Raised This Month: $51 Target: $400
 12% 

[L4D2] Satellite Cannon


Post New Thread Reply   
 
Thread Tools Display Modes
Frodo
Member
Join Date: Jun 2010
Old 07-08-2010 , 14:39   Re: [L4D2] Satellite Cannon
Reply With Quote #21

Xd why not call the plugin Left 4 dedicated servers? xD
That's way too much MW2...
Frodo is offline
marcovit
Member
Join Date: Jan 2010
Old 07-08-2010 , 15:23   Re: [L4D2] Satellite Cannon
Reply With Quote #22

Is it possible to make a option to make admin shots unlimited and normal players have a amount of shots?
marcovit is offline
Frodo
Member
Join Date: Jun 2010
Old 07-08-2010 , 17:53   Re: [L4D2] Satellite Cannon
Reply With Quote #23

good idea...
Frodo is offline
ztar
Member
Join Date: Mar 2010
Old 07-08-2010 , 22:08   Re: [L4D2] Satellite Cannon
Reply With Quote #24

Quote:
Originally Posted by marcovit View Post
Is it possible to make a option to make admin shots unlimited and normal players have a amount of shots?
Updated. Set "sm_satellite_adminonly 2".
ztar is offline
marcovit
Member
Join Date: Jan 2010
Old 07-09-2010 , 05:34   Re: [L4D2] Satellite Cannon
Reply With Quote #25

Quote:
Originally Posted by ztar View Post
Updated. Set "sm_satellite_adminonly 2".
Wow. your fast.. keep up the great work
marcovit is offline
ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 07-09-2010 , 08:00   Re: [L4D2] Satellite Cannon
Reply With Quote #26

at least add support to the other weapons ?
ghosthunterfool is offline
Nataraja
Member
Join Date: Jan 2010
Old 07-10-2010 , 07:25   Re: [L4D2] Satellite Cannon
Reply With Quote #27

could it change weapon into knife or kanata etc.
Nataraja is offline
delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 07-11-2010 , 00:58   Re: [L4D2] Satellite Cannon
Reply With Quote #28

Quote:
Originally Posted by Nataraja View Post
could it change weapon into knife or kanata etc.
I don't think that is possible unless you always want it to hit directly in front of you. It uses the shot to pinpoint where the cannon should be fired. If you have a melee weapon, the range is in front of you. When you hit a zombie in front of you it will hit directly where that zombie was. You would end up hurting yourself.

A way that would only work is if instead of using the shot, it uses your crosshairs to pinpoint the cannon, but why would you want it on a melee weapon to begin with?
delirium_trigger is offline
dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-15-2010 , 10:26   Re: [L4D2] Satellite Cannon
Reply With Quote #29

take a look at my request http://forums.alliedmods.net/showthread.php?t=132463
dYZER is offline
SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 07-17-2010 , 04:42   Re: [L4D2] Satellite Cannon
Reply With Quote #30

Very awesome plugin Also the kills from your Satellite Cannon doesn't count at the "Killed the most infected" ...Maybe you can "hook" it so the kills count?
SyluxLockjaw100 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:12.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode