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[TF2] PropHunt 1.93


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Rare07
Junior Member
Join Date: Oct 2009
Old 10-24-2009 , 02:28   Re: [TF2] PropHunt (the Original)
Reply With Quote #61

great plugin the only prob I have is that the sounds dont play when they should and the last player on the red teams gun dont work

Meta plugins

Listing 7 plugins:
[01] SourceMod (1.3.0-dev) by AlliedModders LLC
[02] RunTeamLogic (1.0.3) by AlliedModders
[03] TF2 Tools (1.3.0-dev) by AlliedModders LLC
[04] BinTools (1.3.0-dev) by AlliedModders LLC
[05] SDK Tools (1.3.0-dev) by AlliedModders LLC
[06] Dukehacks (0.0.2.0) by L. Duke
[07] Hooker Extension (1.1.0) by Fredd/K4r1m


Metamod:Source version 1.8.0-dev
Build ID: 657:bee78b10b2c0-dev
Loaded As: Valve Server Plugin
Compiled on: Feb 26 2009
Plugin interface version: 14:14
SourceHook version: 5:5
http://www.metamodsource.net/

SourceMod Version Information:
SourceMod Version: 1.3.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Oct 20 2009 13:18:50
Build ID: 2830:af1936f4c533-dev
http://www.sourcemod.net/

[SM] Listing 20 plugins:
01 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
02 "Nextmap" (1.3.0-dev) by AlliedModders LLC
03 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
04 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
05 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
06 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
07 "MapChooser" (1.1.0) by AlliedModders LLC
08 "SourceBans" (1.4.4) by InterWave Studios Development Team
09 "Rock The Vote" (1.1.0) by AlliedModders LLC
10 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
11 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
12 "PropHunt" (1.0) by Darkimmortal
13 "Admin Help" (1.3.0-dev) by AlliedModders LLC
14 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
15 "Player Commands" (1.3.0-dev) by AlliedModders LLC
16 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
17 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
18 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
19 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
20 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC

Last edited by Rare07; 10-24-2009 at 03:29.
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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 10-24-2009 , 04:05   Re: [TF2] PropHunt (the Original)
Reply With Quote #62

Quote:
Originally Posted by Rare07 View Post
great plugin the only prob I have is that the sounds dont play when they should
Make sure you're able to download them, and also make sure that your sv_pure whitelist allows sounds (at the very least all sounds from 'sound/prophunt')
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Jimbomcb
Member
Join Date: Aug 2009
Old 10-24-2009 , 06:41   Re: [TF2] PropHunt (the Original)
Reply With Quote #63

Really confused by how it's acting when compiling, getting the function prototypes matching error on the RegisterHook(HK_GameNameDescription, ChangeGND, false);

Was from a totally fresh install of sourcemod, is the hooker linked in your post, 100% sure it's being called because I can use hooker for other things fine, any idea?
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No Mr Bond
New Member
Join Date: Oct 2009
Old 10-24-2009 , 07:52   Re: [TF2] PropHunt (the Original)
Reply With Quote #64

Quote:
Originally Posted by Jindo View Post
Make sure you're able to download them, and also make sure that your sv_pure whitelist allows sounds (at the very least all sounds from 'sound/prophunt')
I'm having the same problem. Console throws up this error:
Code:
failed to load sound "prophunt\found.mp3", file probably missing from disk/repository
The file is present on both the server and the fastdownload server, and when connecting the files are actually downloaded, they just won't play. sv_pure is at 1 but I've added the prophunt directory to the whitelist. EDIT: Never mind, edited the wrong whitelist.

In addition to this, I can't figure out how to allow unbalanced teams. Whenever there is an uneven number of players, one person is forced to sit out. If anyone knows how to get around this reliably, would love to know.

Last edited by No Mr Bond; 10-24-2009 at 09:55.
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Jimbomcb
Member
Join Date: Aug 2009
Old 10-24-2009 , 08:39   Re: [TF2] PropHunt (the Original)
Reply With Quote #65

Sure you got the right whitelist? I had something working for a while on the whitelist then the whitelist file in the tf directory was added when it wasn't before, overwrote the other one
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Jimbomcb
Member
Join Date: Aug 2009
Old 10-24-2009 , 08:57   Re: [TF2] PropHunt (the Original)
Reply With Quote #66

-snip-

Last edited by Jimbomcb; 10-24-2009 at 10:23.
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Rare07
Junior Member
Join Date: Oct 2009
Old 10-24-2009 , 10:14   Re: [TF2] PropHunt (the Original)
Reply With Quote #67

Some of the players get kicked for attempted exploiting or caught exploiting even when they are just specing.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-24-2009 , 11:12   Re: [TF2] PropHunt (the Original)
Reply With Quote #68

Quote:
Originally Posted by Rare07 View Post
Some of the players get kicked for attempted exploiting or caught exploiting even when they are just specing.
They may not have intentionally done anything, but whatever they did would almost certainly lead to doubled up props, invisible props, props not disappearing or them getting weapons.

Quote:
In addition to this, I can't figure out how to allow unbalanced teams. Whenever there is an uneven number of players, one person is forced to sit out. If anyone knows how to get around this reliably, would love to know.
I'm pretty sure that was attempted in the past, and it didn't turn out well.

Quote:
Really confused by how it's acting when compiling, getting the function prototypes matching error on the RegisterHook(HK_GameNameDescription, ChangeGND, false);

Was from a totally fresh install of sourcemod, is the hooker linked in your post, 100% sure it's being called because I can use hooker for other things fine, any idea?
Make sure you have the latest hooker.inc in /scripting/includes.

Quote:
and the last player on the red teams gun dont work
Check the error logs and try alternative givenameditem.games.txt offsets.
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Jimbomcb
Member
Join Date: Aug 2009
Old 10-24-2009 , 11:31   Re: [TF2] PropHunt (the Original)
Reply With Quote #69

Quote:
Originally Posted by Darkimmortal View Post
Make sure you have the latest hooker.inc in /scripting/includes.
if by latest you mean the one that's linked in the first post, then yes, I am sure I have it
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-24-2009 , 11:33   Re: [TF2] PropHunt (the Original)
Reply With Quote #70

This one then:
Attached Files
File Type: inc hooker.inc (3.9 KB, 144 views)
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