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Help about fix natives and remove 1UP from Plugin :/


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Godofwar
AlliedModders Donor
Join Date: Dec 2015
Location: Germany
Old 04-01-2020 , 11:53   Help about fix natives and remove 1UP from Plugin :/
Reply With Quote #1

Hello i am using this Coins Plugin. But i have Problem about Natives and the "1UP" should get removed from Plugin and Problems about the Shop System.. This is the code:

Code:

#include < amxmodx >

#include < fakemeta >
#include < hamsandwich >
#include < engine >
#include < cstrike >

#pragma semicolon 1

#define PLUGIN_VERSION		"2.0.6"

#if AMXX_VERSION_NUM < 183
	#define MAX_PLAYERS		32
#endif

#define __HUD_MAXTIME		1.0

#define is_player(%1)    	( 1 <= %1 <= gMaxPlayers ) 

enum _: iCoinSequences
{
	CoinIdle = 0,
	CoinFloat,
	CoinSpin
};

enum _: iTaskIds ( += 128763 )
{
	__TASKID_HUD_REFRESH,
	__TASKID_RESPAWN_PLAYER
};

new gCvarPluginEnable;
new gCvarPluginMaxCoinsForLife;
new gCvarPluginCoinPerBody;
new gCvarPluginCoinGlow;

new gHudSyncronizer;
new gHudSyncronizer2;
new gMaxPlayers;
new i;

new const gCoinClassname[ ] = "MarioCoin$";

new const gCoinModel[ ] = "models/coin/mario_coin.mdl";

new const gCoinGained[ ] = "MarioCoins/coingained.wav";
new const gLifeGained[ ] = "MarioCoins/lifegained.wav";
new const gRespawned[ ] = "MarioCoins/respawned.wav";

new bCountTokenCoins[ MAX_PLAYERS + 1 ];

public plugin_init( )
{
	register_plugin( "Mario Coins", PLUGIN_VERSION, "tuty" );
	
	register_event( "DeathMsg", "Hook_DeathMessage", "a" );
	register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
	
	register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );

	register_touch( gCoinClassname, "player", "Forward_TouchCoin" );
	register_think( gCoinClassname, "Forward_CoinThink" );
	
	gCvarPluginEnable = register_cvar( "mc_enabled", "1" );
	gCvarPluginCoinPerBody = register_cvar( "mc_bodycoin", "1" );
	gCvarPluginMaxCoinsForLife = register_cvar( "mc_maxcoins", "10" );
	gCvarPluginCoinGlow = register_cvar( "mc_glowcoin", "0" );

	gHudSyncronizer = CreateHudSyncObj( );
	gHudSyncronizer2 = CreateHudSyncObj( );
	
	gMaxPlayers = get_maxplayers( );
	
	if( get_pcvar_num( gCvarPluginEnable ) != 0 )
	{
		set_task( __HUD_MAXTIME, "DisplayMarioCoinsHud", __TASKID_HUD_REFRESH, _, _, "b" );
	}
}

public plugin_precache( )
{
	precache_model( gCoinModel );
	
	precache_sound( gCoinGained );
	precache_sound( gLifeGained );
	precache_sound( gRespawned );
}

public client_connect( id )
{
	bCountTokenCoins[ id ] = 0;
}

public client_disconnected( id )
{
	bCountTokenCoins[ id ] = 0;
}

public plugin_natives()
{
	register_native("get_user_coins", "get_user_coins", true);
	register_native("set_user_coins", "set_user_coins", true);
}
public EVENT_TextMsg( )
{
	new iPlayers[ MAX_PLAYERS ]; 
	new iPlayerCount, iPlayerId;

	get_players( iPlayers, iPlayerCount, "c" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
	}

	remove_entity_name( gCoinClassname );
}

public LOG_RoundEnd( )
{
	new iPlayers[ MAX_PLAYERS ]; 
	new iPlayerCount, iPlayerId;

	get_players( iPlayers, iPlayerCount, "c" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
	}

	remove_entity_name( gCoinClassname );
}

public Hook_DeathMessage( )
{
	if( get_pcvar_num( gCvarPluginEnable ) != 1 )
	{
		return;
	}

	new iKiller = read_data( 1 );
	new iVictim = read_data( 2 );

	if( iKiller == iVictim )
	{
		return;
	}

	if( bCountTokenCoins[ iVictim ] >= get_pcvar_num( gCvarPluginMaxCoinsForLife ) )
	{

		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
	}

	new Float:flPlayerOrigin[ 3 ];
	pev( iVictim, pev_origin, flPlayerOrigin );
	
	flPlayerOrigin[ 2 ] += 4.0;

	new iEntity = create_entity( "info_target" );

	if( !pev_valid( iEntity ) )
	{
		return;
	}
	
	engfunc( EngFunc_SetOrigin, iEntity, flPlayerOrigin );
	set_pev( iEntity, pev_classname, gCoinClassname );

	engfunc( EngFunc_SetModel, iEntity, gCoinModel );

	set_pev( iEntity, pev_solid, SOLID_SLIDEBOX );
	set_pev( iEntity, pev_movetype, MOVETYPE_NONE );
	set_pev( iEntity, pev_framerate, 1.0 );
	set_pev( iEntity, pev_sequence, CoinFloat );

	engfunc( EngFunc_SetSize, iEntity, Float:{ -10.0, -10.0, -10.0 }, Float:{ 10.0, 10.0, 10.0 } );
	engfunc( EngFunc_DropToFloor, iEntity );

	set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );
	
	if( get_pcvar_num( gCvarPluginCoinGlow ) == 1 )
	{
		set_rendering( iEntity, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 30 );
	}
}

public Forward_CoinThink( iEntity )
{
	if( pev_valid( iEntity ) )
	{
		set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );

		set_pev( iEntity, pev_framerate, 1.0 );
		set_pev( iEntity, pev_sequence, CoinFloat );
		
		new Float:flOrigin[ 3 ];
		pev( iEntity, pev_origin, flOrigin );
		
		UTIL_DynamicLight( flOrigin, 255, 255, 0, 50 );
	}
}

public Forward_TouchCoin( iEntity, id )
{
	if( pev_valid( iEntity ) )
	{
		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );

		new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );
		new iGainCoins = get_pcvar_num( gCvarPluginCoinPerBody );

		bCountTokenCoins[ id ] += iGainCoins;
		
		if( bCountTokenCoins[ id ] > iMaxCoins )
		{
			// --| Example:
			// --| If player somehow has 3 coins, and the iGainCoins cvar is set to 2, will receive +2
			// --| so, that would be 5. instead of displaying 5/iMaxCoins( which is 4 atm ) will look ugly and unprofessional 5/4 coins.
			// --| so, just in case that the value is higher, will set it to maximum
			bCountTokenCoins[ id ] = iMaxCoins;
			
			emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}

		else if( bCountTokenCoins[ id ] == iMaxCoins )
		{
			ShowSyncHudMsg( id, gHudSyncronizer2, "You have 1 UP [%d/%d Coins]!^nAfter death, you will respawn!", bCountTokenCoins[ id ], iMaxCoins );
			
			emit_sound( id, CHAN_ITEM, gLifeGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}
	
		else
		{
			ShowSyncHudMsg( id, gHudSyncronizer2, "You got %d coin%s from this body!", iGainCoins, iGainCoins == 1 ? "" : "s" );
			
			emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}
	}
	
	return PLUGIN_CONTINUE;
}

public DisplayMarioCoinsHud( )
{
	new iPlayerCount, iPlayerId;
	new iPlayers[ MAX_PLAYERS ], szFormatHUDMessage[ 192 ];

	get_players( iPlayers, iPlayerCount, "ac" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		set_hudmessage( 255, 127, 42, 0.0, 0.90, 0, 6.0, __HUD_MAXTIME + 0.1 );

		new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );

		if( bCountTokenCoins[ iPlayerId ] >= iMaxCoins )
		{
			formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "1 UP^nCoins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
		}
			
		else
		{
			formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "Coins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
		}
			
		ShowSyncHudMsg( iPlayerId, gHudSyncronizer, szFormatHUDMessage );
	}
}

public RespawnPlayerAndResetCoins( iTaskid )
{
	new iVictim = iTaskid - __TASKID_RESPAWN_PLAYER;

	if( is_player( iVictim )
	&& !is_user_alive( iVictim ) 
	&& cs_get_user_team( iVictim ) != CS_TEAM_SPECTATOR )
	{
		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
		ShowSyncHudMsg( iVictim, gHudSyncronizer2, "You used 1 UP! Go go go!" );

		ExecuteHamB( Ham_CS_RoundRespawn, iVictim );
		emit_sound( iVictim, CHAN_AUTO, gRespawned, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
		
		bCountTokenCoins[ iVictim ] = 0;
		
		remove_task( iVictim + __TASKID_RESPAWN_PLAYER );
	}
}

stock UTIL_DynamicLight( Float:flOrigin[ 3 ], r, g, b, a )
{
	engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin );
	write_byte( TE_DLIGHT );
	engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
	engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
	engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
	write_byte( 17 );
	write_byte( r );
	write_byte( g );
	write_byte( b );
	write_byte( a );
	write_byte( 10 );
	message_end( );
}
i tried to add then these here:

Code:
public plugin_natives()
{
	register_native("get_user_coins", "get_user_coins", true)
	register_native("set_user_coins", "set_user_coins", true)
}
-->>>

Code:
public plugin_natives()
{
register_native("get_user_coins", "get_user_coins", true)
register_native("set_user_coins", "set_user_coins", true)
}

but now the CUSTOM SHOP dont work. pls help.

L 04/01/2020 - 09:54:19: [AMXX] Run time error 10 (plugin "cshop_items.amxx") (native "cshop_register_item") - debug not enabled!
L 04/01/2020 - 09:54:19: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 04/01/2020 - 09:54:23: Invalid CVAR pointer

L 04/01/2020 - 09:54:19: [AMXX] Plugin "custom_shop.amxx" failed to load: Plugin uses an unknown function (name "set_user_coins") - check your modules.ini.
I am using this Plugin here: https://amxx-bg.info/viewtopic.php?f=21&t=50 and i edited this inc file like Oxicrom said.

cshop_settings.inc:

Code:
#if defined _cshop_settings_included
    #endinput
#endif

#define _cshop_settings_included
#define DEFAULT_SOUND "items/gunpickup2.wav"
#define FLAG_ADMIN ADMIN_BAN
#define LANG_TYPE LANG_SERVER
#define MAX_ITEMS 100

/*
	* Change the lines below if you want to use a native for your money currency, e.g. Ammo Packs, BaseBuilder Credits, JBPacks, etc.
	* Example (%1 = id | %2 = amount):
		native zp_get_user_ammo_packs(id)
		native zp_set_user_ammo_packs(id, amount)
		#define get_user_money(%1) zp_get_user_ammo_packs(%1)
		#define set_user_money(%1,%2) zp_set_user_ammo_packs(%1, %2)
*/

native get_user_coins(id)
native set_user_coins(id, iNum)

#define get_user_money(%1) get_user_coins(%1)
#define set_user_money(%1,%2) set_user_coins(%1, %2)

/* Don't touch this line unless you know what you're doing */
#define take_user_money(%1,%2) set_user_money(%1, get_user_money(%1) - %2)

So can anyone Help me maybe?
Godofwar is offline
Godofwar
AlliedModders Donor
Join Date: Dec 2015
Location: Germany
Old 04-01-2020 , 12:31   Re: Help about fix natives and remove 1UP from Plugin :/
Reply With Quote #2

my new sma edited by me but now the /shop dont work. i cant choose anything from there.

Code:
#include < amxmodx >

#include < fakemeta >
#include < hamsandwich >
#include < engine >
#include < cstrike >

#pragma semicolon 1

#define PLUGIN_VERSION		"2.0.6"

#if AMXX_VERSION_NUM < 183
	#define MAX_PLAYERS		32
#endif

#define __HUD_MAXTIME		1.0

#define is_player(%1)    	( 1 <= %1 <= gMaxPlayers ) 

enum _: iCoinSequences
{
	CoinIdle = 0,
	CoinFloat,
	CoinSpin
};

enum _: iTaskIds ( += 128763 )
{
	__TASKID_HUD_REFRESH,
	__TASKID_RESPAWN_PLAYER
};

new gCvarPluginEnable;
new gCvarPluginMaxCoinsForLife;
new gCvarPluginCoinPerBody;
new gCvarPluginCoinGlow;

new gHudSyncronizer;
new gHudSyncronizer2;
new gMaxPlayers;
new i;
new g_Coin[33];

new const gCoinClassname[ ] = "MarioCoin$";

new const gCoinModel[ ] = "models/coin/mario_coin.mdl";

new const gCoinGained[ ] = "MarioCoins/coingained.wav";
new const gLifeGained[ ] = "MarioCoins/lifegained.wav";
new const gRespawned[ ] = "MarioCoins/respawned.wav";

new bCountTokenCoins[ MAX_PLAYERS + 1 ];

public plugin_init( )
{
	register_plugin( "Mario Coins", PLUGIN_VERSION, "tuty" );
	
	register_event( "DeathMsg", "Hook_DeathMessage", "a" );
	register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
	
	register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );

	register_touch( gCoinClassname, "player", "Forward_TouchCoin" );
	register_think( gCoinClassname, "Forward_CoinThink" );
	
	gCvarPluginEnable = register_cvar( "mc_enabled", "1" );
	gCvarPluginCoinPerBody = register_cvar( "mc_bodycoin", "1" );
	gCvarPluginMaxCoinsForLife = register_cvar( "mc_maxcoins", "10" );
	gCvarPluginCoinGlow = register_cvar( "mc_glowcoin", "0" );

	gHudSyncronizer = CreateHudSyncObj( );
	gHudSyncronizer2 = CreateHudSyncObj( );
	
	gMaxPlayers = get_maxplayers( );
	
	if( get_pcvar_num( gCvarPluginEnable ) != 0 )
	{
		set_task( __HUD_MAXTIME, "DisplayMarioCoinsHud", __TASKID_HUD_REFRESH, _, _, "b" );
	}
}

public plugin_precache( )
{
	precache_model( gCoinModel );
	
	precache_sound( gCoinGained );
	precache_sound( gLifeGained );
	precache_sound( gRespawned );
}

public client_connect( id )
{
	bCountTokenCoins[ id ] = 0;
}

public client_disconnected( id )
{
	bCountTokenCoins[ id ] = 0;
}


public plugin_natives()
{
	register_native("get_user_coins", "get_user_coins", true);
	register_native("set_user_coins", "set_user_coins", true);
}

public get_user_coins(id) return g_Coin[id];
public set_user_coins(id, iNum) g_Coin[id] = iNum;

public EVENT_TextMsg( )
{
	new iPlayers[ MAX_PLAYERS ]; 
	new iPlayerCount, iPlayerId;

	get_players( iPlayers, iPlayerCount, "c" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
	}

	remove_entity_name( gCoinClassname );
}

public LOG_RoundEnd( )
{
	new iPlayers[ MAX_PLAYERS ]; 
	new iPlayerCount, iPlayerId;

	get_players( iPlayers, iPlayerCount, "c" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
	}

	remove_entity_name( gCoinClassname );
}

public Hook_DeathMessage( )
{
	if( get_pcvar_num( gCvarPluginEnable ) != 1 )
	{
		return;
	}

	new iKiller = read_data( 1 );
	new iVictim = read_data( 2 );

	if( iKiller == iVictim )
	{
		return;
	}

	if( bCountTokenCoins[ iVictim ] >= get_pcvar_num( gCvarPluginMaxCoinsForLife ) )
	{

		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
	}

	new Float:flPlayerOrigin[ 3 ];
	pev( iVictim, pev_origin, flPlayerOrigin );
	
	flPlayerOrigin[ 2 ] += 4.0;

	new iEntity = create_entity( "info_target" );

	if( !pev_valid( iEntity ) )
	{
		return;
	}
	
	engfunc( EngFunc_SetOrigin, iEntity, flPlayerOrigin );
	set_pev( iEntity, pev_classname, gCoinClassname );

	engfunc( EngFunc_SetModel, iEntity, gCoinModel );

	set_pev( iEntity, pev_solid, SOLID_SLIDEBOX );
	set_pev( iEntity, pev_movetype, MOVETYPE_NONE );
	set_pev( iEntity, pev_framerate, 1.0 );
	set_pev( iEntity, pev_sequence, CoinFloat );

	engfunc( EngFunc_SetSize, iEntity, Float:{ -10.0, -10.0, -10.0 }, Float:{ 10.0, 10.0, 10.0 } );
	engfunc( EngFunc_DropToFloor, iEntity );

	set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );
	
	if( get_pcvar_num( gCvarPluginCoinGlow ) == 1 )
	{
		set_rendering( iEntity, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 30 );
	}
}

public Forward_CoinThink( iEntity )
{
	if( pev_valid( iEntity ) )
	{
		set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );

		set_pev( iEntity, pev_framerate, 1.0 );
		set_pev( iEntity, pev_sequence, CoinFloat );
		
		new Float:flOrigin[ 3 ];
		pev( iEntity, pev_origin, flOrigin );
		
		UTIL_DynamicLight( flOrigin, 255, 255, 0, 50 );
	}
}

public Forward_TouchCoin( iEntity, id )
{
	if( pev_valid( iEntity ) )
	{
		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );

		new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );
		new iGainCoins = get_pcvar_num( gCvarPluginCoinPerBody );

		bCountTokenCoins[ id ] += iGainCoins;
		
		if( bCountTokenCoins[ id ] > iMaxCoins )
		{
			// --| Example:
			// --| If player somehow has 3 coins, and the iGainCoins cvar is set to 2, will receive +2
			// --| so, that would be 5. instead of displaying 5/iMaxCoins( which is 4 atm ) will look ugly and unprofessional 5/4 coins.
			// --| so, just in case that the value is higher, will set it to maximum
			bCountTokenCoins[ id ] = iMaxCoins;
			
			emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}

		else if( bCountTokenCoins[ id ] == iMaxCoins )
		{
			ShowSyncHudMsg( id, gHudSyncronizer2, "You have 1 UP [%d/%d Coins]!^nAfter death, you will respawn!", bCountTokenCoins[ id ], iMaxCoins );
			
			emit_sound( id, CHAN_ITEM, gLifeGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}
	
		else
		{
			ShowSyncHudMsg( id, gHudSyncronizer2, "You got %d coin%s from this body!", iGainCoins, iGainCoins == 1 ? "" : "s" );
			
			emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}
	}
	
	return PLUGIN_CONTINUE;
}

public DisplayMarioCoinsHud( )
{
	new iPlayerCount, iPlayerId;
	new iPlayers[ MAX_PLAYERS ], szFormatHUDMessage[ 192 ];

	get_players( iPlayers, iPlayerCount, "ac" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		set_hudmessage( 255, 127, 42, 0.0, 0.90, 0, 6.0, __HUD_MAXTIME + 0.1 );

		new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );

		if( bCountTokenCoins[ iPlayerId ] >= iMaxCoins )
		{
			formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "1 UP^nCoins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
		}
			
		else
		{
			formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "Coins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
		}
			
		ShowSyncHudMsg( iPlayerId, gHudSyncronizer, szFormatHUDMessage );
	}
}

public RespawnPlayerAndResetCoins( iTaskid )
{
	new iVictim = iTaskid - __TASKID_RESPAWN_PLAYER;

	if( is_player( iVictim )
	&& !is_user_alive( iVictim ) 
	&& cs_get_user_team( iVictim ) != CS_TEAM_SPECTATOR )
	{
		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
		ShowSyncHudMsg( iVictim, gHudSyncronizer2, "You used 1 UP! Go go go!" );

		ExecuteHamB( Ham_CS_RoundRespawn, iVictim );
		emit_sound( iVictim, CHAN_AUTO, gRespawned, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
		
		bCountTokenCoins[ iVictim ] = 0;
		
		remove_task( iVictim + __TASKID_RESPAWN_PLAYER );
	}
}

stock UTIL_DynamicLight( Float:flOrigin[ 3 ], r, g, b, a )
{
	engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin );
	write_byte( TE_DLIGHT );
	engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
	engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
	engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
	write_byte( 17 );
	write_byte( r );
	write_byte( g );
	write_byte( b );
	write_byte( a );
	write_byte( 10 );
	message_end( );
}

PLEASE HELP

Code:
#if defined _cshop_settings_included
    #endinput
#endif

#define _cshop_settings_included
#define DEFAULT_SOUND "items/gunpickup2.wav"
#define FLAG_ADMIN ADMIN_BAN
#define LANG_TYPE LANG_SERVER
#define MAX_ITEMS 100

/*
	* Change the lines below if you want to use a native for your money currency, e.g. Ammo Packs, BaseBuilder Credits, JBPacks, etc.
	* Example (%1 = id | %2 = amount):
		native zp_get_user_ammo_packs(id)
		native zp_set_user_ammo_packs(id, amount)
		#define get_user_money(%1) zp_get_user_ammo_packs(%1)
		#define set_user_money(%1,%2) zp_set_user_ammo_packs(%1, %2)
*/

native get_user_coins(id)
native set_user_coins(id, iNum)

#define get_user_money(%1) get_user_coins(%1)
#define set_user_money(%1,%2) set_user_coins(%1, %2)

/* Don't touch this line unless you know what you're doing */
#define take_user_money(%1,%2) set_user_money(%1, get_user_money(%1) - %2)
here anything wrong or where????
Godofwar is offline
Godofwar
AlliedModders Donor
Join Date: Dec 2015
Location: Germany
Old 04-02-2020 , 04:30   Re: Help about fix natives and remove 1UP from Plugin :/
Reply With Quote #3

really? No one have an idea or it is impossible ?
Godofwar is offline
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