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View Poll Results: Which of the following would you like implemented?
Boomer: Bile Feet (increased movement speed) 2 40.00%
Charger: Broken Ribs (post pummel damage) 3 60.00%
Charger: Snapped Leg (slowed down if hit during charge) 3 60.00%
Jockey: Bacterial Infection (post ride damage) 2 40.00%
Smoker: Collapsed Lung (post strangle damage) 2 40.00%
Witch: Death causes panic event 4 80.00%
Witch: Anger causes her to summon a mob 2 40.00%
Spitter: Supergirl (temp invincibility after spitting) 3 60.00%
Multiple Choice Poll. Voters: 5. You may not vote on this poll

[L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)


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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-21-2016 , 01:56   Re: [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Reply With Quote #181

Hmmm... I'll try to look at the coding structure of Silvers' Gear Transfer plugin, maybe function(s) is/are causing the incompatibility.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 05-21-2016 , 04:43   Re: [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Reply With Quote #182

Updated my post again. Ahha, I found the culprit that's making the invalid timer handle error logs.
Code:
if (cvarStowawayDamageTimer[client] != INVALID_HANDLE)
{
	KillTimer(cvarStowawayTimer[client]);
	cvarStowawayTimer[client] = INVALID_HANDLE;
}
As you can see, wrong timer called instead of the one to be stopped.

Last edited by cravenge; 05-21-2016 at 04:45.
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Uncle Jessie
Member
Join Date: May 2016
Location: Mind Prison
Old 05-29-2016 , 17:09   Re: [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Reply With Quote #183

Quote:
Originally Posted by cravenge View Post
Woah, I've never noticed until now that this plugin gives a huge load of error logs. No worries, I've got your backs covered.

TWEAKS:
  • Optimized coding. Original was really cluttered and messy.
  • Fixed timer handle error logs because the author forgot to add Plugin_Stop when executing timers or Plugin_Continue when executing repeating ones.
  • Removed some abilities especially Ghost Stalker because it causes game/server crash after 4-5 attempts and others that produce massive error logs. No longer requires gamedata file.
  • Notifications now have colors when being printed to chat.
  • Hooked some events such as round_start, map_transition, finale_win, and mission_lost to reset all stuff and hopefully prevent issues like taking damage from no one.
  • Now sub-convars, like vi-l4d2_bilefeet, will no longer be enabled even if they are set to 1 if their main convars, such as vi-l4d2_boomer, are set to 0. Example:
    PHP Code:
    "vi-l4d2_witch" "0"
    "vi-l4d2_moodswing" "1" 
    ---------\ these two will be kept disabled because the main convar
    "vi-l4d2_supportgroup" "1"--------/ is disabled in above
In your version doesn't work cvarBurningRageSpeed
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-30-2016 , 02:01   Re: [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Reply With Quote #184

Quote:
Originally Posted by Uncle Jessie View Post
In your version doesn't work cvarBurningRageSpeed
What do you mean it doesn't work? I thoroughly tested it, which I found some bugs but not about the cvars. Is your "vi-l4d2_tank" set to 1 otherwise that would be the problem you have?

EDIT: Reuploaded plugin. Fixed some timers that keeps repeating and not stopping like the Sticky Goo Ability that leaves players in slow-mo when they are still in the spit area while the timer elapsed and kicked in again.

Last edited by cravenge; 05-30-2016 at 02:06.
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Uncle Jessie
Member
Join Date: May 2016
Location: Mind Prison
Old 05-30-2016 , 05:25   Re: [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Reply With Quote #185

Quote:
Originally Posted by cravenge View Post
What do you mean it doesn't work? I thoroughly tested it, which I found some bugs but not about the cvars. Is your "vi-l4d2_tank" set to 1 otherwise that would be the problem you have?

EDIT: Reuploaded plugin. Fixed some timers that keeps repeating and not stopping like the Sticky Goo Ability that leaves players in slow-mo when they are still in the spit area while the timer elapsed and kicked in again.
Now it works once, after restart the round it does not. Same in Mortie version. Test speed 1.8
In another plugin from Mortie this ability works perfectly
https://forums.alliedmods.net/showthread.php?p=2105890
You can fix this plugin using this?

Last edited by Uncle Jessie; 05-30-2016 at 06:55.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 05-31-2016 , 00:57   Re: [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Reply With Quote #186

Updated to 2.0:

==> Followed the PlayerOnFire check from the link with the plugin Uncle Jessie posted.
==> SDKHooks now takes care of that.
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TinKode
Junior Member
Join Date: Jan 2013
Old 07-29-2016 , 07:11   Re: [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Reply With Quote #187

You removed randomizing Tank HP from the original plugin? Otherwise flawless...
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Uncle Jessie
Member
Join Date: May 2016
Location: Mind Prison
Old 10-31-2016 , 22:19   Re: [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Reply With Quote #188

Only i have these errors?
Spoiler
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 01-31-2017 , 16:27   Re: [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Reply With Quote #189

I was working on doing a bit of an overhaul on this project a while ago and I've completely lost where I was. I have no idea what I was trying to fix or not so the update project is currently dead. I'm going to be overhauling the individual special infected plugins I created, taking most of what's in this plugin and giving it to the smaller plugins. When that's done I'll combine all of them back into Vicious Infected to give an all or nothing sort of plugin.
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Aventhor
New Member
Join Date: Feb 2017
Old 02-25-2018 , 06:00   Re: [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Reply With Quote #190

is there a possibility to revive cvar?
pliz
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