Since the latest TF2 update the menuselection in SM seems to crash a server.
PHP Code:
> engine.dll!SV_StartSound(IRecipientFilter & filter={...}, edict_t * pSoundEmittingEntity=0x0fab0024, int iChannel=0, const char * pSample=0x16d7e688, float flVolume=1.0000000, soundlevel_t iSoundLevel=SNDLVL_NORM, int iFlags=0, int iPitch=100, int iSpecialDSP=0, const Vector * pOrigin=0x0000021f, float soundtime=0.00000000, int speakerentity=-1, CUtlVector<Vector,CUtlMemory<Vector,int> > * pUtlVecOrigins=0x00000000) Line 1083 C++
engine.dll!CEngineSoundServer::EmitSoundInternal(IRecipientFilter & filter={...}, int iEntIndex=1, int iChannel=0, const char * pSample=0x16d7e688, float flVolume=1.0000000, soundlevel_t iSoundLevel=SNDLVL_NORM, int iFlags=0, int iPitch=100, int iSpecialDSP=0, const Vector * pOrigin=0x0000021f, const Vector * pDirection=0x00000000, CUtlVector<Vector,CUtlMemory<Vector,int> > * pUtlVecOrigins=0x00000000, bool bUpdatePositions=true, float soundtime=0.00000000, int speakerentity=-1) Line 247 + 0x36 bytes C++
engine.dll!CEngineSoundServer::EmitSound(IRecipientFilter & filter={...}, int iEntIndex=1, int iChannel=0, const char * pSample=0x16d7e688, float flVolume=1.0000000, soundlevel_t iSoundLevel=SNDLVL_NORM, int iFlags=0, int iPitch=100, int iSpecialDSP=0, const Vector * pOrigin=0x0000021f, const Vector * pDirection=0x00000000, CUtlVector<Vector,CUtlMemory<Vector,int> > * pUtlVecOrigins=0x00000000, bool bUpdatePositions=true, float soundtime=0.00000000, int speakerentity=-1) Line 303 + 0x46 bytes C++
engine.dll!CEngineSoundClient::EmitSound(IRecipientFilter & filter={...}, int iEntIndex=1, int iChannel=0, const char * pSample=0x16d7e688, float flVolume=1.0000000, float flAttenuation=0.80000001, int iFlags=0, int iPitch=100, int iSpecialDSP=0, const Vector * pOrigin=0x0000021f, const Vector * pDirection=0x00000000, CUtlVector<Vector,CUtlMemory<Vector,int> > * pUtlVecOrigins=0x00000000, bool bUpdatePositions=true, float soundtime=0.00000000, int speakerentity=-1) Line 333 C++
sourcemod.2.ep2v.dll!BaseMenuStyle::ClientPressedKey(int client=1, unsigned int key_press=10) Line 347
sourcemod.2.ep2v.dll!CRadioStyle::OnClientCommand(int client=1, const char * cmdname=0x003cd7d4, const CCommand & cmd={...}) Line 147 + 0x9 bytes
sourcemod.2.ep2v.dll!PlayerManager::OnClientCommand(edict_t * pEntity=0x0fab0024, const CCommand & args={...}) Line 815
engine.dll!CGameClient::ExecuteStringCommand(const char * pCommandString=0x0be8b714) Line 1170 + 0x1b bytes C++
engine.dll!CBaseClient::ProcessStringCmd(NET_StringCmd * msg=0x0be8b700) Line 783 C++
engine.dll!NET_StringCmd::Process() Line 127 + 0xd bytes C++
engine.dll!CNetChan::ProcessMessages(bf_read & buf={...}) Line 1920 C++
engine.dll!CNetChan::CheckReceivingList(int nList=0) Line 2049 + 0xb bytes C++
engine.dll!CNetChan::ProcessPacket(netpacket_s * packet=0x00000001, bool bHasHeader=true) Line 2383 + 0x8 bytes C++
engine.dll!NET_ProcessSocket(int sock=1, IConnectionlessPacketHandler * handler=0x6569ddf0) Line 1855 + 0xf bytes C++
engine.dll!CBaseServer::RunFrame() Line 1968 + 0xa bytes C++
engine.dll!SV_Frame(bool finalTick=true) Line 2779 C++