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[L4D2] LAST BOSS


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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 07-06-2010 , 06:23   Re: [L4D2] LAST BOSS
Reply With Quote #71

Can I ask what part of the code does the cool "lightning" visual and sound effects on the tank?

If you don't mind please, would like to use that for a other plugin.
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ztar
Member
Join Date: Mar 2010
Old 07-06-2010 , 20:35   Re: [L4D2] LAST BOSS
Reply With Quote #72

Quote:
Originally Posted by IronWarrior View Post
Can I ask what part of the code does the cool "lightning" visual and sound effects on the tank?

If you don't mind please, would like to use that for a other plugin.
Look at the upper part. Both sound and particle(visual effect like "lightning") name used in this plugin is defined.
And the method of displaying the particle effect is described on Line953-1019(latest version).

Quote:
AttachParticle(idBoss, PARTICLE_SPAWN);
Afterwards, call function like this.
Is it this that you are asking?
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marcovit
Member
Join Date: Jan 2010
Old 07-07-2010 , 18:56   Re: [L4D2] LAST BOSS
Reply With Quote #73

possible to spawn him with a command?
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ztar
Member
Join Date: Mar 2010
Old 07-07-2010 , 19:44   Re: [L4D2] LAST BOSS
Reply With Quote #74

Quote:
Originally Posted by marcovit View Post
possible to spawn him with a command?
sm_lastboss_enable 2

and

z_spawn tank
ztar is offline
Danny_l4d
Senior Member
Join Date: Feb 2010
Old 07-09-2010 , 12:50   Re: [L4D2] LAST BOSS
Reply With Quote #75

hello ztar, I kow that you made this for l4d2.... its work fine in l4d1 with some side effect but thats ok... I only have these error

[SM] Displaying call stack trace for plugin "l4d1_lastboss.smx":
[SM] [0] Line 864, N:\TEST SERVER 1.0.1.7\l4d\left4dead\addons\sourcemod\script ing\l4d1_lastboss.sp::AddVelocity()
[SM] [1] Line 732, N:\TEST SERVER 1.0.1.7\l4d\left4dead\addons\sourcemod\script ing\l4d1_lastboss.sp::JumpingTimer()
[SM] Native "GetEntDataVector" reported: Entity 17 (17) is invalid


is there a way to change this?

Danny
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ztar
Member
Join Date: Mar 2010
Old 07-11-2010 , 21:04   Re: [L4D2] LAST BOSS
Reply With Quote #76

Quote:
Originally Posted by Danny_l4d View Post
hello ztar, I kow that you made this for l4d2.... its work fine in l4d1 with some side effect but thats ok... I only have these error

[SM] Displaying call stack trace for plugin "l4d1_lastboss.smx":
[SM] [0] Line 864, N:\TEST SERVER 1.0.1.7\l4d\left4dead\addons\sourcemod\script ing\l4d1_lastboss.sp::AddVelocity()
[SM] [1] Line 732, N:\TEST SERVER 1.0.1.7\l4d\left4dead\addons\sourcemod\script ing\l4d1_lastboss.sp::JumpingTimer()
[SM] Native "GetEntDataVector" reported: Entity 17 (17) is invalid


is there a way to change this?

Danny
Updated(small bug fix). Does it work fine...?
ztar is offline
corsi
Member
Join Date: Mar 2010
Old 07-13-2010 , 03:03   Re: [L4D2] LAST BOSS
Reply With Quote #77

Why not be working on Last Boss Extended??? Is a good pluggin but was abandoned! big mistake!!! why? I need Last Boss to be working on every map not just only the finale!!!pls fix that
corsi is offline
ztar
Member
Join Date: Mar 2010
Old 07-13-2010 , 03:26   Re: [L4D2] LAST BOSS
Reply With Quote #78

>corsi
If you set sm_lastboss_enable to "2", Last Boss can spawn in every map.
In this case, You don't need to apply Extended version.
ztar is offline
corsi
Member
Join Date: Mar 2010
Old 07-13-2010 , 03:50   Re: [L4D2] LAST BOSS
Reply With Quote #79

no man i tried that!!! im using multitanks pluggin!!! i need 6 tanks with all forms not just 1!!! in last boss extended i have 6 tanks with special powers!!!the only thing i get if i use last boss pluggin with "sm_lastboss_enable to 2" is 1 yellow tank with no ability and 5 normal tanks!!! its not good!!! pls update last boss extended!!!
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 07-13-2010 , 09:43   Re: [L4D2] LAST BOSS
Reply With Quote #80

ztar,

I still have the same errors.. but i am using l4d1... NOT l4d2
when I select option 1 I get 1st final specials tank... but no 2nd final special tank..
if I select option 2 all special but not the 2nd final tank
if I select option 3 No specials tank at all...

same problem as corsi.... for the rest this plugin works fine..
only sometimes you get juming-invisible-teleporting hunter, boomer or smoker...

Danny
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