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Menuselection crash since today's TF2 update


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Tauphi
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Join Date: Sep 2004
Location: Germany
Old 08-15-2012 , 22:26   Menuselection crash since today's TF2 update
Reply With Quote #1

Since the latest TF2 update the menuselection in SM seems to crash a server.

full callstack:
PHP Code:
>             engine.dll!SV_StartSound(IRecipientFilter filter={...}, edict_t pSoundEmittingEntity=0x0fab0024int iChannel=0, const char pSample=0x16d7e688float flVolume=1.0000000soundlevel_t iSoundLevel=SNDLVL_NORMint iFlags=0int iPitch=100int iSpecialDSP=0, const Vector pOrigin=0x0000021ffloat soundtime=0.00000000int speakerentity=-1CUtlVector<Vector,CUtlMemory<Vector,int> > * pUtlVecOrigins=0x00000000)  Line 1083             C++
               
engine.dll!CEngineSoundServer::EmitSoundInternal(IRecipientFilter filter={...}, int iEntIndex=1int iChannel=0, const char pSample=0x16d7e688float flVolume=1.0000000soundlevel_t iSoundLevel=SNDLVL_NORMint iFlags=0int iPitch=100int iSpecialDSP=0, const Vector pOrigin=0x0000021f, const Vector pDirection=0x00000000CUtlVector<Vector,CUtlMemory<Vector,int> > * pUtlVecOrigins=0x00000000bool bUpdatePositions=truefloat soundtime=0.00000000int speakerentity=-1)  Line 247 0x36 bytes       C++
               
engine.dll!CEngineSoundServer::EmitSound(IRecipientFilter filter={...}, int iEntIndex=1int iChannel=0, const char pSample=0x16d7e688float flVolume=1.0000000soundlevel_t iSoundLevel=SNDLVL_NORMint iFlags=0int iPitch=100int iSpecialDSP=0, const Vector pOrigin=0x0000021f, const Vector pDirection=0x00000000CUtlVector<Vector,CUtlMemory<Vector,int> > * pUtlVecOrigins=0x00000000bool bUpdatePositions=truefloat soundtime=0.00000000int speakerentity=-1)  Line 303 0x46 bytes       C++
               
engine.dll!CEngineSoundClient::EmitSound(IRecipientFilter filter={...}, int iEntIndex=1int iChannel=0, const char pSample=0x16d7e688float flVolume=1.0000000float flAttenuation=0.80000001int iFlags=0int iPitch=100int iSpecialDSP=0, const Vector pOrigin=0x0000021f, const Vector pDirection=0x00000000CUtlVector<Vector,CUtlMemory<Vector,int> > * pUtlVecOrigins=0x00000000bool bUpdatePositions=truefloat soundtime=0.00000000int speakerentity=-1)  Line 333 C++
               
sourcemod.2.ep2v.dll!BaseMenuStyle::ClientPressedKey(int client=1unsigned int key_press=10)  Line 347       
               sourcemod.2
.ep2v.dll!CRadioStyle::OnClientCommand(int client=1, const char cmdname=0x003cd7d4, const CCommand cmd={...})  Line 147 0x9 bytes    
               sourcemod.2
.ep2v.dll!PlayerManager::OnClientCommand(edict_t pEntity=0x0fab0024, const CCommand args={...})  Line 815          
               engine
.dll!CGameClient::ExecuteStringCommand(const char pCommandString=0x0be8b714)  Line 1170 0x1b bytes     C++
               
engine.dll!CBaseClient::ProcessStringCmd(NET_StringCmd msg=0x0be8b700)  Line 783              C++
               
engine.dll!NET_StringCmd::Process()  Line 127 0xd bytes          C++
               
engine.dll!CNetChan::ProcessMessages(bf_read buf={...})  Line 1920                C++
               
engine.dll!CNetChan::CheckReceivingList(int nList=0)  Line 2049 0xb bytes        C++
               
engine.dll!CNetChan::ProcessPacket(netpacket_s packet=0x00000001bool bHasHeader=true)  Line 2383 0x8 bytes     C++
               
engine.dll!NET_ProcessSocket(int sock=1IConnectionlessPacketHandler handler=0x6569ddf0)  Line 1855 0xf bytes     C++
               
engine.dll!CBaseServer::RunFrame()  Line 1968 0xa bytes         C++
               
engine.dll!SV_Frame(bool finalTick=true)  Line 2779        C++ 
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Tauphi
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Old 08-15-2012 , 22:27   Re: Menuselection crash since today's TF2 update
Reply With Quote #2

addition: I tried to process "menuselect 10" here
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Tauphi
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Location: Germany
Old 08-15-2012 , 23:11   Re: Menuselection crash since today's TF2 update
Reply With Quote #3

Updated to the latest 1.4.5-hg3537. Now it works. Thanks for the fast updates!
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