndwave"
	// {
		
		// "wave"			"@#music/zombat/danger/not_a_laughing_matter.wav"
	// }
	// GameData
	// {
		// "MusicAutoQueue"        "Event.Zombat3_A_Clown"
		// "MusicTagTrack"         "zombat"
		// "MusicTrack"            "zombat3"
		// "MusicPriority"			"CRITICAL"
		// "MusicTagDelay"         "15"
		// // "MusicMasterDivTags" "8.0"
	// }
// }


///////////////////////////////// DEATH!! //////////////////////////

// DEATH
//
// There are many kinds of deaths, each specific to how you are dying.
//

// ledge hang
// for dying by falling, each successive cue should segue into the next
"Event.LedgeHangTwoHands"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/ClingingToHell1.wav"

	GameData
	{
		"MusicTrack"            "ledge"
		"MusicPriority"			"CRITICAL"
		"MusicDuckTrackList"    "all"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"

		"MusicMaster"		"PLAY_SPLIT"
	}
}

"Event.LedgeHangOneHand"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/ClingingToHell2.wav"

	GameData
	{
		"MusicTrack"            "ledge"
		"MusicPriority"			"CRITICAL"
		"MusicDuckTrackList"    "all"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"

		"MusicMaster"		"PLAY_SPLIT"
	}		
}

"Event.LedgeHangFingers"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/ClingingToHell3.wav"

	GameData
	{
		"MusicDuckTrackList"    "all"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"

		"MusicTrack"            "ledge"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}		
}

// This cue starts exactly 10 seconds before falling as the health meter clicks down.
"Event.LedgeHangAboutToFall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/terror/ClingingToHell4.wav"

	GameData
	{
		"MusicDuckTrackList"    "all"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"

		"MusicTrack"            "ledge"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"

	}		
}
"Event.LedgeHangFalling"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"common/null.wav"

	GameData
	{
		"MusicDuckTrackList"    "all"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"

		"MusicTrack"            "ledge"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}		
}

// Hits
"Event.LedgeHangTwoHandsHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"

	"wave"			"music/tags/ClingingToHellHit1.wav"

	GameData
	{
		"MusicTrack"            "ledgeHits"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.LedgeHangOneHandHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"

	"wave"			"music/tags/ClingingToHellHit2.wav"

	GameData
	{
		"MusicTrack"            "ledgeHits"
		"MusicPriority"			"CRITICAL"
	}		
}

"Event.LedgeHangFingersHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"

	"wave"			"music/tags/ClingingToHellHit3.wav"

	GameData
	{
		"MusicTrack"            "ledgeHits"
		"MusicPriority"			"CRITICAL"
	}		
}

// This cue starts exactly 10 seconds before falling as the health meter clicks down.
"Event.LedgeHangAboutToFallHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"

//	"wave"			"common/null.wav"
	"wave"			"music/tags/ClingingToHellHit4.wav"

	GameData
	{
		"MusicTrack"            "ledgeHits"
		"MusicPriority"			"CRITICAL"
	}		
}

// Down
// Survivor is down and being beaten by infected
"Event.Down"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/PuddleOfYou.wav"

	GameData
	{
		"MusicTrack"            "down"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}		
}
// Down
// Survivor is down and being beaten by infected
"Event.DownHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/PuddleOfYouHit.wav"

	GameData
	{
		"MusicTrack"            "downHits"
		"MusicPriority"			"CRITICAL"
	}		
}

// BleedingOut
// This cue starts exactly 10 seconds before death as the health meter clicks down.
"Event.BleedingOut"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/IAmSoCold.wav"

	GameData
	{
		"MusicTrack"            "down"
		"MusicPriority"			 "CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"

	}		
}
// This cue starts exactly 10 seconds before death as the health meter clicks down.
"Event.BleedingOutHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/IAmSoColdHit.wav"

	GameData
	{
		"MusicTrack"            "downHits"
		"MusicPriority"			"CRITICAL"
	}		
}

// This cue starts exactly 10 seconds before death as the health meter clicks down.
"Event.BleedingOutEnd"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
//	"wave"			"@#music/terror/TheEnd.wav"

	"wave"			"common/null.wav"


	GameData
	{
		"MusicTrack"            "down"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_SPLIT"

	}		
}

// Survivor death
// This is for the death of an individual survivor to be played after the health meter has reached zero
"Event.SurvivorDeath"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/undeath/LeftForDeath.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_SPLIT"

	}
}

"Event.SurvivorDeathHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"@#music/tags/LeftForDeathHit.wav"
	
	GameData
	{
		"MusicTrack"            "deathHits"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH"
	}
}

"Event.ScenarioLose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/undeath/Death.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicMaster"           "PLAY_TO_END | DONT_DISENGAGE"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH | AFTER_MISSION_END"
	}
}


///////////////////////////////// Finale!! //////////////////////////
//
// FINALE
//

"Event.FinaleStart"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.83"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/the_end/YourOwnFuneral.wav"
	
	GameData
	{
		"MusicTrack"            "finaleStart"
		"MusicPriority"			"HIGH"
	}
}


"Event.FinaleWave4"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/the_end/FinalNail.wav"
	GameData
	{
		"MusicTrack"            "default"
		"MusicPriority"			"HIGH"
	}
}

"Event.SurvivalStart"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/the_end/SnowballInHell.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicPriority"			"HIGH"
	}
}

// Final battle
// For the final battle before getting rescued"Event.FinalBattle"
"Event.FinalBattle"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.88"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/the_end/SkinOnOurTeeth.wav"

	GameData
	{
		"MusicTrack"            "default"
		"MusicPriority"			"HIGH"
		"MusicFadeOut"         	"2.0"
		"MusicBlockTrackList"   "zombat, zombat2, zombat3, zombatIntro, ambient, tank"
		"MusicStopTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient, tank"

	}
}


///////////////////////////////// Scenario finish!! //////////////////////////
"Event.ScenarioWin"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/unalive/TheMonstersWithin.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicMaster"           "PLAY_TO_END | DONT_DISENGAGE"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH | AFTER_MISSION_END"
	}
}
"Event.SafeRoom"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.85"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/safe/TheMonstersWithout.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicMaster"           "PLAY_TO_END | DONT_DISENGAGE"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH | AFTER_MISSION_END"
	}
}

///////////////////////////////// Scavenge Mode!! //////////////////////////
"Event.ScavengeRoundStart"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

 	"wave"	"@#music/mob/GermS1a.wav"

	
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicFadeOut"         	"1.0"
	}
}
"Event.ScavengeRoundHalftime"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/safe/TheMonstersWithout.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicMaster"           "PLAY_TO_END | DONT_DISENGAGE"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH | AFTER_MISSION_END"
	}
}
"Event.ScavengeRoundEnd"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/safe/TheMonstersWithout_s.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicMaster"           "PLAY_TO_END | DONT_DISENGAGE"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH | AFTER_MISSION_END"
	}
}
"Event.ApproachingScavengeRoundWin"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/scavenge/gascanofvictory.wav"

	GameData
	{
		"MusicTrack"            "default"
		"MusicPriority"			"HIGH"
		"MusicFadeOut"         	"2.0"
	}
}
"Event.ScavengeOvertimeStart"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.95"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/terror/ClingingToHell1.wav"

	GameData
	{
		"MusicTrack"            "default"
		"MusicPriority"			"MEDIUM"
		"MusicFadeOut"         	"2.0"
	}
}
"Event.ScavengeOvertimeEnd"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat"
		"MusicPriority"			"CRITICAL"
	}
}

// level stuff
"Event.ScavengeLevel_01"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

		"wave" "@#/music/scavenge/level_01_01.wav"

	GameData
	{
		"MusicTrack"            "scavengeLevel"
		"MusicTagTrack"         "scavengeLevel"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}
"Event.ScavengeLevel_02"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.97"
	"soundlevel"	"SNDLVL_NONE"

		"wave" "@#/music/scavenge/level_02_01.wav"

	GameData
	{
		"MusicTrack"            "scavengeLevel"
		"MusicTagTrack"         "scavengeLevel"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}
"Event.ScavengeLevel_03"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.94"
	"soundlevel"	"SNDLVL_NONE"

		"wave" "@#/music/scavenge/level_03_01.wav"

	GameData
	{
		"MusicTrack"            "scavengeLevel"
		"MusicTagTrack"         "scavengeLevel"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}
"Event.ScavengeLevel_04"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.91"
	"soundlevel"	"SNDLVL_NONE"

		"wave" "@#/music/scavenge/level_04_01.wav"

	GameData
	{
		"MusicTrack"            "scavengeLevel"
		"MusicTagTrack"         "scavengeLevel"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}
"Event.ScavengeLevel_05"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.87"
	"soundlevel"	"SNDLVL_NONE"

		"wave" "@#/music/scavenge/level_05_01.wav"

	GameData
	{
		"MusicTrack"            "scavengeLevel"
		"MusicTagTrack"         "scavengeLevel"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}
"Event.ScavengeLevel_06"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.80"
	"soundlevel"	"SNDLVL_NONE"

		"wave" "@#/music/scavenge/level_06_01.wav"

	GameData
	{
		"MusicTrack"            "scavengeLevel"
		"MusicTagTrack"         "scavengeLevel"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}
"Event.ScavengeLevel_07"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.76"
	"soundlevel"	"SNDLVL_NONE"

		"wave" "@#/music/scavenge/level_07_01.wav"

	GameData
	{
		"MusicTrack"            "scavengeLevel"
		"MusicTagTrack"         "scavengeLevel"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}
"Event.ScavengeLevel_08"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.72"
	"soundlevel"	"SNDLVL_NONE"

		"wave" "@#/music/scavenge/level_08_01.wav"

	GameData
	{
		"MusicTrack"            "scavengeLevel"
		"MusicTagTrack"         "scavengeLevel"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}
"Event.ScavengeLevel_09"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.68"
	"soundlevel"	"SNDLVL_NONE"

		"wave" "@#/music/scavenge/level_09_01.wav"

	GameData
	{
		"MusicTrack"            "scavengeLevel"
//		"MusicTagTrack"         "scavengeLevel"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}
"Event.ScavengeLevel_10"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.64"
	"soundlevel"	"SNDLVL_NONE"

	"wave" "@#/music/scavenge/level_10_01.wav"

	GameData
	{
		"MusicTrack"            "scavengeLevel"
//		"MusicTagTrack"         "scavengeLevel"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}


///////////////////////////////// Bosses!! //////////////////////////

// --------------------------------------------------------------------
// TANKS
// --------------------------------------------------------------------
"Event.Tank"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/tank/Tank.wav"
	
	GameData
	{
		"MusicTrack"            "tank"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicPriority"			"CRITICAL"
	}
}
// tank midpoint
// half way through the finale a tank shows up
"Event.TankMidpoint"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/tank/Taank.wav"
	
	GameData
	{
		"MusicTrack"            "tank"
		"MusicPriority"			"HIGH"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicStopTrackList"    "concert1, concert2"
	}
}

// tank brothers
// Before the final zombie battle 2 tanks show up
"Event.TankBrothers"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/tank/Taank.wav"
	
	GameData
	{
		"MusicTrack"            "tank"
		"MusicPriority"			"HIGH"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicStopTrackList"    "concert1, concert2"
	}
}

// tank midpoint
// half way through the finale a tank shows up
"C2M5.RidinTank1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.85"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/tank/MidNightTank.wav"
	
	GameData
	{
		"MusicTrack"            "tank"
		"MusicPriority"			"HIGH"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicStopTrackList"    "concert1, concert2"
	}
}
"C2M5.RidinTank2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.85"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/tank/MidNightTank.wav"
	
	GameData
	{
		"MusicTrack"            "tank2"
		"MusicPriority"			"HIGH"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicStopTrackList"    "concert1, concert2"
	}
}
// tank midpoint
// half way through the finale a tank shows up
"C2M5.BadManTank1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.85"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/tank/OneBadTank.wav"
	
	GameData
	{
		"MusicTrack"            "tank"
		"MusicPriority"			"HIGH"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicStopTrackList"    "concert1, concert2"
	}
}
"C2M5.BadManTank2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.85"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/tank/OneBadTank.wav"
	
	GameData
	{
		"MusicTrack"            "tank2"
		"MusicPriority"			"HIGH"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicStopTrackList"    "concert1, concert2"
	}
}


// ----------------------------------------------
// witch
// ----------------------------------------------
"Event.WitchAttack"  
 {
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
 	"wave"			"@#music/witch/PsychoWitch.wav"
	
	GameData
	{
		"MusicDuckTrackList"    "tank"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"

		"MusicTrack"            "witch"
		"MusicPriority"			"CRITICAL"
	}

}
"Event.WitchBurning"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
 	"wave"			"@#music/witch/WitchRoast.wav"
  
	
	GameData
	{
		"MusicDuckTrackList"    "tank"
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"

		"MusicTrack"            "witch"
		"MusicPriority"			"CRITICAL" 
	}

}

"Event.WitchRage"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"
 	"wave"			"music/witch/WitchEncroacher.wav"
	
	GameData
	{
		"MusicTrack"            "witch"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.WitchDead"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"common/null.wav"

	GameData
	{
		"MusicTrack"            "witch"
	}
}

"Event.WanderingWitch"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_145dB"

	"rndwave"
	{
		"wave"		"music/witch/lost_little_witch_01a.wav"
		"wave"		"music/witch/lost_little_witch_01b.wav"
		"wave"		"music/witch/lost_little_witch_02a.wav"
		"wave"		"music/witch/lost_little_witch_02b.wav"
		"wave"		"music/witch/lost_little_witch_03a.wav"
		"wave"		"music/witch/lost_little_witch_03b.wav"
		"wave"		"music/witch/lost_little_witch_04a.wav"
		"wave"		"music/witch/lost_little_witch_04b.wav"
	}	
	GameData
	{
		"MusicTrack"            "witchChoir"
		"MusicPriority"			"CRITICAL"
		"MusicFadeOut"         	"1.5"

	}
}
"Event.WanderingAngryWitch"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.87"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"		"music/witch/LOUD_angry_little_witch_04.wav"
	}	
	GameData
	{
		"MusicTrack"            "witchChoir"
		"MusicPriority"			"CRITICAL"
		"MusicFadeOut"         	"1.5"
	}
}
"Event.WanderingAngryWitch2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.87"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"		"music/witch/LOUD_angry_little_witch_03.wav"
//		 "wave"		"common/null.wav"
	}	
	GameData
	{
		"MusicTrack"            "witchChoir"
		"MusicPriority"			"CRITICAL"
		"MusicFadeOut"         	"1.5"
	}
}
"Event.WanderingAngryWitch3"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.87"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"		"music/witch/LOUD_angry_little_witch_02.wav"
//		 "wave"		"common/null.wav"
	}	
	GameData
	{
		"MusicTrack"            "witchChoir"
		"MusicPriority"			"CRITICAL"
		"MusicFadeOut"         	"1.5"
	}
}
"Event.WanderingAngryWitch4"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.87"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"		"music/witch/LOUD_angry_little_witch_01.wav"
		// "wave"		"common/null.wav"
	}	
	GameData
	{
		"MusicTrack"            "witchChoir"
		"MusicPriority"			"CRITICAL"
		"MusicFadeOut"         	"1.5"
	}
}

// --------------------------------------------------------------------
// mobbed
// --------------------------------------------------------------------
"Event.Mobbed"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/MobRules.wav"
	
	GameData
	{
		"MusicTrack"            "mobRules"
		"MusicDuckTrackList"    "all"

		"MusicPriority"			"HIGH"
	}
}
// --------------------------------------------------------------------
// Hunter Pounce
// While being torn apart by a hunter
// --------------------------------------------------------------------
"Event.HunterPounce"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/pzattack/Exenteration.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"

		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}
}
"Event.HunterHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/ExenterationHit.wav"
	
	GameData
	{
		"MusicTrack"            "hunterHits"
		"MusicPriority"			"CRITICAL"
	}
}

// --------------------------------------------------------------------
// SMOKER
// While being choked by a smoker
// --------------------------------------------------------------------
"Event.SmokerChoke"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/pzattack/Asphyxiation.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}
}
"Event.SmokerChokeHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"@#music/tags/AsphyxiationHit.wav"

	GameData
	{
		"MusicTrack"            "smokerHits"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.SmokerDrag"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/TongueTied.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SmokerDragHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/TongueTiedHit.wav"
	
	GameData
	{
		"MusicTrack"            "smokerHits"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"NO_INTENSITY_TRACK"
	}
}

// --------------------------------------------------------------------
// Boomer
// --------------------------------------------------------------------
"Event.VomitInTheFace"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/Pukricide.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"HIGH"
		"MusicMaster"		"PLAY_SPLIT"
	}
}

"Event.BoomerHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/PukricideHit.wav"
	
	GameData
	{
		"MusicTrack"            "boomerHits"
		"MusicPriority"			"CRITICAL"
	}
}

// --------------------------------------------------------------------
// Charger smash
// While being torn apart by a hunter
// --------------------------------------------------------------------
"Event.ChargerSmash"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/pzattack/Contusion.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}
}
"Event.ChargerHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/ContusionHit.wav"
	
	GameData
	{
		"MusicTrack"            "chargerHits"
		// "MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.ChargerSlam"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.79"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/pzattack/Mortification.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}
}
"Event.ChargerSlamHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/MortificationHit.wav"
	
	GameData
	{
		"MusicTrack"            "chargerSlamHits"
		// "MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
	}
}
// --------------------------------------------------------------------
// Jockey ride
// --------------------------------------------------------------------
"Event.JockeyRide"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.78"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/pzattack/Vassalation.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}
}
"Event.JockeyHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/VassalationHit.wav"
	
	GameData
	{
		"MusicTrack"            "jockeyHits"
		"MusicPriority"			"CRITICAL"
	}
}

// --------------------------------------------------------------------
// Spitter Spit
// --------------------------------------------------------------------
"Event.SpitterSpit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_80dB"
	"wave"			")music/terror/PileOBile.wav"
	
	GameData
	{
		"MusicTrack"            "spitterSpit"
//		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
//		"MusicMaster"		"PLAY_SPLIT"
	}
}
"Event.SpitterBurn"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/pzattack/Enzymicide.wav"
//	"wave"			"common/null.wav"

	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"HIGH"
		"MusicMaster"		"PLAY_SPLIT"
	}
}

// --------------------------------------------------------------------
// Alerts
// --------------------------------------------------------------------
// --------------------------------------------------------------------
// Alerts
// --------------------------------------------------------------------
"Event.BoomerAlertClose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_110dB"
	"wave"			"music/bacteria/BoomerBacteria.wav"
	
	GameData
	{
		"MusicTrack"            "BoomerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.BoomerAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"wave"			"music/bacteria/BoomerBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "BoomerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.BoomerAlertFar"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_125dB"
	"wave"			"music/bacteria/BoomerBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "BoomerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SmokerAlertClose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_110dB"
	"wave"			"music/bacteria/SmokerBacteria.wav"
	
	GameData
	{
		"MusicTrack"            "SmokerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SmokerAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"wave"			"music/bacteria/SmokerBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "SmokerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SmokerAlertFar"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_125dB"
	"wave"			"music/bacteria/SmokerBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "SmokerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.HunterAlertClose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_110dB"
	"wave"			"music/bacteria/HunterBacteria.wav"
	
	GameData
	{
		"MusicTrack"            "HunterAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.HunterAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_115dB"
	"wave"			"music/bacteria/HunterBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "HunterAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.HunterAlertFar"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_120dB"
	"wave"			"music/bacteria/HunterBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "HunterAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.ChargerAlertClose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_110dB"
	"wave"			"music/bacteria/ChargerBacteria.wav"
	
	GameData
	{
		"MusicTrack"            "ChargerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.ChargerAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_115dB"
	"wave"			"music/bacteria/ChargerBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "ChargerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.ChargerAlertFar"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_120dB"
	"wave"			"music/bacteria/ChargerBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "ChargerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SpitterAlertClose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_110dB"
	"wave"			"music/bacteria/SpitterBacteria.wav"
	
	GameData
	{
		"MusicTrack"            "SpitterAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SpitterAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_115dB"
	"wave"			"music/bacteria/SpitterBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "SpitterAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SpitterAlertFar"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_120dB"
	"wave"			"music/bacteria/SpitterBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "SpitterAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.JockeyAlertClose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_110dB"
	"wave"			"music/bacteria/JockeyBacteria.wav"
	
	GameData
	{
		"MusicTrack"            "JockeyAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.JockeyAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_115dB"
	"wave"			"music/bacteria/JockeyBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "JockeyAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.JockeyAlertFar"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_120dB"
	"wave"			"music/bacteria/JockeyBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "JockeyAlert"
		"MusicPriority"			"CRITICAL"
	}
}

///////////////////////////////// Zombies!! //////////////////////////
// L4D2
// BigEasy
// S
"Event.MobSignal1_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3, 0.35"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/MallGermS1a.wav"
 		"wave"	"@#music/mob/MallGermS1b.wav"
 		"wave"	"@#music/mob/MallGermL1a.wav"
 		"wave"	"@#music/mob/MallGermL1b.wav"
 		"wave"	"@#music/mob/MallGermL1c.wav"
 		"wave"	"@#music/mob/MallGermM1a.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}
"Event.MobSignal2_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3, 0.35"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/MallGermS2a.wav"
 		"wave"	"@#music/mob/MallGermS2b.wav"
 		"wave"	"@#music/mob/MallGermM2a.wav"
 		"wave"	"@#music/mob/MallGermM2b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}
"Event.MobSignal1_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4, 0.55"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/FairgroundGermX1a.wav"
 		"wave"	"@#music/mob/FairgroundGermX1b.wav"
 		"wave"	"@#music/mob/FairgroundGermL1a.wav"
 		"wave"	"@#music/mob/FairgroundGermL1b.wav"
 		"wave"	"@#music/mob/FairgroundGermM1a.wav"
 		"wave"	"@#music/mob/FairgroundGermM1b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}
"Event.MobSignal2_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4, 0.55"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/FairgroundGermX2a.wav"
 		"wave"	"@#music/mob/FairgroundGermX2b.wav"
 		"wave"	"@#music/mob/FairgroundGermX2a.wav"
 		"wave"	"@#music/mob/FairgroundGermX2b.wav"
 		"wave"	"@#music/mob/FairgroundGermM2a.wav"
 		"wave"	"@#music/mob/FairgroundGermM2b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}

"Event.MobSignal1_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.35, 0.5"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/PlankGermX1a.wav"
 		"wave"	"@#music/mob/PlankGermX1b.wav"
 		"wave"	"@#music/mob/PlankGermL1a.wav"
 		"wave"	"@#music/mob/PlankGermL1b.wav"
 		"wave"	"@#music/mob/PlankGermS1a.wav"
 		"wave"	"@#music/mob/PlankGermS1b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}
"Event.MobSignal2_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.35, 0.5"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/PlankGermX2a.wav"
 		"wave"	"@#music/mob/PlankGermX2b.wav"
 		"wave"	"@#music/mob/PlankGermL2a.wav"
 		"wave"	"@#music/mob/PlankGermL2b.wav"
 		"wave"	"@#music/mob/PlankGermS2a.wav"
 		"wave"	"@#music/mob/PlankGermS2b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}

"Event.MobSignal1_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.35, 0.4"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave"	"@#music/mob/MilltownGermX1a.wav"
 		"wave"	"@#music/mob/MilltownGermX1b.wav"
 		"wave"	"@#music/mob/MilltownGermX1c.wav"
		"wave"	"@#music/mob/MilltownGermL1a.wav"
 		"wave"	"@#music/mob/MilltownGermL1b.wav"
 		"wave"	"@#music/mob/MilltownGermL1c.wav"
 		"wave"	"@#music/mob/MilltownGermM1a.wav"
 		"wave"	"@#music/mob/MilltownGermM1b.wav"
 		"wave"	"@#music/mob/MilltownGermM1d.wav"

	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}
"Event.MobSignal2_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.35, 0.4"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave"	"@#music/mob/MilltownGermX2a.wav"
 		"wave"	"@#music/mob/MilltownGermX2b.wav"
		"wave"	"@#music/mob/MilltownGermL2a.wav"
 		"wave"	"@#music/mob/MilltownGermL2b.wav"
 		"wave"	"@#music/mob/MilltownGermL2c.wav"
 		"wave"	"@#music/mob/MilltownGermM2a.wav"
 		"wave"	"@#music/mob/MilltownGermM2b.wav"
 		"wave"	"@#music/mob/MilltownGermM2c.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}

"Event.MobSignal1_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.35, 0.5"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		// "wave"	"@#music/mob/EasyGermS1a.wav"
 		// "wave"	"@#music/mob/EasyGermS1b.wav"
 		// "wave"	"@#music/mob/EasyGermX1a.wav"
 		// "wave"	"@#music/mob/EasyGermX1b.wav"
 		"wave"	"@#music/mob/ParishTmptGermX1a.wav"
 		"wave"	"@#music/mob/ParishTmptGermX1b.wav"
 		"wave"	"@#music/mob/ParishTmptGermX1c.wav"
 		"wave"	"@#music/mob/ParishTmptGermX1d.wav"
 		// "wave"	"@#music/mob/EasyGermL1a.wav"
 		// "wave"	"@#music/mob/EasyGermL1b.wav"
 		"wave"	"@#music/mob/ParishTmptGermL1a.wav"
 		"wave"	"@#music/mob/ParishTmptGermL1b.wav"
 		// "wave"	"@#music/mob/EasyGermS1a.wav"
 		// "wave"	"@#music/mob/EasyGermS1b.wav"
 		"wave"	"@#music/mob/ParishTmptGermM1a.wav"
 		"wave"	"@#music/mob/ParishTmptGermM1b.wav"

	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}
"Event.MobSignal2_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.35, 0.5"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		// "wave"	"@#music/mob/EasyGermX2a.wav"
 		// "wave"	"@#music/mob/EasyGermX2b.wav"
 		"wave"	"@#music/mob/ParishTmptGermX2a.wav"
 		"wave"	"@#music/mob/ParishTmptGermX2b.wav"
 		"wave"	"@#music/mob/ParishTmptGermX2c.wav"
 		// "wave"	"@#music/mob/EasyGermL2a.wav"
 		// "wave"	"@#music/mob/EasyGermL2b.wav"
 		"wave"	"@#music/mob/ParishTmptGermL2a.wav"
 		"wave"	"@#music/mob/ParishTmptGermL2b.wav"
 		// "wave"	"@#music/mob/EasyGermM2c.wav"
 		// "wave"	"@#music/mob/EasyGermM2d.wav"
 		"wave"	"@#music/mob/ParishTmptGermM2a.wav"
 		"wave"	"@#music/mob/ParishTmptGermM2b.wav"
 		"wave"	"@#music/mob/ParishTmptGermM2c.wav"
 		"wave"	"@#music/mob/ParishTmptGermM2d.wav"

	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}


///////////////////////////////// Atmosphere!! //////////////////////////

"Event.SafeAtmosphere_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/Quarantine_01.wav"
		"wave" "@#music/contagion/Quarantine_02.wav"
		"wave" "@#music/contagion/Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
		"MusicFadeOut"         	"1.0"

	}
}
"Event.SafeAtmosphere_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/Quarantine_01.wav"
		"wave" "@#music/contagion/Quarantine_02.wav"
		"wave" "@#music/contagion/Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
		"MusicFadeOut"         	"1.0"

	}
}
"Event.SafeAtmosphere_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/Quarantine_01.wav"
		"wave" "@#music/contagion/Quarantine_02.wav"
		"wave" "@#music/contagion/Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
		"MusicFadeOut"         	"1.0"

	}
}

"Event.SafeAtmosphere_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/Quarantine_01.wav"
		"wave" "@#music/contagion/Quarantine_02.wav"
		"wave" "@#music/contagion/Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
		"MusicFadeOut"         	"1.0"

	}
}

"Event.SafeAtmosphere_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/Quarantine_01.wav"
		"wave" "@#music/contagion/Quarantine_02.wav"
		"wave" "@#music/contagion/Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
		"MusicFadeOut"         	"1.0"

	}
}




// danger

"Event.DangerAtmosphere_Mall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/c1rabies_01.wav"
		"wave" "@#music/contagion/c1rabies_02.wav"
		"wave" "@#music/contagion/c1rabies_03.wav"
		"wave" "@#music/contagion/c1rabies_04.wav"
		"wave" "@#music/contagion/c1rabies_05.wav"
		"wave" "@#music/contagion/c1rabies_06.wav"
		"wave" "@#music/contagion/c1rabies_07.wav"
		"wave" "@#music/contagion/c1rabies_08.wav"
		"wave" "@#music/contagion/c1rabies_09.wav"
		"wave" "@#music/contagion/c1rabies_10.wav"
		"wave" "@#music/contagion/c1rabies_11.wav"
		"wave" "@#music/contagion/c1rabies_12.wav"
		"wave" "@#music/contagion/c1rabies_13.wav"
		"wave" "@#music/contagion/c1rabies_14.wav"

		"wave" "@#music/contagion/l4d2_rabies_01.wav"
		"wave" "@#music/contagion/l4d2_rabies_02.wav"
		"wave" "@#music/contagion/l4d2_rabies_03.wav"
		"wave" "@#music/contagion/l4d2_rabies_04.wav"
		"wave" "@#music/contagion/l4d2_rabies_05.wav"
		"wave" "@#music/contagion/l4d2_rabies_06.wav"
		"wave" "@#music/contagion/l4d2_rabies_07.wav"
		"wave" "@#music/contagion/l4d2_rabies_08.wav"
		"wave" "@#music/contagion/l4d2_rabies_09.wav"
		"wave" "@#music/contagion/l4d2_rabies_10.wav"
		"wave" "@#music/contagion/l4d2_rabies_11.wav"
		"wave" "@#music/contagion/l4d2_rabies_12.wav"
		"wave" "@#music/contagion/l4d2_rabies_13.wav"
		"wave" "@#music/contagion/l4d2_rabies_14.wav"
		"wave" "@#music/contagion/l4d2_rabies_15.wav"
		"wave" "@#music/contagion/l4d2_rabies_16.wav"
		"wave" "@#music/contagion/l4d2_rabies_17.wav"
		"wave" "@#music/contagion/l4d2_rabies_18.wav"
		"wave" "@#music/contagion/l4d2_rabies_19.wav"
		"wave" "@#music/contagion/l4d2_rabies_20.wav"
		"wave" "@#music/contagion/l4d2_rabies_21.wav"
		"wave" "@#music/contagion/l4d2_rabies_22.wav"

	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "ambient"	
		"MusicFadeOut"         	"1.0"

	}
}
"Event.DangerAtmosphere_Fairgrounds"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/C2Rabies_01.wav"
		"wave" "@#music/contagion/C2Rabies_02.wav"
		"wave" "@#music/contagion/C2Rabies_03.wav"
		"wave" "@#music/contagion/C2Rabies_04.wav"
		"wave" "@#music/contagion/C2Rabies_05.wav"
		"wave" "@#music/contagion/C2Rabies_06.wav"
		"wave" "@#music/contagion/C2Rabies_07.wav"
		"wave" "@#music/contagion/C2Rabies_08.wav"
		"wave" "@#music/contagion/C2Rabies_09.wav"
		"wave" "@#music/contagion/C2Rabies_10.wav"

		"wave" "@#music/contagion/l4d2_rabies_01.wav"
		"wave" "@#music/contagion/l4d2_rabies_02.wav"
		"wave" "@#music/contagion/l4d2_rabies_03.wav"
		"wave" "@#music/contagion/l4d2_rabies_04.wav"
		"wave" "@#music/contagion/l4d2_rabies_05.wav"
		"wave" "@#music/contagion/l4d2_rabies_06.wav"
		"wave" "@#music/contagion/l4d2_rabies_07.wav"
		"wave" "@#music/contagion/l4d2_rabies_08.wav"
		"wave" "@#music/contagion/l4d2_rabies_09.wav"
		"wave" "@#music/contagion/l4d2_rabies_10.wav"
		"wave" "@#music/contagion/l4d2_rabies_11.wav"
		"wave" "@#music/contagion/l4d2_rabies_12.wav"
		"wave" "@#music/contagion/l4d2_rabies_13.wav"
		"wave" "@#music/contagion/l4d2_rabies_14.wav"
		"wave" "@#music/contagion/l4d2_rabies_15.wav"
		"wave" "@#music/contagion/l4d2_rabies_16.wav"
		"wave" "@#music/contagion/l4d2_rabies_17.wav"
		"wave" "@#music/contagion/l4d2_rabies_18.wav"
		"wave" "@#music/contagion/l4d2_rabies_19.wav"
		"wave" "@#music/contagion/l4d2_rabies_20.wav"
		"wave" "@#music/contagion/l4d2_rabies_21.wav"
		"wave" "@#music/contagion/l4d2_rabies_22.wav"

	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "ambient"	
		"MusicFadeOut"         	"1.0"

	}
}

"Event.DangerAtmosphere_Plankcountry"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.45, 0.65"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/C3Rabies_01.wav"
		"wave" "@#music/contagion/C3Rabies_02.wav"
		"wave" "@#music/contagion/C3Rabies_03.wav"
		"wave" "@#music/contagion/C3Rabies_04.wav"
		"wave" "@#music/contagion/C3Rabies_05.wav"
		"wave" "@#music/contagion/C3Rabies_06.wav"
		"wave" "@#music/contagion/C3Rabies_07.wav"
		"wave" "@#music/contagion/C3Rabies_08.wav"
		"wave" "@#music/contagion/C3Rabies_09.wav"
		"wave" "@#music/contagion/C3Rabies_10.wav"

		"wave" "@#music/contagion/l4d2_rabies_01.wav"
		"wave" "@#music/contagion/l4d2_rabies_02.wav"
		"wave" "@#music/contagion/l4d2_rabies_03.wav"
		"wave" "@#music/contagion/l4d2_rabies_04.wav"
		"wave" "@#music/contagion/l4d2_rabies_05.wav"
		"wave" "@#music/contagion/l4d2_rabies_06.wav"
		"wave" "@#music/contagion/l4d2_rabies_07.wav"
		"wave" "@#music/contagion/l4d2_rabies_08.wav"
		"wave" "@#music/contagion/l4d2_rabies_09.wav"
		"wave" "@#music/contagion/l4d2_rabies_10.wav"
		"wave" "@#music/contagion/l4d2_rabies_11.wav"
		"wave" "@#music/contagion/l4d2_rabies_12.wav"
		"wave" "@#music/contagion/l4d2_rabies_13.wav"
		"wave" "@#music/contagion/l4d2_rabies_14.wav"
		"wave" "@#music/contagion/l4d2_rabies_15.wav"
		"wave" "@#music/contagion/l4d2_rabies_16.wav"
		"wave" "@#music/contagion/l4d2_rabies_17.wav"
		"wave" "@#music/contagion/l4d2_rabies_18.wav"
		"wave" "@#music/contagion/l4d2_rabies_19.wav"
		"wave" "@#music/contagion/l4d2_rabies_20.wav"
		"wave" "@#music/contagion/l4d2_rabies_21.wav"
		"wave" "@#music/contagion/l4d2_rabies_22.wav"

	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "ambient"	
		"MusicFadeOut"         	"1.0"

	}
}

"Event.DangerAtmosphere_Milltown"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/C4Rabies_01.wav"
		"wave" "@#music/contagion/C4Rabies_02.wav"
		"wave" "@#music/contagion/C4Rabies_03.wav"
		"wave" "@#music/contagion/C4Rabies_04.wav"
		"wave" "@#music/contagion/C4Rabies_05.wav"
		"wave" "@#music/contagion/C4Rabies_06.wav"
		"wave" "@#music/contagion/C4Rabies_07.wav"
		"wave" "@#music/contagion/C4Rabies_08.wav"
		"wave" "@#music/contagion/C4Rabies_09.wav"
		"wave" "@#music/contagion/C4Rabies_10.wav"
		"wave" "@#music/contagion/C4Rabies_11.wav"
		"wave" "@#music/contagion/C4Rabies_12.wav"
		"wave" "@#music/contagion/C4Rabies_13.wav"
		"wave" "@#music/contagion/C4Rabies_14.wav"
		"wave" "@#music/contagion/C4Rabies_15.wav"

		"wave" "@#music/contagion/l4d2_rabies_01.wav"
		"wave" "@#music/contagion/l4d2_rabies_02.wav"
		"wave" "@#music/contagion/l4d2_rabies_03.wav"
		"wave" "@#music/contagion/l4d2_rabies_04.wav"
		"wave" "@#music/contagion/l4d2_rabies_05.wav"
		"wave" "@#music/contagion/l4d2_rabies_06.wav"
		"wave" "@#music/contagion/l4d2_rabies_07.wav"
		"wave" "@#music/contagion/l4d2_rabies_08.wav"
		"wave" "@#music/contagion/l4d2_rabies_09.wav"
		"wave" "@#music/contagion/l4d2_rabies_10.wav"
		"wave" "@#music/contagion/l4d2_rabies_11.wav"
		"wave" "@#music/contagion/l4d2_rabies_12.wav"
		"wave" "@#music/contagion/l4d2_rabies_13.wav"
		"wave" "@#music/contagion/l4d2_rabies_14.wav"
		"wave" "@#music/contagion/l4d2_rabies_15.wav"
		"wave" "@#music/contagion/l4d2_rabies_16.wav"
		"wave" "@#music/contagion/l4d2_rabies_17.wav"
		"wave" "@#music/contagion/l4d2_rabies_18.wav"
		"wave" "@#music/contagion/l4d2_rabies_19.wav"
		"wave" "@#music/contagion/l4d2_rabies_20.wav"
		"wave" "@#music/contagion/l4d2_rabies_21.wav"
		"wave" "@#music/contagion/l4d2_rabies_22.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "ambient"	
		"MusicFadeOut"         	"1.0"

	}
}
"Event.DangerAtmosphere_BigEasy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/C5Rabies_01.wav"
		"wave" "@#music/contagion/C5Rabies_02.wav"
		"wave" "@#music/contagion/C5Rabies_03.wav"
		"wave" "@#music/contagion/C5Rabies_04.wav"
		"wave" "@#music/contagion/C5Rabies_05.wav"
		"wave" "@#music/contagion/C5Rabies_06.wav"
		"wave" "@#music/contagion/C5Rabies_07.wav"
		"wave" "@#music/contagion/C5Rabies_08.wav"
		"wave" "@#music/contagion/C5Rabies_09.wav"
		"wave" "@#music/contagion/C5Rabies_10.wav"
		"wave" "@#music/contagion/C5Rabies_11.wav"
		"wave" "@#music/contagion/C5Rabies_12.wav"
		"wave" "@#music/contagion/C5Rabies_13.wav"
		"wave" "@#music/contagion/C5Rabies_14.wav"
		"wave" "@#music/contagion/C5Rabies_15.wav"

		"wave" "@#music/contagion/l4d2_rabies_01.wav"
		"wave" "@#music/contagion/l4d2_rabies_02.wav"
		"wave" "@#music/contagion/l4d2_rabies_03.wav"
		"wave" "@#music/contagion/l4d2_rabies_04.wav"
		"wave" "@#music/contagion/l4d2_rabies_05.wav"
		"wave" "@#music/contagion/l4d2_rabies_06.wav"
		"wave" "@#music/contagion/l4d2_rabies_07.wav"
		"wave" "@#music/contagion/l4d2_rabies_08.wav"
		"wave" "@#music/contagion/l4d2_rabies_09.wav"
		"wave" "@#music/contagion/l4d2_rabies_10.wav"
		"wave" "@#music/contagion/l4d2_rabies_11.wav"
		"wave" "@#music/contagion/l4d2_rabies_12.wav"
		"wave" "@#music/contagion/l4d2_rabies_13.wav"
		"wave" "@#music/contagion/l4d2_rabies_14.wav"
		"wave" "@#music/contagion/l4d2_rabies_15.wav"
		"wave" "@#music/contagion/l4d2_rabies_16.wav"
		"wave" "@#music/contagion/l4d2_rabies_17.wav"
		"wave" "@#music/contagion/l4d2_rabies_18.wav"
		"wave" "@#music/contagion/l4d2_rabies_19.wav"
		"wave" "@#music/contagion/l4d2_rabies_20.wav"
		"wave" "@#music/contagion/l4d2_rabies_21.wav"
		"wave" "@#music/contagion/l4d2_rabies_22.wav"

	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "ambient"	
		"MusicFadeOut"         	"1.0"

	}
}


// danger
"Event.DangerAtmosphere_Lighthouse"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{

		"wave" "@#music/contagion/l4d2_rabies_01.wav"
		"wave" "@#music/contagion/l4d2_rabies_02.wav"
		"wave" "@#music/contagion/l4d2_rabies_03.wav"
		"wave" "@#music/contagion/l4d2_rabies_04.wav"
		"wave" "@#music/contagion/l4d2_rabies_05.wav"
		"wave" "@#music/contagion/l4d2_rabies_06.wav"
		"wave" "@#music/contagion/l4d2_rabies_07.wav"
		"wave" "@#music/contagion/l4d2_rabies_08.wav"
		"wave" "@#music/contagion/l4d2_rabies_09.wav"
		"wave" "@#music/contagion/l4d2_rabies_10.wav"
		"wave" "@#music/contagion/l4d2_rabies_11.wav"
		"wave" "@#music/contagion/l4d2_rabies_12.wav"
		"wave" "@#music/contagion/l4d2_rabies_13.wav"
		"wave" "@#music/contagion/l4d2_rabies_14.wav"
		"wave" "@#music/contagion/l4d2_rabies_15.wav"
		"wave" "@#music/contagion/l4d2_rabies_16.wav"
		"wave" "@#music/contagion/l4d2_rabies_17.wav"
		"wave" "@#music/contagion/l4d2_rabies_18.wav"
		"wave" "@#music/contagion/l4d2_rabies_19.wav"
		"wave" "@#music/contagion/l4d2_rabies_20.wav"
		"wave" "@#music/contagion/l4d2_rabies_21.wav"
		"wave" "@#music/contagion/l4d2_rabies_22.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "ambient"	
		"MusicFadeOut"         	"1.0"

	}
}

// --------------------------------------------------------------------
// Zombie choir
//
// --------------------------------------------------------------------
"Event.ZombieChoir"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7, 1.0"
	"soundlevel"	"SNDLVL_150dB"

	"rndwave"
	{
		"wave"		"music/zombiechoir/ZombieChoir_01.wav"
		"wave"		"music/zombiechoir/ZombieChoir_02.wav"
		"wave"		"music/zombiechoir/ZombieChoir_03.wav"
		"wave"		"music/zombiechoir/ZombieChoir_04.wav"
		"wave"		"music/zombiechoir/ZombieChoir_05.wav"
		"wave"		"music/zombiechoir/ZombieChoir_06.wav"
		"wave"		"music/zombiechoir/ZombieChoir_07.wav"

	}	
	GameData
	{
		"MusicTrack"            "zombiechoir"
		"MusicPriority"			"CRITICAL"
	}
}

///////////////////////////////////////////////////////////
// "Reveal" - We just moved into a large open space
//
"Event.LargeAreaRevealed"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/glimpse/AGlimpseOfDeath_01.wav"
		"wave"			"@#music/glimpse/AGlimpseOfDeath_02.wav"
		"wave"			"@#music/glimpse/AGlimpseOfDeath_03.wav"
	}
	GameData
	{
		"MusicTrack"            "glimpse"
	}
}
///////////////////////////////////////////////////////////
//
"Event.MarchingIn"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.80"
	"soundlevel"	"SNDLVL_150dB"

	"wave"			"music/flu/TheSaintsWillNeverCome.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "jukebox"
	}
}

///////////////////////////////////////////////////////////
//
"Event.AmbientMob"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"music/infection/infection_09_01.wav"
		"wave"			"music/infection/infection_10_01.wav"
		"wave"			"music/infection/infection_11_01.wav"
	}

	GameData
	{
		"MusicTrack"            "infection"
	}
}

"c2m2.carousel_music"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_130dB"
	"pitch"			"PITCH_NORM"
	"wave"	"music/flu/RocketRide.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "jukebox"
		"MusicTrack"            "concert"
	}
}

"c2m4.Ridin1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.85"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"100"

	"wave"	")music/flu/concert/midnightride.wav"

	GameData
	{
		"MusicBlockTrackList"    "finaleStart, zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicStopTrackList"    "finaleStart, zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "concert1"

    }
}

"c2m4.Ridin2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.85"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"100"

	"wave"	")music/flu/concert/midnightride.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "concert2"
    }
}

"c2m4.BadMan1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.85"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"100"

	"wave"	")music/flu/concert/onebadman.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "concert1"
    }
}
"c2m4.BadMan2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.85"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"100"

	"wave"	")music/flu/concert/onebadman.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "concert2"
    }
}


//------------------------------------------
//  Jukebox music
//------------------------------------------
"Jukebox.BadMan1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"100"

	"wave"	"*music/flu/jukebox/BadMan.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "jukebox"
	}
}

"Jukebox.Ridin1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"100"

	"wave"	"*music/flu/jukebox/MidnightRide.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "jukebox"
	}
}
"Jukebox.AllIWantForXmas"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"100"

	"wave"	"*music/flu/jukebox/all_i_want_for_xmas.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "jukebox"
	}
}

"Jukebox.saints_will_never_come"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_80dB"

	"wave"			"*music/flu/jukebox/TheSaintsWillNeverCome.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "jukebox"
	}
}

"Jukebox.re_your_brains"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"  		"SNDLVL_80dB"
	"pitch"			"PITCH_NORM"
	"wave"	"*music/flu/jukebox/re_your_brains.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "jukebox"
	}
}


"Jukebox.still_alive"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"  		"SNDLVL_80dB"
	"pitch"			"PITCH_NORM"
	"wave"	"*music/flu/jukebox/portal_still_alive.wav"

	GameData
	{
		"MusicBlockTrackList"    "zombat, zombat2, zombat3, zombatIntro, ambient"
		"MusicTrack"            "jukebox"
	}
}
These are the game sounds, usually valve adds _l4d1 for l4d1 sounds, so basically for the escape sound for example:

Event.FinalBattle_l4d1

Hope it helps
honorcode23 is offline
ShanXin
Member
Join Date: May 2010
Old 02-08-2011 , 20:57   Re: [L4D2] Jukebox Spawner
Reply With Quote #19

Can you explain to more clearly how to add songs? I don't really understand

Also can you tell me where the jukebox is located on the apartment map of No Mercy? I can't seem to find it D:

Last edited by ShanXin; 02-08-2011 at 21:53.
ShanXin is offline
corsi
Member
Join Date: Mar 2010
Old 02-09-2011 , 02:08   Re: [L4D2] Jukebox Spawner
Reply With Quote #20

hi great pluggin how can i add new songs? if u can make it it will be awesomeeeee!!!
corsi is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode