BANNED
Join Date: Mar 2010
Location: Chile
|
02-05-2011
, 12:18
Re: [L4D2] Jukebox Spawner
|
#18
|
Code:
//----------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------
// Events
//
"Event.MissionStart_Survival"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/stmusic/NoHopeInHell.wav"
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "checkpoint"
}
}
"Event.MissionStart_Mall"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/stmusic/SouthOfHuman.wav"
}
GameData
{
"MusicTrack" "checkpoint"
"MusicAutoQueue" "Event.MissionStart_BaseLoop_Mall"
"MusicPriority" "MEDIUM"
"MusicParameters" "AFTER_DEATH"
"MusicMaster" "PLAY_TO_END"
"MusicMasterTags"
{
"loopStart" "108.197"
}
}
}
"Event.MissionStart_BaseLoop_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/cpmusic/PrayForDeath.wav"
}
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicTagTrack" "checkpoint"
"MusicFadeOut" "5.0"
}
}
"Event.MissionStart_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/stmusic/DeathIsACarousel.wav"
// "wave" "common/null.wav"
}
GameData
{
"MusicTrack" "checkpoint"
"MusicAutoQueue" "Event.MissionStart_BaseLoop_Fairgrounds"
"MusicPriority" "MEDIUM"
"MusicParameters" "AFTER_DEATH"
"MusicMaster" "PLAY_TO_END"
"MusicMasterTags"
{
"loopStart" "80.156"
}
}
}
"Event.MissionStart_BaseLoop_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/cpmusic/PrayForDeath.wav"
}
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicTagTrack" "checkpoint"
"MusicFadeOut" "5.0"
}
}
"Event.MissionStart_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/stmusic/DiedOnTheBayou.wav"
}
GameData
{
"MusicTrack" "checkpoint"
"MusicAutoQueue" "Event.MissionStart_BaseLoop_Plankcountry"
"MusicPriority" "MEDIUM"
"MusicParameters" "AFTER_DEATH"
"MusicMaster" "PLAY_TO_END"
"MusicMasterTags"
{
"loopStart" "78.347"
}
}
}
"Event.MissionStart_BaseLoop_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/cpmusic/PrayForDeath.wav"
}
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicTagTrack" "checkpoint"
"MusicFadeOut" "5.0"
}
}
"Event.MissionStart_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/stmusic/OSweetDeath.wav"
}
GameData
{
"MusicTrack" "checkpoint"
"MusicAutoQueue" "Event.MissionStart_BaseLoop_Milltown"
"MusicPriority" "MEDIUM"
"MusicParameters" "AFTER_DEATH"
"MusicMaster" "PLAY_TO_END"
"MusicMasterTags"
{
"loopStart" "74.338"
}
}
}
"Event.MissionStart_BaseLoop_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/cpmusic/PrayForDeath.wav"
}
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicTagTrack" "checkpoint"
"MusicFadeOut" "5.0"
}
}
"Event.MissionStart_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/stmusic/DeadEasy.wav"
}
GameData
{
"MusicTrack" "checkpoint"
"MusicAutoQueue" "Event.MissionStart_BaseLoop_BigEasy"
"MusicPriority" "MEDIUM"
"MusicParameters" "AFTER_DEATH"
"MusicMaster" "PLAY_TO_END"
"MusicMasterTags"
{
"loopStart" "91.555"
}
}
}
"Event.MissionStart_BaseLoop_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/cpmusic/PrayForDeath.wav"
}
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicTagTrack" "checkpoint"
"MusicFadeOut" "5.0"
}
}
// --------------------------------------------------------------------
// checkpoints
// --------------------------------------------------------------------
"Event.CheckPointIntro_Mall"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/stmusic/YouHadBetterPray.wav"
GameData
{
"MusicTrack" "checkpoint"
"MusicAutoQueue" "Event.CheckPointBaseLoop_Mall"
"MusicPriority" "MEDIUM"
"MusicParameters" "NO_INTENSITY_TRACK"
"MusicMaster" "PLAY_TO_END"
"MusicMasterTags"
{
"loopStart" "1.95"
}
}
}
"Event.CheckPointBaseLoop_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/cpmusic/PrayForDeath.wav"
}
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicTagTrack" "checkpoint"
"MusicFadeOut" "5.0"
}
}
"Event.CheckPointIntro_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/stmusic/YouHadBetterPray.wav"
GameData
{
"MusicTrack" "checkpoint"
"MusicAutoQueue" "Event.CheckPointBaseLoop_Fairgrounds"
"MusicPriority" "MEDIUM"
"MusicParameters" "NO_INTENSITY_TRACK"
"MusicMaster" "PLAY_TO_END"
"MusicMasterTags"
{
"loopStart" "1.95"
}
}
}
"Event.CheckPointBaseLoop_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/cpmusic/PrayForDeath.wav"
}
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicTagTrack" "checkpoint"
"MusicFadeOut" "5.0"
}
}
"Event.CheckPointIntro_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/stmusic/YouHadBetterPray.wav"
GameData
{
"MusicTrack" "checkpoint"
"MusicAutoQueue" "Event.CheckPointBaseLoop_Plankcountry"
"MusicPriority" "MEDIUM"
"MusicParameters" "NO_INTENSITY_TRACK"
"MusicMaster" "PLAY_TO_END"
"MusicMasterTags"
{
"loopStart" "1.95"
}
}
}
"Event.CheckPointBaseLoop_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/cpmusic/PrayForDeath.wav"
}
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicTagTrack" "checkpoint"
"MusicFadeOut" "5.0"
}
}
"Event.CheckPointIntro_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/stmusic/YouHadBetterPray.wav"
GameData
{
"MusicTrack" "checkpoint"
"MusicAutoQueue" "Event.CheckPointBaseLoop_Milltown"
"MusicPriority" "MEDIUM"
"MusicParameters" "NO_INTENSITY_TRACK"
"MusicMaster" "PLAY_TO_END"
"MusicMasterTags"
{
"loopStart" "1.95"
}
}
}
"Event.CheckPointBaseLoop_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/cpmusic/PrayForDeath.wav"
}
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicTagTrack" "checkpoint"
"MusicFadeOut" "5.0"
}
}
"Event.CheckPointIntro_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/stmusic/YouHadBetterPray.wav"
GameData
{
"MusicTrack" "checkpoint"
"MusicAutoQueue" "Event.CheckPointBaseLoop_BigEasy"
"MusicPriority" "MEDIUM"
"MusicParameters" "NO_INTENSITY_TRACK"
"MusicMaster" "PLAY_TO_END"
"MusicMasterTags"
{
"loopStart" "1.95"
}
}
}
"Event.CheckPointBaseLoop_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/cpmusic/PrayForDeath.wav"
}
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicTagTrack" "checkpoint"
"MusicFadeOut" "5.0"
}
}
// --------------------------------------------------------------------
// when you first leave a checkpoint
"Event.LeavingSafety_Survival"
{
"channel" "CHAN_STATIC"
"volume" "0.3"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/GermS1a.wav"
"wave" "@#music/mob/GermS1b.wav"
}
GameData
{
"MusicDelayTime" "4.0"
"MusicPriority" "LOW"
"MusicTrack" "overdub"
}
}
"Event.LeavingSafety_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.3, 0.35"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/MallGermM1a.wav"
"wave" "@#music/mob/MallGermS1a.wav"
}
GameData
{
"MusicDelayTime" "2.0"
"MusicPriority" "LOW"
"MusicTrack" "overdub"
}
}
"Event.LeavingSafety_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.4, 0.4"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/FairgroundGermM1a.wav"
"wave" "@#music/mob/FairgroundGermM1b.wav"
}
GameData
{
"MusicDelayTime" "2.0"
"MusicPriority" "LOW"
"MusicTrack" "overdub"
}
}
"Event.LeavingSafety_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.4, 0.4"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/PlankGermS1a.wav"
"wave" "@#music/mob/PlankGermS1b.wav"
}
GameData
{
"MusicDelayTime" "2.0"
"MusicPriority" "LOW"
"MusicTrack" "overdub"
}
}
"Event.LeavingSafety_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.6"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/MilltownGermM1a.wav"
"wave" "@#music/mob/MilltownGermM1b.wav"
}
GameData
{
"MusicDelayTime" "2.0"
"MusicPriority" "LOW"
"MusicTrack" "overdub"
}
}
"Event.LeavingSafety_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.4, 0.4"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/EasyGermX1a.wav"
"wave" "@#music/mob/EasyGermX1b.wav"
}
GameData
{
"MusicDelayTime" "2.0"
"MusicPriority" "LOW"
"MusicTrack" "overdub"
}
}
// --------------------------------------------------------------------
// starting atmosphere after leaving checkpoint
"Event.StartAtmosphere_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/Quarantine_01.wav"
"wave" "@#music/contagion/Quarantine_02.wav"
"wave" "@#music/contagion/Quarantine_03.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "safeAmbient"
}
}
"Event.StartAtmosphere_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/Quarantine_01.wav"
"wave" "@#music/contagion/Quarantine_02.wav"
"wave" "@#music/contagion/Quarantine_03.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "safeAmbient"
}
}
"Event.StartAtmosphere_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/Quarantine_01.wav"
"wave" "@#music/contagion/Quarantine_02.wav"
"wave" "@#music/contagion/Quarantine_03.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "safeAmbient"
}
}
"Event.StartAtmosphere_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/Quarantine_01.wav"
"wave" "@#music/contagion/Quarantine_02.wav"
"wave" "@#music/contagion/Quarantine_03.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "safeAmbient"
}
}
"Event.StartAtmosphere_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/Quarantine_01.wav"
"wave" "@#music/contagion/Quarantine_02.wav"
"wave" "@#music/contagion/Quarantine_03.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "safeAmbient"
}
}
// --------------------------------------------------------------------
// zombat music
// --------------------------------------------------------------------
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_1"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_1"
"MusicPriority" "CRITICAL"
}
}
// swapped for new, check A/D V.S. B/C
"Event.Zombat_1"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums01c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_1"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_1"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums01b.wav"
"wave" "@#music/zombat/horde/Drums01d.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_1"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_1"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums01c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_1"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
//--------------------------------------------------------------------
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_2"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_2"
"MusicPriority" "CRITICAL"
}
}
// swapped out for new 2 C and D
"Event.Zombat_2"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/drums02c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_2"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_2"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/drums02d.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_2"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_2"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/drums02c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_2"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
//--------------------------------------------------------------------
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_3"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_3"
"MusicPriority" "CRITICAL"
}
}
"Event.Zombat_3"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums3c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_3"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_3"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums3d.wav"
"wave" "@#music/zombat/horde/Drums3f.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_3"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_3"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums3c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_3"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_4"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_4"
"MusicPriority" "CRITICAL"
}
}
// only b + c from old are ok,
"Event.Zombat_4"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums03a.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_4"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_4"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums03b.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_4"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_4"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums03a.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_4"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
//--------------------------------------------------------------------
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_5"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_5"
"MusicPriority" "CRITICAL"
}
}
// new ones no good, don't add
"Event.Zombat_5"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums5b.wav"
"wave" "@#music/zombat/horde/Drums5d.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_5"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_5"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums5c.wav"
"wave" "@#music/zombat/horde/Drums5e.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_5"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_5"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums5b.wav"
"wave" "@#music/zombat/horde/Drums5d.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_5"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_6"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_6"
"MusicPriority" "CRITICAL"
}
}
// NONE OF THE 6s are good find something else
"Event.Zombat_6"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums08a.wav"
"wave" "@#music/zombat/horde/Drums08b.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_6"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_6"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums08e.wav"
"wave" "@#music/zombat/horde/Drums08f.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_6"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_6"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums08a.wav"
"wave" "@#music/zombat/horde/Drums08b.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_6"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
//--------------------------------------------------------------------
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_7"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_7"
"MusicPriority" "CRITICAL"
}
}
// new ones no good, using existing
"Event.Zombat_7"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums7a.wav"
"wave" "@#music/zombat/horde/Drums7c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_7"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_7"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums7b.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_7"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_7"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums7a.wav"
"wave" "@#music/zombat/horde/Drums7c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_7"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
//--------------------------------------------------------------------
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_8"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_8"
"MusicPriority" "CRITICAL"
}
}
// only b + c from old are ok,
"Event.Zombat_8"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums8b.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_8"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_8"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums8c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_8"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_8"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums8b.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_8"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_9"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_9"
"MusicPriority" "CRITICAL"
}
}
"Event.Zombat_9"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums09c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_9"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_9"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums09d.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_9"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_9"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums09c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_9"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_10"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_10"
"MusicPriority" "CRITICAL"
}
}
// only b + c from old are ok,
"Event.Zombat_10"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums10b.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_10"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_10"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums10c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_10"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_10"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums10b.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_10"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.Zombat_Intro_11"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_11"
"MusicPriority" "CRITICAL"
}
}
// only b + c from old are ok,
"Event.Zombat_11"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums11c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_11"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_A_11"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums11d.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_11"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
"Event.Zombat_B_11"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/horde/Drums11c.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_11"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8.0"
"MusicTagDelay" "7"
}
}
// old 4a b c but deleted
// new 09c,d, b(alt) = good
// 10 b c
// 11 c d
//--------------------------------------------------------------------
// --------------------------------------------------------------------
// C1 Mall
// --------------------------------------------------------------------
"Event.Zombat2_Intro_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
// "rndwave"
// {
"wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav"
// }
GameData
{
// "MusicAutoQueue" "Event.Zombat_A2B_Mall"
"MusicTrack" "zombat2c"
"MusicPriority" "CRITICAL"
"MusicTagTrack" "zombat"
"MusicTagIndex" "0"
// "MusicMasterDivTags" "8.0"
}
}
// --------------------------------------------------------------------
// Danger
// --------------------------------------------------------------------
"Event.Zombat3_Intro_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.77"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/danger/banjo/banjo_01a_02.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01a_03.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01a_04.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01a_05.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01a_06.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01b_01.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01b_02.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01b_03.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01b_04.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_01.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_02.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_03.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_04.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_05.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_06.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_A_Mall"
"MusicTrack" "zombat3"
"MusicTagDelay" "1, 7"
// "MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
}
}
"Event.Zombat3_A_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.77"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/danger/banjo/banjo_02_01.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_02.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_03.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_04.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_05.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_06.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_07.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_08.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_09.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_10.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_02_11.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_02_12.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_13.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_14.wav"
"wave" "@#music/zombat/danger/banjo/banjo_02_15.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_03_01.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_03_02.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_03_03.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_03_04.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_03_05.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_03_06.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_03_07.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_B_Mall"
"MusicTrack" "zombat3"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicTagDelay" "1, 7"
}
}
"Event.Zombat3_B_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.77"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/danger/banjo/banjo_01a_02.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01a_03.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01a_04.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01a_05.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01a_06.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01b_01.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01b_02.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01b_03.wav"
"wave" "@#music/zombat/danger/banjo/banjo_01b_04.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_01.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_02.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_03.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_04.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_05.wav"
// "wave" "@#music/zombat/danger/banjo/banjo_01c_06.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_A_Mall"
"MusicTrack" "zombat3"
"MusicTagTrack" "zombat"
"MusicTagDelay" "1, 7"
"MusicPriority" "CRITICAL"
}
}
// // --------------------------------------------------------------------
// // A2 Fairgrounds
// // --------------------------------------------------------------------
"Event.Zombat_Intro_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_Fairgrounds"
"MusicPriority" "CRITICAL"
}
}
"Event.Zombat_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/Snare_Horde_01_01a.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_Fairgrounds"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "8.0"
"MusicMasterTags"
{
"tag1" "1.033"
"tag2" "2.806"
"tag3" "5.647"
}
}
}
"Event.Zombat_A_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/Snare_Horde_01_01a.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_Fairgrounds"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicTagIndex" "2"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "8.0"
"MusicMasterTags"
{
"tag1" "1.033"
"tag2" "2.806"
"tag3" "5.647"
}
}
}
"Event.Zombat_B_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
// "wave" "@#music/zombat/Horde_01.wav"
// "wave" "@#music/zombat/Horde_02.wav"
"wave" "@#music/zombat/Snare_Horde_01_01b.wav"
// "wave" "@#music/zombat/Horde_03.wav"
// "wave" "@#music/zombat/Horde_04.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_Fairgrounds"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicTagIndex" "2"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "8.0"
"MusicMasterTags"
{
"tag1" "1.033"
"tag2" "2.806"
"tag3" "5.647"
}
}
}
// --------------------------------------------------------------------
// C2 Slayer
// --------------------------------------------------------------------
"Event.Zombat2_Intro_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
// "rndwave"
// {
"wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav"
// }
GameData
{
// "MusicAutoQueue" "Event.Zombat_A2B_Fairgrounds"
"MusicTrack" "zombat2c"
"MusicPriority" "CRITICAL"
"MusicTagTrack" "zombat"
"MusicTagIndex" "0"
// "MusicMasterDivTags" "8.0"
}
}
// --------------------------------------------------------------------
// Danger
// --------------------------------------------------------------------
"Event.Zombat3_Intro_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.77"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_01.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_02.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_03.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_04.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_05.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_06.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_07.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_08.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_09.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_10.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_11.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_12.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_13.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_14.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_15.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_16.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_17.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_18.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_19.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_20.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_21.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_22.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_23.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_24.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_25.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_26.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_27.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_28.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_29.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_30.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_31.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_32.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_33.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_A_Fairgrounds"
"MusicTrack" "zombat3"
"MusicTagDelay" "1, 7"
// "MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
}
}
"Event.Zombat3_A_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.77"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_01.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_02.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_03.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_04.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_05.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_06.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_07.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_08.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_09.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_10.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_11.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_12.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_13.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_14.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_15.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_16.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_17.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_18.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_19.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_20.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_21.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_22.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_23.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_24.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_25.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_26.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_27.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_28.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_29.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_30.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_31.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_32.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_33.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_B_Fairgrounds"
"MusicTrack" "zombat3"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "1.0"
// "MusicTagDelay" "1, 1"
"MusicTagDelay" "1, 7"
// "MusicTagDelayMult" "2"
}
}
"Event.Zombat3_B_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.77"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_01.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_02.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_03.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_04.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_05.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_06.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_07.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_08.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_09.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_10.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_11.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_12.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_13.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_14.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_15.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_16.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_17.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_18.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_19.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_20.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_21.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_22.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_23.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_24.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_25.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_26.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_27.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_28.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_29.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_30.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_31.wav"
"wave" "@#music/zombat/danger/saw/Saw_Danger_02_32.wav"
// "wave" "@#music/zombat/danger/saw/Saw_Danger_02_33.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_A_Fairgrounds"
"MusicTrack" "zombat3"
"MusicTagTrack" "zombat"
// "MusicTagDelay" "1, 1"
"MusicTagDelay" "1, 7"
// "MusicTagIndex" "2"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "1.0"
}
}
// // --------------------------------------------------------------------
// "Event.Zombat3_Intro_Fairgrounds"
// {
// "channel" "CHAN_STATIC"
// "volume" "1.0"
// "soundlevel" "SNDLVL_NONE"
// "rndwave"
// {
// "wave" "@#music/zombat/danger/HordeDanger_01.wav"
// // "wave" "@#music/zombat/danger/HordeDanger_02.wav"
// // "wave" "@#music/zombat/danger/HordeDanger_03.wav"
// // "wave" "@#music/zombat/danger/HordeDanger_04.wav"
// }
// GameData
// {
// "MusicTrack" "zombat3"
// "MusicTagTrack" "zombat"
// "MusicPriority" "HIGH"
// }
// }
// --------------------------------------------------------------------
// C3 Plankcountry
// drums
// --------------------------------------------------------------------
"Event.Zombat_Intro_PlankCountry"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat_PlankCountry"
"MusicPriority" "CRITICAL"
}
}
"Event.Zombat_PlankCountry"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/Snare_Horde_01_01a.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_PlankCountry"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "8.0"
"MusicMasterTags"
{
"tag1" "1.033"
"tag2" "2.806"
"tag3" "5.647"
}
}
}
"Event.Zombat_A_PlankCountry"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/Snare_Horde_01_01a.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_B_PlankCountry"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicTagIndex" "2"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "8.0"
"MusicMasterTags"
{
"tag1" "1.033"
"tag2" "2.806"
"tag3" "5.647"
}
}
}
"Event.Zombat_B_PlankCountry"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
// "wave" "@#music/zombat/Horde_01.wav"
// "wave" "@#music/zombat/Horde_02.wav"
"wave" "@#music/zombat/Snare_Horde_01_01b.wav"
// "wave" "@#music/zombat/Horde_03.wav"
// "wave" "@#music/zombat/Horde_04.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat_A_PlankCountry"
"MusicTrack" "zombat"
"MusicTagTrack" "zombat"
"MusicTagIndex" "2"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "8.0"
"MusicMasterTags"
{
"tag1" "1.033"
"tag2" "2.806"
"tag3" "5.647"
}
}
}
// --------------------------------------------------------------------
// Plankcountry
// Slayer music
// --------------------------------------------------------------------
"Event.Zombat2_Intro_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
// "rndwave"
// {
"wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav"
// }
GameData
{
// "MusicAutoQueue" "Event.Zombat_A2B_Plankcountry"
"MusicTrack" "zombat2c"
"MusicPriority" "CRITICAL"
"MusicTagTrack" "zombat"
"MusicTagIndex" "0"
// "MusicMasterDivTags" "8.0"
}
}
// --------------------------------------------------------------------
// Danger
// --------------------------------------------------------------------
"Event.Zombat3_Intro_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.92"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/danger/deviddle/deviddle_41.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_42.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_43.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_44.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_45.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_46.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_47.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_48.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_49.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_50.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_51.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_52.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_53.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_54.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_55.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_56.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_57.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_58.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_59.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_60.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_61.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_62.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_63.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_64.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_65.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_66.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_67.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_68.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_69.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_70.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_71.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_72.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_73.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_74.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_75.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_A_Plankcountry"
"MusicTrack" "zombat3"
// "MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
}
}
"Event.Zombat3_A_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.92"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/danger/deviddle/deviddle_01.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_02.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_03.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_04.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_05.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_06.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_07.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_08.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_09.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_10.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_11.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_12.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_13.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_14.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_15.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_16.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_17.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_18.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_19.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_20.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_21.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_22.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_23.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_24.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_25.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_26.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_27.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_28.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_29.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_30.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_31.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_32.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_33.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_34.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_35.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_36.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_37.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_38.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_39.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_40.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_B_Plankcountry"
"MusicTrack" "zombat3"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "1.0"
// "MusicTagDelay" "1, 1"
"MusicTagDelay" "1, 3"
// "MusicTagDelayMult" "2"
}
}
"Event.Zombat3_B_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.92"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/danger/deviddle/deviddle_41.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_42.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_43.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_44.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_45.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_46.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_47.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_48.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_49.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_50.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_51.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_52.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_53.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_54.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_55.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_56.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_57.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_58.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_59.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_60.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_61.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_62.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_63.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_64.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_65.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_66.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_67.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_68.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_69.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_70.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_71.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_72.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_73.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_74.wav"
"wave" "@#music/zombat/danger/deviddle/deviddle_75.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_A_Plankcountry"
"MusicTrack" "zombat3"
"MusicTagTrack" "zombat"
// "MusicTagDelay" "1, 1"
"MusicTagDelay" "1, 3"
// "MusicTagIndex" "2"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "1.0"
}
}
// "Event.Zombat3_Intro_Plankcountry"
// {
// "channel" "CHAN_STATIC"
// "volume" "1.0"
// "soundlevel" "SNDLVL_NONE"
// "rndwave"
// {
// "wave" "@#music/zombat/danger/HordeDanger_01.wav"
// // "wave" "@#music/zombat/danger/HordeDanger_02.wav"
// // "wave" "@#music/zombat/danger/HordeDanger_03.wav"
// // "wave" "@#music/zombat/danger/HordeDanger_04.wav"
// }
// GameData
// {
// "MusicTrack" "zombat3"
// "MusicTagTrack" "zombat"
// "MusicPriority" "HIGH"
// }
// }
// --------------------------------------------------------------------
// A2 Milltown
// --------------------------------------------------------------------
// --------------------------------------------------------------------
"Event.Zombat2_Intro_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
// "rndwave"
// {
"wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav"
// }
GameData
{
// "MusicAutoQueue" "Event.Zombat_A2B_Milltown"
"MusicTrack" "zombat2c"
"MusicPriority" "CRITICAL"
"MusicTagTrack" "zombat"
"MusicTagIndex" "0"
// "MusicMasterDivTags" "8.0"
}
}
// --------------------------------------------------------------------
// Danger
// --------------------------------------------------------------------
"Event.Zombat3_Intro_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_01.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_02.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_03.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_04.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_05.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_06.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_07.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_08.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_09.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_10.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_11.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_12.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_13.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_14.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_15.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_16.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_17.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_18.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_19.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_20.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_01.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_02.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_03.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_04.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_05.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_06.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_07.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_08.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_09.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_10.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_11.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_12.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_13.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_14.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_15.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_16.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_17.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_18.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_19.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_20.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_21.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_A_Milltown"
"MusicTrack" "zombat3"
// "MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
}
}
"Event.Zombat3_A_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_01.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_02.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_03.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_04.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_05.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_06.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_07.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_08.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_09.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_10.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_11.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_12.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_13.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_14.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_15.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_16.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_17.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_18.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_19.wav"
"wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_20.wav"
// // "wave" "@#music/zombat/danger/dobro/dobro_04_01.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_02.wav"
// // "wave" "@#music/zombat/danger/dobro/dobro_04_03.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_04.wav"
// // "wave" "@#music/zombat/danger/dobro/dobro_04_05.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_06.wav"
// // "wave" "@#music/zombat/danger/dobro/dobro_04_07.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_08.wav"
// // "wave" "@#music/zombat/danger/dobro/dobro_04_09.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_10.wav"
// // "wave" "@#music/zombat/danger/dobro/dobro_04_11.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_12.wav"
// // "wave" "@#music/zombat/danger/dobro/dobro_04_13.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_14.wav"
// // "wave" "@#music/zombat/danger/dobro/dobro_04_15.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_16.wav"
// // "wave" "@#music/zombat/danger/dobro/dobro_04_17.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_18.wav"
// // "wave" "@#music/zombat/danger/dobro/dobro_04_19.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_20.wav"
// "wave" "@#music/zombat/danger/dobro/dobro_04_21.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_B_Milltown"
"MusicTrack" "zombat3"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "1.0"
// "MusicTagDelay" "1, 1"
"MusicTagDelay" "1, 7"
// "MusicTagDelayMult" "2"
}
}
"Event.Zombat3_B_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_01.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_02.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_03.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_04.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_05.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_06.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_07.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_08.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_09.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_10.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_11.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_12.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_13.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_14.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_15.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_16.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_17.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_18.wav"
// "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_19.wav"
// // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_20.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_01.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_02.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_03.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_04.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_05.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_06.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_07.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_08.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_09.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_10.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_11.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_12.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_13.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_14.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_15.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_16.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_17.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_18.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_19.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_20.wav"
"wave" "@#music/zombat/danger/dobro/dobro_04_21.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_A_Milltown"
"MusicTrack" "zombat3"
"MusicTagTrack" "zombat"
// "MusicTagDelay" "1, 1"
"MusicTagDelay" "1, 3"
// "MusicTagIndex" "2"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "1.0"
}
}
// "Event.Zombat3_Intro_Milltown"
// {
// "channel" "CHAN_STATIC"
// "volume" "1.0"
// "soundlevel" "SNDLVL_NONE"
// "rndwave"
// {
// "wave" "@#music/zombat/danger/HordeDanger_01.wav"
// // "wave" "@#music/zombat/danger/HordeDanger_02.wav"
// // "wave" "@#music/zombat/danger/HordeDanger_03.wav"
// // "wave" "@#music/zombat/danger/HordeDanger_04.wav"
// }
// GameData
// {
// "MusicTrack" "zombat3"
// "MusicTagTrack" "zombat"
// "MusicPriority" "HIGH"
// }
// }
// --------------------------------------------------------------------
// C5 BigEasy
// --------------------------------------------------------------------
// --------------------------------------------------------------------
// slayer
// --------------------------------------------------------------------
"Event.Zombat2_Intro_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
// "rndwave"
// {
"wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav"
// }
GameData
{
// "MusicAutoQueue" "Event.Zombat_A2B_Plankcountry"
"MusicTrack" "zombat2"
"MusicTagTrack" "zombat"
"MusicTagIndex" "0"
"MusicPriority" "CRITICAL"
// "MusicMasterDivTags" "8.0"
}
}
// --------------------------------------------------------------------
// Danger
// --------------------------------------------------------------------
"Event.Zombat3_Intro_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.77"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_01.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_02.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_03.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_04.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_05.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_06.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_07.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_08.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_09.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_10.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_11.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_12.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_13.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_14.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_15.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_A_BigEasy"
"MusicTrack" "zombat3"
// "MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
}
}
"Event.Zombat3_A_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.77"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_01.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_02.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_03.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_04.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_05.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_06.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_07.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_08.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_09.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_10.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_11.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_12.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_13.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_14.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_15.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_B_BigEasy"
"MusicTrack" "zombat3"
"MusicTagTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicTagDelay" "1, 3"
}
}
"Event.Zombat3_B_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.77"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_01.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_02.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_03.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_04.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_05.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_06.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_07.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_08.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_09.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_10.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_11.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_12.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_13.wav"
"wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_14.wav"
// "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_15.wav"
}
GameData
{
"MusicAutoQueue" "Event.Zombat3_A_BigEasy"
"MusicTrack" "zombat3"
"MusicTagTrack" "zombat"
"MusicTagDelay" "1, 3"
"MusicPriority" "CRITICAL"
}
}
// // --------------------------------------------------------------------
// // A2 Clown
// // --------------------------------------------------------------------
// "Event.Zombat2_Intro_Clown"
// {
// "channel" "CHAN_STATIC"
// "volume" "0.9"
// "soundlevel" "SNDLVL_NONE"
// // "rndwave"
// // {
// "wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav"
// // }
// GameData
// {
// // "MusicAutoQueue" "Event.Zombat_A2B_Fairgrounds"
// "MusicTrack" "zombat2c"
// "MusicPriority" "CRITICAL"
// "MusicTagTrack" "zombat"
// "MusicTagIndex" "0"
// // "MusicMasterDivTags" "8.0"
// }
// }
"Event.Zombat3_Intro_Clown"
{
"channel" "CHAN_STATIC"
"volume" "0.84"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/not_a_laughing_matter.wav"
GameData
{
"MusicTrack" "zombat3"
// "MusicTagTrack" "zombat"
// "MusicAutoQueue" "Event.Zombat3_A_Clown"
"MusicPriority" "CRITICAL"
}
}
// "Event.Zombat3_A_Clown"
// {
// "channel" "CHAN_STATIC"
// "volume" "1.0"
// "soundlevel" "SNDLVL_NONE"
// "rndwave"
// {
// "wave" "@#music/zombat/danger/not_a_laughing_matter.wav"
// }
// GameData
// {
// // "MusicAutoQueue" "Event.Zombat3_B_Clown"
// "MusicTagTrack" "zombat"
// "MusicTrack" "zombat3"
// "MusicPriority" "CRITICAL"
// // "MusicTagDelay" "15"
// "MusicTagDelay" "15"
// // "MusicMasterDivTags" "8.0"
// }
// }
// "Event.Zombat3_B_Clown"
// {
// "channel" "CHAN_STATIC"
// "volume" "1.0"
// "soundlevel" "SNDLVL_NONE"
// "rndwave"
// {
// "wave" "@#music/zombat/danger/not_a_laughing_matter.wav"
// }
// GameData
// {
// "MusicAutoQueue" "Event.Zombat3_A_Clown"
// "MusicTagTrack" "zombat"
// "MusicTrack" "zombat3"
// "MusicPriority" "CRITICAL"
// "MusicTagDelay" "15"
// // "MusicMasterDivTags" "8.0"
// }
// }
///////////////////////////////// DEATH!! //////////////////////////
// DEATH
//
// There are many kinds of deaths, each specific to how you are dying.
//
// ledge hang
// for dying by falling, each successive cue should segue into the next
"Event.LedgeHangTwoHands"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/terror/ClingingToHell1.wav"
GameData
{
"MusicTrack" "ledge"
"MusicPriority" "CRITICAL"
"MusicDuckTrackList" "all"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicMaster" "PLAY_SPLIT"
}
}
"Event.LedgeHangOneHand"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/terror/ClingingToHell2.wav"
GameData
{
"MusicTrack" "ledge"
"MusicPriority" "CRITICAL"
"MusicDuckTrackList" "all"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicMaster" "PLAY_SPLIT"
}
}
"Event.LedgeHangFingers"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/terror/ClingingToHell3.wav"
GameData
{
"MusicDuckTrackList" "all"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "ledge"
"MusicPriority" "CRITICAL"
"MusicMaster" "PLAY_SPLIT"
}
}
// This cue starts exactly 10 seconds before falling as the health meter clicks down.
"Event.LedgeHangAboutToFall"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/terror/ClingingToHell4.wav"
GameData
{
"MusicDuckTrackList" "all"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "ledge"
"MusicPriority" "CRITICAL"
"MusicMaster" "PLAY_SPLIT"
}
}
"Event.LedgeHangFalling"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "common/null.wav"
GameData
{
"MusicDuckTrackList" "all"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "ledge"
"MusicPriority" "CRITICAL"
"MusicMaster" "PLAY_SPLIT"
}
}
// Hits
"Event.LedgeHangTwoHandsHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/ClingingToHellHit1.wav"
GameData
{
"MusicTrack" "ledgeHits"
"MusicPriority" "CRITICAL"
}
}
"Event.LedgeHangOneHandHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/ClingingToHellHit2.wav"
GameData
{
"MusicTrack" "ledgeHits"
"MusicPriority" "CRITICAL"
}
}
"Event.LedgeHangFingersHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/ClingingToHellHit3.wav"
GameData
{
"MusicTrack" "ledgeHits"
"MusicPriority" "CRITICAL"
}
}
// This cue starts exactly 10 seconds before falling as the health meter clicks down.
"Event.LedgeHangAboutToFallHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
// "wave" "common/null.wav"
"wave" "music/tags/ClingingToHellHit4.wav"
GameData
{
"MusicTrack" "ledgeHits"
"MusicPriority" "CRITICAL"
}
}
// Down
// Survivor is down and being beaten by infected
"Event.Down"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/terror/PuddleOfYou.wav"
GameData
{
"MusicTrack" "down"
"MusicPriority" "CRITICAL"
"MusicMaster" "PLAY_SPLIT"
}
}
// Down
// Survivor is down and being beaten by infected
"Event.DownHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/PuddleOfYouHit.wav"
GameData
{
"MusicTrack" "downHits"
"MusicPriority" "CRITICAL"
}
}
// BleedingOut
// This cue starts exactly 10 seconds before death as the health meter clicks down.
"Event.BleedingOut"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/terror/IAmSoCold.wav"
GameData
{
"MusicTrack" "down"
"MusicPriority" "CRITICAL"
"MusicMaster" "PLAY_SPLIT"
}
}
// This cue starts exactly 10 seconds before death as the health meter clicks down.
"Event.BleedingOutHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/IAmSoColdHit.wav"
GameData
{
"MusicTrack" "downHits"
"MusicPriority" "CRITICAL"
}
}
// This cue starts exactly 10 seconds before death as the health meter clicks down.
"Event.BleedingOutEnd"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
// "wave" "@#music/terror/TheEnd.wav"
"wave" "common/null.wav"
GameData
{
"MusicTrack" "down"
"MusicPriority" "CRITICAL"
"MusicParameters" "AFTER_DEATH"
"MusicMaster" "PLAY_SPLIT"
}
}
// Survivor death
// This is for the death of an individual survivor to be played after the health meter has reached zero
"Event.SurvivorDeath"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/undeath/LeftForDeath.wav"
GameData
{
"MusicTrack" "default"
"MusicPriority" "CRITICAL"
"MusicParameters" "AFTER_DEATH"
"MusicMaster" "PLAY_SPLIT"
}
}
"Event.SurvivorDeathHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "@#music/tags/LeftForDeathHit.wav"
GameData
{
"MusicTrack" "deathHits"
"MusicPriority" "CRITICAL"
"MusicParameters" "AFTER_DEATH"
}
}
"Event.ScenarioLose"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/undeath/Death.wav"
GameData
{
"MusicTrack" "default"
"MusicMaster" "PLAY_TO_END | DONT_DISENGAGE"
"MusicPriority" "CRITICAL"
"MusicParameters" "AFTER_DEATH | AFTER_MISSION_END"
}
}
///////////////////////////////// Finale!! //////////////////////////
//
// FINALE
//
"Event.FinaleStart"
{
"channel" "CHAN_STATIC"
"volume" "0.83"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/the_end/YourOwnFuneral.wav"
GameData
{
"MusicTrack" "finaleStart"
"MusicPriority" "HIGH"
}
}
"Event.FinaleWave4"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/the_end/FinalNail.wav"
GameData
{
"MusicTrack" "default"
"MusicPriority" "HIGH"
}
}
"Event.SurvivalStart"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/the_end/SnowballInHell.wav"
GameData
{
"MusicTrack" "default"
"MusicPriority" "HIGH"
}
}
// Final battle
// For the final battle before getting rescued"Event.FinalBattle"
"Event.FinalBattle"
{
"channel" "CHAN_STATIC"
"volume" "0.88"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/the_end/SkinOnOurTeeth.wav"
GameData
{
"MusicTrack" "default"
"MusicPriority" "HIGH"
"MusicFadeOut" "2.0"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient, tank"
"MusicStopTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient, tank"
}
}
///////////////////////////////// Scenario finish!! //////////////////////////
"Event.ScenarioWin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/unalive/TheMonstersWithin.wav"
GameData
{
"MusicTrack" "default"
"MusicMaster" "PLAY_TO_END | DONT_DISENGAGE"
"MusicPriority" "CRITICAL"
"MusicParameters" "AFTER_DEATH | AFTER_MISSION_END"
}
}
"Event.SafeRoom"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/safe/TheMonstersWithout.wav"
GameData
{
"MusicTrack" "default"
"MusicMaster" "PLAY_TO_END | DONT_DISENGAGE"
"MusicPriority" "CRITICAL"
"MusicParameters" "AFTER_DEATH | AFTER_MISSION_END"
}
}
///////////////////////////////// Scavenge Mode!! //////////////////////////
"Event.ScavengeRoundStart"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/mob/GermS1a.wav"
GameData
{
"MusicPriority" "MEDIUM"
"MusicTrack" "checkpoint"
"MusicFadeOut" "1.0"
}
}
"Event.ScavengeRoundHalftime"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/safe/TheMonstersWithout.wav"
GameData
{
"MusicTrack" "default"
"MusicMaster" "PLAY_TO_END | DONT_DISENGAGE"
"MusicPriority" "CRITICAL"
"MusicParameters" "AFTER_DEATH | AFTER_MISSION_END"
}
}
"Event.ScavengeRoundEnd"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/safe/TheMonstersWithout_s.wav"
GameData
{
"MusicTrack" "default"
"MusicMaster" "PLAY_TO_END | DONT_DISENGAGE"
"MusicPriority" "CRITICAL"
"MusicParameters" "AFTER_DEATH | AFTER_MISSION_END"
}
}
"Event.ApproachingScavengeRoundWin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/scavenge/gascanofvictory.wav"
GameData
{
"MusicTrack" "default"
"MusicPriority" "HIGH"
"MusicFadeOut" "2.0"
}
}
"Event.ScavengeOvertimeStart"
{
"channel" "CHAN_STATIC"
"volume" "0.95"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/terror/ClingingToHell1.wav"
GameData
{
"MusicTrack" "default"
"MusicPriority" "MEDIUM"
"MusicFadeOut" "2.0"
}
}
"Event.ScavengeOvertimeEnd"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/zombat/GatesOfHell.wav"
GameData
{
"MusicTrack" "zombatIntro"
"MusicAutoQueue" "Event.Zombat"
"MusicPriority" "CRITICAL"
}
}
// level stuff
"Event.ScavengeLevel_01"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#/music/scavenge/level_01_01.wav"
GameData
{
"MusicTrack" "scavengeLevel"
"MusicTagTrack" "scavengeLevel"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "4.0"
}
}
"Event.ScavengeLevel_02"
{
"channel" "CHAN_STATIC"
"volume" "0.97"
"soundlevel" "SNDLVL_NONE"
"wave" "@#/music/scavenge/level_02_01.wav"
GameData
{
"MusicTrack" "scavengeLevel"
"MusicTagTrack" "scavengeLevel"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "4.0"
}
}
"Event.ScavengeLevel_03"
{
"channel" "CHAN_STATIC"
"volume" "0.94"
"soundlevel" "SNDLVL_NONE"
"wave" "@#/music/scavenge/level_03_01.wav"
GameData
{
"MusicTrack" "scavengeLevel"
"MusicTagTrack" "scavengeLevel"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "4.0"
}
}
"Event.ScavengeLevel_04"
{
"channel" "CHAN_STATIC"
"volume" "0.91"
"soundlevel" "SNDLVL_NONE"
"wave" "@#/music/scavenge/level_04_01.wav"
GameData
{
"MusicTrack" "scavengeLevel"
"MusicTagTrack" "scavengeLevel"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "4.0"
}
}
"Event.ScavengeLevel_05"
{
"channel" "CHAN_STATIC"
"volume" "0.87"
"soundlevel" "SNDLVL_NONE"
"wave" "@#/music/scavenge/level_05_01.wav"
GameData
{
"MusicTrack" "scavengeLevel"
"MusicTagTrack" "scavengeLevel"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "4.0"
}
}
"Event.ScavengeLevel_06"
{
"channel" "CHAN_STATIC"
"volume" "0.80"
"soundlevel" "SNDLVL_NONE"
"wave" "@#/music/scavenge/level_06_01.wav"
GameData
{
"MusicTrack" "scavengeLevel"
"MusicTagTrack" "scavengeLevel"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "4.0"
}
}
"Event.ScavengeLevel_07"
{
"channel" "CHAN_STATIC"
"volume" "0.76"
"soundlevel" "SNDLVL_NONE"
"wave" "@#/music/scavenge/level_07_01.wav"
GameData
{
"MusicTrack" "scavengeLevel"
"MusicTagTrack" "scavengeLevel"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "4.0"
}
}
"Event.ScavengeLevel_08"
{
"channel" "CHAN_STATIC"
"volume" "0.72"
"soundlevel" "SNDLVL_NONE"
"wave" "@#/music/scavenge/level_08_01.wav"
GameData
{
"MusicTrack" "scavengeLevel"
"MusicTagTrack" "scavengeLevel"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "4.0"
}
}
"Event.ScavengeLevel_09"
{
"channel" "CHAN_STATIC"
"volume" "0.68"
"soundlevel" "SNDLVL_NONE"
"wave" "@#/music/scavenge/level_09_01.wav"
GameData
{
"MusicTrack" "scavengeLevel"
// "MusicTagTrack" "scavengeLevel"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "4.0"
}
}
"Event.ScavengeLevel_10"
{
"channel" "CHAN_STATIC"
"volume" "0.64"
"soundlevel" "SNDLVL_NONE"
"wave" "@#/music/scavenge/level_10_01.wav"
GameData
{
"MusicTrack" "scavengeLevel"
// "MusicTagTrack" "scavengeLevel"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "4.0"
}
}
///////////////////////////////// Bosses!! //////////////////////////
// --------------------------------------------------------------------
// TANKS
// --------------------------------------------------------------------
"Event.Tank"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/tank/Tank.wav"
GameData
{
"MusicTrack" "tank"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicPriority" "CRITICAL"
}
}
// tank midpoint
// half way through the finale a tank shows up
"Event.TankMidpoint"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/tank/Taank.wav"
GameData
{
"MusicTrack" "tank"
"MusicPriority" "HIGH"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicStopTrackList" "concert1, concert2"
}
}
// tank brothers
// Before the final zombie battle 2 tanks show up
"Event.TankBrothers"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/tank/Taank.wav"
GameData
{
"MusicTrack" "tank"
"MusicPriority" "HIGH"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicStopTrackList" "concert1, concert2"
}
}
// tank midpoint
// half way through the finale a tank shows up
"C2M5.RidinTank1"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/tank/MidNightTank.wav"
GameData
{
"MusicTrack" "tank"
"MusicPriority" "HIGH"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicStopTrackList" "concert1, concert2"
}
}
"C2M5.RidinTank2"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/tank/MidNightTank.wav"
GameData
{
"MusicTrack" "tank2"
"MusicPriority" "HIGH"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicStopTrackList" "concert1, concert2"
}
}
// tank midpoint
// half way through the finale a tank shows up
"C2M5.BadManTank1"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/tank/OneBadTank.wav"
GameData
{
"MusicTrack" "tank"
"MusicPriority" "HIGH"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicStopTrackList" "concert1, concert2"
}
}
"C2M5.BadManTank2"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/tank/OneBadTank.wav"
GameData
{
"MusicTrack" "tank2"
"MusicPriority" "HIGH"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicStopTrackList" "concert1, concert2"
}
}
// ----------------------------------------------
// witch
// ----------------------------------------------
"Event.WitchAttack"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/witch/PsychoWitch.wav"
GameData
{
"MusicDuckTrackList" "tank"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "witch"
"MusicPriority" "CRITICAL"
}
}
"Event.WitchBurning"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/witch/WitchRoast.wav"
GameData
{
"MusicDuckTrackList" "tank"
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "witch"
"MusicPriority" "CRITICAL"
}
}
"Event.WitchRage"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "music/witch/WitchEncroacher.wav"
GameData
{
"MusicTrack" "witch"
"MusicPriority" "CRITICAL"
}
}
"Event.WitchDead"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "common/null.wav"
GameData
{
"MusicTrack" "witch"
}
}
"Event.WanderingWitch"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_145dB"
"rndwave"
{
"wave" "music/witch/lost_little_witch_01a.wav"
"wave" "music/witch/lost_little_witch_01b.wav"
"wave" "music/witch/lost_little_witch_02a.wav"
"wave" "music/witch/lost_little_witch_02b.wav"
"wave" "music/witch/lost_little_witch_03a.wav"
"wave" "music/witch/lost_little_witch_03b.wav"
"wave" "music/witch/lost_little_witch_04a.wav"
"wave" "music/witch/lost_little_witch_04b.wav"
}
GameData
{
"MusicTrack" "witchChoir"
"MusicPriority" "CRITICAL"
"MusicFadeOut" "1.5"
}
}
"Event.WanderingAngryWitch"
{
"channel" "CHAN_STATIC"
"volume" "0.87"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "music/witch/LOUD_angry_little_witch_04.wav"
}
GameData
{
"MusicTrack" "witchChoir"
"MusicPriority" "CRITICAL"
"MusicFadeOut" "1.5"
}
}
"Event.WanderingAngryWitch2"
{
"channel" "CHAN_STATIC"
"volume" "0.87"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "music/witch/LOUD_angry_little_witch_03.wav"
// "wave" "common/null.wav"
}
GameData
{
"MusicTrack" "witchChoir"
"MusicPriority" "CRITICAL"
"MusicFadeOut" "1.5"
}
}
"Event.WanderingAngryWitch3"
{
"channel" "CHAN_STATIC"
"volume" "0.87"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "music/witch/LOUD_angry_little_witch_02.wav"
// "wave" "common/null.wav"
}
GameData
{
"MusicTrack" "witchChoir"
"MusicPriority" "CRITICAL"
"MusicFadeOut" "1.5"
}
}
"Event.WanderingAngryWitch4"
{
"channel" "CHAN_STATIC"
"volume" "0.87"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "music/witch/LOUD_angry_little_witch_01.wav"
// "wave" "common/null.wav"
}
GameData
{
"MusicTrack" "witchChoir"
"MusicPriority" "CRITICAL"
"MusicFadeOut" "1.5"
}
}
// --------------------------------------------------------------------
// mobbed
// --------------------------------------------------------------------
"Event.Mobbed"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/terror/MobRules.wav"
GameData
{
"MusicTrack" "mobRules"
"MusicDuckTrackList" "all"
"MusicPriority" "HIGH"
}
}
// --------------------------------------------------------------------
// Hunter Pounce
// While being torn apart by a hunter
// --------------------------------------------------------------------
"Event.HunterPounce"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/pzattack/Exenteration.wav"
GameData
{
"MusicTrack" "PZAttack"
"MusicDuckTrackList" "all"
"MusicPriority" "CRITICAL"
"MusicMaster" "PLAY_SPLIT"
}
}
"Event.HunterHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/ExenterationHit.wav"
GameData
{
"MusicTrack" "hunterHits"
"MusicPriority" "CRITICAL"
}
}
// --------------------------------------------------------------------
// SMOKER
// While being choked by a smoker
// --------------------------------------------------------------------
"Event.SmokerChoke"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/pzattack/Asphyxiation.wav"
GameData
{
"MusicTrack" "PZAttack"
"MusicDuckTrackList" "all"
"MusicPriority" "CRITICAL"
"MusicMaster" "PLAY_SPLIT"
}
}
"Event.SmokerChokeHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "@#music/tags/AsphyxiationHit.wav"
GameData
{
"MusicTrack" "smokerHits"
"MusicPriority" "CRITICAL"
}
}
"Event.SmokerDrag"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/terror/TongueTied.wav"
GameData
{
"MusicTrack" "PZAttack"
"MusicDuckTrackList" "all"
"MusicPriority" "CRITICAL"
}
}
"Event.SmokerDragHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/TongueTiedHit.wav"
GameData
{
"MusicTrack" "smokerHits"
"MusicDuckTrackList" "all"
"MusicPriority" "CRITICAL"
"MusicParameters" "NO_INTENSITY_TRACK"
}
}
// --------------------------------------------------------------------
// Boomer
// --------------------------------------------------------------------
"Event.VomitInTheFace"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/terror/Pukricide.wav"
GameData
{
"MusicTrack" "PZAttack"
"MusicDuckTrackList" "all"
"MusicPriority" "HIGH"
"MusicMaster" "PLAY_SPLIT"
}
}
"Event.BoomerHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/PukricideHit.wav"
GameData
{
"MusicTrack" "boomerHits"
"MusicPriority" "CRITICAL"
}
}
// --------------------------------------------------------------------
// Charger smash
// While being torn apart by a hunter
// --------------------------------------------------------------------
"Event.ChargerSmash"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/pzattack/Contusion.wav"
GameData
{
"MusicTrack" "PZAttack"
"MusicDuckTrackList" "all"
"MusicPriority" "CRITICAL"
"MusicMaster" "PLAY_SPLIT"
}
}
"Event.ChargerHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/ContusionHit.wav"
GameData
{
"MusicTrack" "chargerHits"
// "MusicDuckTrackList" "all"
"MusicPriority" "CRITICAL"
}
}
"Event.ChargerSlam"
{
"channel" "CHAN_STATIC"
"volume" "0.79"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/pzattack/Mortification.wav"
GameData
{
"MusicTrack" "PZAttack"
"MusicDuckTrackList" "all"
"MusicPriority" "CRITICAL"
"MusicMaster" "PLAY_SPLIT"
}
}
"Event.ChargerSlamHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/MortificationHit.wav"
GameData
{
"MusicTrack" "chargerSlamHits"
// "MusicDuckTrackList" "all"
"MusicPriority" "CRITICAL"
}
}
// --------------------------------------------------------------------
// Jockey ride
// --------------------------------------------------------------------
"Event.JockeyRide"
{
"channel" "CHAN_STATIC"
"volume" "0.78"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/pzattack/Vassalation.wav"
GameData
{
"MusicTrack" "PZAttack"
"MusicDuckTrackList" "all"
"MusicPriority" "CRITICAL"
"MusicMaster" "PLAY_SPLIT"
}
}
"Event.JockeyHit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "music/tags/VassalationHit.wav"
GameData
{
"MusicTrack" "jockeyHits"
"MusicPriority" "CRITICAL"
}
}
// --------------------------------------------------------------------
// Spitter Spit
// --------------------------------------------------------------------
"Event.SpitterSpit"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"wave" ")music/terror/PileOBile.wav"
GameData
{
"MusicTrack" "spitterSpit"
// "MusicDuckTrackList" "all"
"MusicPriority" "CRITICAL"
// "MusicMaster" "PLAY_SPLIT"
}
}
"Event.SpitterBurn"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_NONE"
"wave" "@#music/pzattack/Enzymicide.wav"
// "wave" "common/null.wav"
GameData
{
"MusicTrack" "PZAttack"
"MusicDuckTrackList" "all"
"MusicPriority" "HIGH"
"MusicMaster" "PLAY_SPLIT"
}
}
// --------------------------------------------------------------------
// Alerts
// --------------------------------------------------------------------
// --------------------------------------------------------------------
// Alerts
// --------------------------------------------------------------------
"Event.BoomerAlertClose"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"wave" "music/bacteria/BoomerBacteria.wav"
GameData
{
"MusicTrack" "BoomerAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.BoomerAlert"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_120dB"
"wave" "music/bacteria/BoomerBacteriaS.wav"
GameData
{
"MusicTrack" "BoomerAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.BoomerAlertFar"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_125dB"
"wave" "music/bacteria/BoomerBacteriaS.wav"
GameData
{
"MusicTrack" "BoomerAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.SmokerAlertClose"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"wave" "music/bacteria/SmokerBacteria.wav"
GameData
{
"MusicTrack" "SmokerAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.SmokerAlert"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_120dB"
"wave" "music/bacteria/SmokerBacteriaS.wav"
GameData
{
"MusicTrack" "SmokerAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.SmokerAlertFar"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_125dB"
"wave" "music/bacteria/SmokerBacteriaS.wav"
GameData
{
"MusicTrack" "SmokerAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.HunterAlertClose"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"wave" "music/bacteria/HunterBacteria.wav"
GameData
{
"MusicTrack" "HunterAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.HunterAlert"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_115dB"
"wave" "music/bacteria/HunterBacteriaS.wav"
GameData
{
"MusicTrack" "HunterAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.HunterAlertFar"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_120dB"
"wave" "music/bacteria/HunterBacteriaS.wav"
GameData
{
"MusicTrack" "HunterAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.ChargerAlertClose"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"wave" "music/bacteria/ChargerBacteria.wav"
GameData
{
"MusicTrack" "ChargerAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.ChargerAlert"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_115dB"
"wave" "music/bacteria/ChargerBacteriaS.wav"
GameData
{
"MusicTrack" "ChargerAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.ChargerAlertFar"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_120dB"
"wave" "music/bacteria/ChargerBacteriaS.wav"
GameData
{
"MusicTrack" "ChargerAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.SpitterAlertClose"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"wave" "music/bacteria/SpitterBacteria.wav"
GameData
{
"MusicTrack" "SpitterAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.SpitterAlert"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_115dB"
"wave" "music/bacteria/SpitterBacteriaS.wav"
GameData
{
"MusicTrack" "SpitterAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.SpitterAlertFar"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_120dB"
"wave" "music/bacteria/SpitterBacteriaS.wav"
GameData
{
"MusicTrack" "SpitterAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.JockeyAlertClose"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"wave" "music/bacteria/JockeyBacteria.wav"
GameData
{
"MusicTrack" "JockeyAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.JockeyAlert"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_115dB"
"wave" "music/bacteria/JockeyBacteriaS.wav"
GameData
{
"MusicTrack" "JockeyAlert"
"MusicPriority" "CRITICAL"
}
}
"Event.JockeyAlertFar"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_120dB"
"wave" "music/bacteria/JockeyBacteriaS.wav"
GameData
{
"MusicTrack" "JockeyAlert"
"MusicPriority" "CRITICAL"
}
}
///////////////////////////////// Zombies!! //////////////////////////
// L4D2
// BigEasy
// S
"Event.MobSignal1_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.3, 0.35"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/MallGermS1a.wav"
"wave" "@#music/mob/MallGermS1b.wav"
"wave" "@#music/mob/MallGermL1a.wav"
"wave" "@#music/mob/MallGermL1b.wav"
"wave" "@#music/mob/MallGermL1c.wav"
"wave" "@#music/mob/MallGermM1a.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "mobsignal"
}
}
"Event.MobSignal2_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.3, 0.35"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/MallGermS2a.wav"
"wave" "@#music/mob/MallGermS2b.wav"
"wave" "@#music/mob/MallGermM2a.wav"
"wave" "@#music/mob/MallGermM2b.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "mobsignal"
}
}
"Event.MobSignal1_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.4, 0.55"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/FairgroundGermX1a.wav"
"wave" "@#music/mob/FairgroundGermX1b.wav"
"wave" "@#music/mob/FairgroundGermL1a.wav"
"wave" "@#music/mob/FairgroundGermL1b.wav"
"wave" "@#music/mob/FairgroundGermM1a.wav"
"wave" "@#music/mob/FairgroundGermM1b.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "mobsignal"
}
}
"Event.MobSignal2_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.4, 0.55"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/FairgroundGermX2a.wav"
"wave" "@#music/mob/FairgroundGermX2b.wav"
"wave" "@#music/mob/FairgroundGermX2a.wav"
"wave" "@#music/mob/FairgroundGermX2b.wav"
"wave" "@#music/mob/FairgroundGermM2a.wav"
"wave" "@#music/mob/FairgroundGermM2b.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "mobsignal"
}
}
"Event.MobSignal1_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.35, 0.5"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/PlankGermX1a.wav"
"wave" "@#music/mob/PlankGermX1b.wav"
"wave" "@#music/mob/PlankGermL1a.wav"
"wave" "@#music/mob/PlankGermL1b.wav"
"wave" "@#music/mob/PlankGermS1a.wav"
"wave" "@#music/mob/PlankGermS1b.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "mobsignal"
}
}
"Event.MobSignal2_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.35, 0.5"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/PlankGermX2a.wav"
"wave" "@#music/mob/PlankGermX2b.wav"
"wave" "@#music/mob/PlankGermL2a.wav"
"wave" "@#music/mob/PlankGermL2b.wav"
"wave" "@#music/mob/PlankGermS2a.wav"
"wave" "@#music/mob/PlankGermS2b.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "mobsignal"
}
}
"Event.MobSignal1_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.35, 0.4"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/MilltownGermX1a.wav"
"wave" "@#music/mob/MilltownGermX1b.wav"
"wave" "@#music/mob/MilltownGermX1c.wav"
"wave" "@#music/mob/MilltownGermL1a.wav"
"wave" "@#music/mob/MilltownGermL1b.wav"
"wave" "@#music/mob/MilltownGermL1c.wav"
"wave" "@#music/mob/MilltownGermM1a.wav"
"wave" "@#music/mob/MilltownGermM1b.wav"
"wave" "@#music/mob/MilltownGermM1d.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "mobsignal"
}
}
"Event.MobSignal2_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.35, 0.4"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/mob/MilltownGermX2a.wav"
"wave" "@#music/mob/MilltownGermX2b.wav"
"wave" "@#music/mob/MilltownGermL2a.wav"
"wave" "@#music/mob/MilltownGermL2b.wav"
"wave" "@#music/mob/MilltownGermL2c.wav"
"wave" "@#music/mob/MilltownGermM2a.wav"
"wave" "@#music/mob/MilltownGermM2b.wav"
"wave" "@#music/mob/MilltownGermM2c.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "mobsignal"
}
}
"Event.MobSignal1_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.35, 0.5"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
// "wave" "@#music/mob/EasyGermS1a.wav"
// "wave" "@#music/mob/EasyGermS1b.wav"
// "wave" "@#music/mob/EasyGermX1a.wav"
// "wave" "@#music/mob/EasyGermX1b.wav"
"wave" "@#music/mob/ParishTmptGermX1a.wav"
"wave" "@#music/mob/ParishTmptGermX1b.wav"
"wave" "@#music/mob/ParishTmptGermX1c.wav"
"wave" "@#music/mob/ParishTmptGermX1d.wav"
// "wave" "@#music/mob/EasyGermL1a.wav"
// "wave" "@#music/mob/EasyGermL1b.wav"
"wave" "@#music/mob/ParishTmptGermL1a.wav"
"wave" "@#music/mob/ParishTmptGermL1b.wav"
// "wave" "@#music/mob/EasyGermS1a.wav"
// "wave" "@#music/mob/EasyGermS1b.wav"
"wave" "@#music/mob/ParishTmptGermM1a.wav"
"wave" "@#music/mob/ParishTmptGermM1b.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "mobsignal"
}
}
"Event.MobSignal2_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.35, 0.5"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
// "wave" "@#music/mob/EasyGermX2a.wav"
// "wave" "@#music/mob/EasyGermX2b.wav"
"wave" "@#music/mob/ParishTmptGermX2a.wav"
"wave" "@#music/mob/ParishTmptGermX2b.wav"
"wave" "@#music/mob/ParishTmptGermX2c.wav"
// "wave" "@#music/mob/EasyGermL2a.wav"
// "wave" "@#music/mob/EasyGermL2b.wav"
"wave" "@#music/mob/ParishTmptGermL2a.wav"
"wave" "@#music/mob/ParishTmptGermL2b.wav"
// "wave" "@#music/mob/EasyGermM2c.wav"
// "wave" "@#music/mob/EasyGermM2d.wav"
"wave" "@#music/mob/ParishTmptGermM2a.wav"
"wave" "@#music/mob/ParishTmptGermM2b.wav"
"wave" "@#music/mob/ParishTmptGermM2c.wav"
"wave" "@#music/mob/ParishTmptGermM2d.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "mobsignal"
}
}
///////////////////////////////// Atmosphere!! //////////////////////////
"Event.SafeAtmosphere_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/Quarantine_01.wav"
"wave" "@#music/contagion/Quarantine_02.wav"
"wave" "@#music/contagion/Quarantine_03.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "safeAmbient"
"MusicParameters" "INTENSITY_CELING"
"MusicFadeOut" "1.0"
}
}
"Event.SafeAtmosphere_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/Quarantine_01.wav"
"wave" "@#music/contagion/Quarantine_02.wav"
"wave" "@#music/contagion/Quarantine_03.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "safeAmbient"
"MusicParameters" "INTENSITY_CELING"
"MusicFadeOut" "1.0"
}
}
"Event.SafeAtmosphere_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/Quarantine_01.wav"
"wave" "@#music/contagion/Quarantine_02.wav"
"wave" "@#music/contagion/Quarantine_03.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "safeAmbient"
"MusicParameters" "INTENSITY_CELING"
"MusicFadeOut" "1.0"
}
}
"Event.SafeAtmosphere_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/Quarantine_01.wav"
"wave" "@#music/contagion/Quarantine_02.wav"
"wave" "@#music/contagion/Quarantine_03.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "safeAmbient"
"MusicParameters" "INTENSITY_CELING"
"MusicFadeOut" "1.0"
}
}
"Event.SafeAtmosphere_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/Quarantine_01.wav"
"wave" "@#music/contagion/Quarantine_02.wav"
"wave" "@#music/contagion/Quarantine_03.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "safeAmbient"
"MusicParameters" "INTENSITY_CELING"
"MusicFadeOut" "1.0"
}
}
// danger
"Event.DangerAtmosphere_Mall"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/c1rabies_01.wav"
"wave" "@#music/contagion/c1rabies_02.wav"
"wave" "@#music/contagion/c1rabies_03.wav"
"wave" "@#music/contagion/c1rabies_04.wav"
"wave" "@#music/contagion/c1rabies_05.wav"
"wave" "@#music/contagion/c1rabies_06.wav"
"wave" "@#music/contagion/c1rabies_07.wav"
"wave" "@#music/contagion/c1rabies_08.wav"
"wave" "@#music/contagion/c1rabies_09.wav"
"wave" "@#music/contagion/c1rabies_10.wav"
"wave" "@#music/contagion/c1rabies_11.wav"
"wave" "@#music/contagion/c1rabies_12.wav"
"wave" "@#music/contagion/c1rabies_13.wav"
"wave" "@#music/contagion/c1rabies_14.wav"
"wave" "@#music/contagion/l4d2_rabies_01.wav"
"wave" "@#music/contagion/l4d2_rabies_02.wav"
"wave" "@#music/contagion/l4d2_rabies_03.wav"
"wave" "@#music/contagion/l4d2_rabies_04.wav"
"wave" "@#music/contagion/l4d2_rabies_05.wav"
"wave" "@#music/contagion/l4d2_rabies_06.wav"
"wave" "@#music/contagion/l4d2_rabies_07.wav"
"wave" "@#music/contagion/l4d2_rabies_08.wav"
"wave" "@#music/contagion/l4d2_rabies_09.wav"
"wave" "@#music/contagion/l4d2_rabies_10.wav"
"wave" "@#music/contagion/l4d2_rabies_11.wav"
"wave" "@#music/contagion/l4d2_rabies_12.wav"
"wave" "@#music/contagion/l4d2_rabies_13.wav"
"wave" "@#music/contagion/l4d2_rabies_14.wav"
"wave" "@#music/contagion/l4d2_rabies_15.wav"
"wave" "@#music/contagion/l4d2_rabies_16.wav"
"wave" "@#music/contagion/l4d2_rabies_17.wav"
"wave" "@#music/contagion/l4d2_rabies_18.wav"
"wave" "@#music/contagion/l4d2_rabies_19.wav"
"wave" "@#music/contagion/l4d2_rabies_20.wav"
"wave" "@#music/contagion/l4d2_rabies_21.wav"
"wave" "@#music/contagion/l4d2_rabies_22.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "ambient"
"MusicFadeOut" "1.0"
}
}
"Event.DangerAtmosphere_Fairgrounds"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/C2Rabies_01.wav"
"wave" "@#music/contagion/C2Rabies_02.wav"
"wave" "@#music/contagion/C2Rabies_03.wav"
"wave" "@#music/contagion/C2Rabies_04.wav"
"wave" "@#music/contagion/C2Rabies_05.wav"
"wave" "@#music/contagion/C2Rabies_06.wav"
"wave" "@#music/contagion/C2Rabies_07.wav"
"wave" "@#music/contagion/C2Rabies_08.wav"
"wave" "@#music/contagion/C2Rabies_09.wav"
"wave" "@#music/contagion/C2Rabies_10.wav"
"wave" "@#music/contagion/l4d2_rabies_01.wav"
"wave" "@#music/contagion/l4d2_rabies_02.wav"
"wave" "@#music/contagion/l4d2_rabies_03.wav"
"wave" "@#music/contagion/l4d2_rabies_04.wav"
"wave" "@#music/contagion/l4d2_rabies_05.wav"
"wave" "@#music/contagion/l4d2_rabies_06.wav"
"wave" "@#music/contagion/l4d2_rabies_07.wav"
"wave" "@#music/contagion/l4d2_rabies_08.wav"
"wave" "@#music/contagion/l4d2_rabies_09.wav"
"wave" "@#music/contagion/l4d2_rabies_10.wav"
"wave" "@#music/contagion/l4d2_rabies_11.wav"
"wave" "@#music/contagion/l4d2_rabies_12.wav"
"wave" "@#music/contagion/l4d2_rabies_13.wav"
"wave" "@#music/contagion/l4d2_rabies_14.wav"
"wave" "@#music/contagion/l4d2_rabies_15.wav"
"wave" "@#music/contagion/l4d2_rabies_16.wav"
"wave" "@#music/contagion/l4d2_rabies_17.wav"
"wave" "@#music/contagion/l4d2_rabies_18.wav"
"wave" "@#music/contagion/l4d2_rabies_19.wav"
"wave" "@#music/contagion/l4d2_rabies_20.wav"
"wave" "@#music/contagion/l4d2_rabies_21.wav"
"wave" "@#music/contagion/l4d2_rabies_22.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "ambient"
"MusicFadeOut" "1.0"
}
}
"Event.DangerAtmosphere_Plankcountry"
{
"channel" "CHAN_STATIC"
"volume" "0.45, 0.65"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/C3Rabies_01.wav"
"wave" "@#music/contagion/C3Rabies_02.wav"
"wave" "@#music/contagion/C3Rabies_03.wav"
"wave" "@#music/contagion/C3Rabies_04.wav"
"wave" "@#music/contagion/C3Rabies_05.wav"
"wave" "@#music/contagion/C3Rabies_06.wav"
"wave" "@#music/contagion/C3Rabies_07.wav"
"wave" "@#music/contagion/C3Rabies_08.wav"
"wave" "@#music/contagion/C3Rabies_09.wav"
"wave" "@#music/contagion/C3Rabies_10.wav"
"wave" "@#music/contagion/l4d2_rabies_01.wav"
"wave" "@#music/contagion/l4d2_rabies_02.wav"
"wave" "@#music/contagion/l4d2_rabies_03.wav"
"wave" "@#music/contagion/l4d2_rabies_04.wav"
"wave" "@#music/contagion/l4d2_rabies_05.wav"
"wave" "@#music/contagion/l4d2_rabies_06.wav"
"wave" "@#music/contagion/l4d2_rabies_07.wav"
"wave" "@#music/contagion/l4d2_rabies_08.wav"
"wave" "@#music/contagion/l4d2_rabies_09.wav"
"wave" "@#music/contagion/l4d2_rabies_10.wav"
"wave" "@#music/contagion/l4d2_rabies_11.wav"
"wave" "@#music/contagion/l4d2_rabies_12.wav"
"wave" "@#music/contagion/l4d2_rabies_13.wav"
"wave" "@#music/contagion/l4d2_rabies_14.wav"
"wave" "@#music/contagion/l4d2_rabies_15.wav"
"wave" "@#music/contagion/l4d2_rabies_16.wav"
"wave" "@#music/contagion/l4d2_rabies_17.wav"
"wave" "@#music/contagion/l4d2_rabies_18.wav"
"wave" "@#music/contagion/l4d2_rabies_19.wav"
"wave" "@#music/contagion/l4d2_rabies_20.wav"
"wave" "@#music/contagion/l4d2_rabies_21.wav"
"wave" "@#music/contagion/l4d2_rabies_22.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "ambient"
"MusicFadeOut" "1.0"
}
}
"Event.DangerAtmosphere_Milltown"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/C4Rabies_01.wav"
"wave" "@#music/contagion/C4Rabies_02.wav"
"wave" "@#music/contagion/C4Rabies_03.wav"
"wave" "@#music/contagion/C4Rabies_04.wav"
"wave" "@#music/contagion/C4Rabies_05.wav"
"wave" "@#music/contagion/C4Rabies_06.wav"
"wave" "@#music/contagion/C4Rabies_07.wav"
"wave" "@#music/contagion/C4Rabies_08.wav"
"wave" "@#music/contagion/C4Rabies_09.wav"
"wave" "@#music/contagion/C4Rabies_10.wav"
"wave" "@#music/contagion/C4Rabies_11.wav"
"wave" "@#music/contagion/C4Rabies_12.wav"
"wave" "@#music/contagion/C4Rabies_13.wav"
"wave" "@#music/contagion/C4Rabies_14.wav"
"wave" "@#music/contagion/C4Rabies_15.wav"
"wave" "@#music/contagion/l4d2_rabies_01.wav"
"wave" "@#music/contagion/l4d2_rabies_02.wav"
"wave" "@#music/contagion/l4d2_rabies_03.wav"
"wave" "@#music/contagion/l4d2_rabies_04.wav"
"wave" "@#music/contagion/l4d2_rabies_05.wav"
"wave" "@#music/contagion/l4d2_rabies_06.wav"
"wave" "@#music/contagion/l4d2_rabies_07.wav"
"wave" "@#music/contagion/l4d2_rabies_08.wav"
"wave" "@#music/contagion/l4d2_rabies_09.wav"
"wave" "@#music/contagion/l4d2_rabies_10.wav"
"wave" "@#music/contagion/l4d2_rabies_11.wav"
"wave" "@#music/contagion/l4d2_rabies_12.wav"
"wave" "@#music/contagion/l4d2_rabies_13.wav"
"wave" "@#music/contagion/l4d2_rabies_14.wav"
"wave" "@#music/contagion/l4d2_rabies_15.wav"
"wave" "@#music/contagion/l4d2_rabies_16.wav"
"wave" "@#music/contagion/l4d2_rabies_17.wav"
"wave" "@#music/contagion/l4d2_rabies_18.wav"
"wave" "@#music/contagion/l4d2_rabies_19.wav"
"wave" "@#music/contagion/l4d2_rabies_20.wav"
"wave" "@#music/contagion/l4d2_rabies_21.wav"
"wave" "@#music/contagion/l4d2_rabies_22.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "ambient"
"MusicFadeOut" "1.0"
}
}
"Event.DangerAtmosphere_BigEasy"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/C5Rabies_01.wav"
"wave" "@#music/contagion/C5Rabies_02.wav"
"wave" "@#music/contagion/C5Rabies_03.wav"
"wave" "@#music/contagion/C5Rabies_04.wav"
"wave" "@#music/contagion/C5Rabies_05.wav"
"wave" "@#music/contagion/C5Rabies_06.wav"
"wave" "@#music/contagion/C5Rabies_07.wav"
"wave" "@#music/contagion/C5Rabies_08.wav"
"wave" "@#music/contagion/C5Rabies_09.wav"
"wave" "@#music/contagion/C5Rabies_10.wav"
"wave" "@#music/contagion/C5Rabies_11.wav"
"wave" "@#music/contagion/C5Rabies_12.wav"
"wave" "@#music/contagion/C5Rabies_13.wav"
"wave" "@#music/contagion/C5Rabies_14.wav"
"wave" "@#music/contagion/C5Rabies_15.wav"
"wave" "@#music/contagion/l4d2_rabies_01.wav"
"wave" "@#music/contagion/l4d2_rabies_02.wav"
"wave" "@#music/contagion/l4d2_rabies_03.wav"
"wave" "@#music/contagion/l4d2_rabies_04.wav"
"wave" "@#music/contagion/l4d2_rabies_05.wav"
"wave" "@#music/contagion/l4d2_rabies_06.wav"
"wave" "@#music/contagion/l4d2_rabies_07.wav"
"wave" "@#music/contagion/l4d2_rabies_08.wav"
"wave" "@#music/contagion/l4d2_rabies_09.wav"
"wave" "@#music/contagion/l4d2_rabies_10.wav"
"wave" "@#music/contagion/l4d2_rabies_11.wav"
"wave" "@#music/contagion/l4d2_rabies_12.wav"
"wave" "@#music/contagion/l4d2_rabies_13.wav"
"wave" "@#music/contagion/l4d2_rabies_14.wav"
"wave" "@#music/contagion/l4d2_rabies_15.wav"
"wave" "@#music/contagion/l4d2_rabies_16.wav"
"wave" "@#music/contagion/l4d2_rabies_17.wav"
"wave" "@#music/contagion/l4d2_rabies_18.wav"
"wave" "@#music/contagion/l4d2_rabies_19.wav"
"wave" "@#music/contagion/l4d2_rabies_20.wav"
"wave" "@#music/contagion/l4d2_rabies_21.wav"
"wave" "@#music/contagion/l4d2_rabies_22.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "ambient"
"MusicFadeOut" "1.0"
}
}
// danger
"Event.DangerAtmosphere_Lighthouse"
{
"channel" "CHAN_STATIC"
"volume" "0.6, 0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/contagion/l4d2_rabies_01.wav"
"wave" "@#music/contagion/l4d2_rabies_02.wav"
"wave" "@#music/contagion/l4d2_rabies_03.wav"
"wave" "@#music/contagion/l4d2_rabies_04.wav"
"wave" "@#music/contagion/l4d2_rabies_05.wav"
"wave" "@#music/contagion/l4d2_rabies_06.wav"
"wave" "@#music/contagion/l4d2_rabies_07.wav"
"wave" "@#music/contagion/l4d2_rabies_08.wav"
"wave" "@#music/contagion/l4d2_rabies_09.wav"
"wave" "@#music/contagion/l4d2_rabies_10.wav"
"wave" "@#music/contagion/l4d2_rabies_11.wav"
"wave" "@#music/contagion/l4d2_rabies_12.wav"
"wave" "@#music/contagion/l4d2_rabies_13.wav"
"wave" "@#music/contagion/l4d2_rabies_14.wav"
"wave" "@#music/contagion/l4d2_rabies_15.wav"
"wave" "@#music/contagion/l4d2_rabies_16.wav"
"wave" "@#music/contagion/l4d2_rabies_17.wav"
"wave" "@#music/contagion/l4d2_rabies_18.wav"
"wave" "@#music/contagion/l4d2_rabies_19.wav"
"wave" "@#music/contagion/l4d2_rabies_20.wav"
"wave" "@#music/contagion/l4d2_rabies_21.wav"
"wave" "@#music/contagion/l4d2_rabies_22.wav"
}
GameData
{
"MusicPriority" "LOW"
"MusicTrack" "ambient"
"MusicFadeOut" "1.0"
}
}
// --------------------------------------------------------------------
// Zombie choir
//
// --------------------------------------------------------------------
"Event.ZombieChoir"
{
"channel" "CHAN_STATIC"
"volume" "0.7, 1.0"
"soundlevel" "SNDLVL_150dB"
"rndwave"
{
"wave" "music/zombiechoir/ZombieChoir_01.wav"
"wave" "music/zombiechoir/ZombieChoir_02.wav"
"wave" "music/zombiechoir/ZombieChoir_03.wav"
"wave" "music/zombiechoir/ZombieChoir_04.wav"
"wave" "music/zombiechoir/ZombieChoir_05.wav"
"wave" "music/zombiechoir/ZombieChoir_06.wav"
"wave" "music/zombiechoir/ZombieChoir_07.wav"
}
GameData
{
"MusicTrack" "zombiechoir"
"MusicPriority" "CRITICAL"
}
}
///////////////////////////////////////////////////////////
// "Reveal" - We just moved into a large open space
//
"Event.LargeAreaRevealed"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "@#music/glimpse/AGlimpseOfDeath_01.wav"
"wave" "@#music/glimpse/AGlimpseOfDeath_02.wav"
"wave" "@#music/glimpse/AGlimpseOfDeath_03.wav"
}
GameData
{
"MusicTrack" "glimpse"
}
}
///////////////////////////////////////////////////////////
//
"Event.MarchingIn"
{
"channel" "CHAN_STATIC"
"volume" "0.80"
"soundlevel" "SNDLVL_150dB"
"wave" "music/flu/TheSaintsWillNeverCome.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "jukebox"
}
}
///////////////////////////////////////////////////////////
//
"Event.AmbientMob"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "music/infection/infection_09_01.wav"
"wave" "music/infection/infection_10_01.wav"
"wave" "music/infection/infection_11_01.wav"
}
GameData
{
"MusicTrack" "infection"
}
}
"c2m2.carousel_music"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_130dB"
"pitch" "PITCH_NORM"
"wave" "music/flu/RocketRide.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "jukebox"
"MusicTrack" "concert"
}
}
"c2m4.Ridin1"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_150dB"
"pitch" "100"
"wave" ")music/flu/concert/midnightride.wav"
GameData
{
"MusicBlockTrackList" "finaleStart, zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicStopTrackList" "finaleStart, zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "concert1"
}
}
"c2m4.Ridin2"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_150dB"
"pitch" "100"
"wave" ")music/flu/concert/midnightride.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "concert2"
}
}
"c2m4.BadMan1"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_150dB"
"pitch" "100"
"wave" ")music/flu/concert/onebadman.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "concert1"
}
}
"c2m4.BadMan2"
{
"channel" "CHAN_STATIC"
"volume" "0.85"
"soundlevel" "SNDLVL_150dB"
"pitch" "100"
"wave" ")music/flu/concert/onebadman.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "concert2"
}
}
//------------------------------------------
// Jukebox music
//------------------------------------------
"Jukebox.BadMan1"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_80dB"
"pitch" "100"
"wave" "*music/flu/jukebox/BadMan.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "jukebox"
}
}
"Jukebox.Ridin1"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_80dB"
"pitch" "100"
"wave" "*music/flu/jukebox/MidnightRide.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "jukebox"
}
}
"Jukebox.AllIWantForXmas"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_80dB"
"pitch" "100"
"wave" "*music/flu/jukebox/all_i_want_for_xmas.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "jukebox"
}
}
"Jukebox.saints_will_never_come"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"wave" "*music/flu/jukebox/TheSaintsWillNeverCome.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "jukebox"
}
}
"Jukebox.re_your_brains"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "PITCH_NORM"
"wave" "*music/flu/jukebox/re_your_brains.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "jukebox"
}
}
"Jukebox.still_alive"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "PITCH_NORM"
"wave" "*music/flu/jukebox/portal_still_alive.wav"
GameData
{
"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"
"MusicTrack" "jukebox"
}
}
These are the game sounds, usually valve adds _l4d1 for l4d1 sounds, so basically for the escape sound for example:
Event.FinalBattle_l4d1
Hope it helps
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