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[CS:GO] Particle System Fix && Particle String Table Expander


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Author
SHUFEN
Senior Member
Join Date: Jun 2014
Location: Japan, Tokyo
Plugin ID:
6985
Plugin Version:
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 03-16-2020 , 04:31   [CS:GO] Particle System Fix && Particle String Table Expander
    Reply With Quote #1

    About:
    :: Particle System Fix
    • As you know particles should be uncache on end maps (Just like models, materials). But somehow uncache function is broken in CS:GO. Thus string table is filled after played some maps (Reached to 1023/1023). And you can't see particles correctly anymore until restart server.
    • This plugin does fix uncache function and revert string tables as cleaned up.
    :: Particle String Table Expander
    • This plugin increases the limit on the number of ParticleEffectNames stringtable from 1024 to 2048.
    • In almost all cases, Particle System Fix alone solves most of the problems, but I've heard that some Mappers are making ultra epic maps with +1500, so I'm releasing this plugin.

    Requirements:
    :: Particle System Fix
    • None
    :: Particle String Table Expander
    • DHooks - Experimental dynamic detour support: +detours15 (Downloads)

    Thanks:
    Last Update Date for Game Data:
    • 7/20/2021 - 02:54

    Changes:
    Code:
    Particle String Table Expander 1.0 (7/20/2021)
        - Initial release
    
    Particle System Fix 1.1 (29/08/2021)
        - Minor Fix (Download CSGO_ParticleSystemFix_v1_1.zip)
        - Fixed a problem where the 1024th and later particles would not be displayed correctly when using ParticleStringTableExpander with this plugin.
        - If you are not running a server with such a large number of particles, v1.0 is fine and there is no need to update.
    
    Particle System Fix 1.0 (16/03/2020)
        - Initial release (With supporting Windows OS)
    Attached Files
    File Type: sp Get Plugin or Get Source (CSGO_ParticleSystemFix.sp - 1795 views - 14.4 KB)
    File Type: txt CSGO_ParticleSystemFix.games.txt (2.7 KB, 455 views)
    File Type: sp Get Plugin or Get Source (ParticleStringTableExpander.sp - 358 views - 1.8 KB)
    File Type: txt ParticleStringTableExpander.games.txt (1.3 KB, 362 views)
    File Type: zip CSGO_ParticleSystemFix_v1_1.zip (13.9 KB, 514 views)

    Last edited by SHUFEN; 08-29-2021 at 03:30.
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    Syoudous
    Junior Member
    Join Date: Feb 2013
    Old 03-16-2020 , 06:12   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #2

    Very cool!

    Last edited by Syoudous; 03-16-2020 at 06:13.
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    NanoC
    Veteran Member
    Join Date: Jan 2016
    Location: Argentina
    Old 03-16-2020 , 13:04   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #3

    Good job! thanks Shufen
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    ImACow
    AlliedModders Donor
    Join Date: Feb 2015
    Old 03-16-2020 , 16:03   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #4

    Thanks!
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    Agent Wesker
    Senior Member
    Join Date: Apr 2012
    Old 03-16-2020 , 16:51   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #5

    I've been waiting so long for this, it's basically required for ZE servers nowadays.


    Edit:

    Apparently some maps vscripts also fill up the string table and cause server crash (ze_harry_potter)

    Perhaps this method can be used to fix that problem as well.

    Last edited by Agent Wesker; 03-16-2020 at 16:56.
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    Zeddy_god
    Senior Member
    Join Date: May 2015
    Location: Mumbai, India
    Old 03-16-2020 , 20:21   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #6

    Cheers shufen, thankyou.
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    Vauff
    AlliedModders Donor
    Join Date: Sep 2019
    Old 03-19-2020 , 02:32   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #7

    Quote:
    Originally Posted by Agent Wesker View Post
    Apparently some maps vscripts also fill up the string table and cause server crash (ze_harry_potter)

    Perhaps this method can be used to fix that problem as well.
    Assuming you're talking about the "CUtlRBTree overflow!" error that happens when you hit the limit of 65536 unique strings within VScript. Unlike the particle cache error, this limit does reset on map change appropriately already. So a fix like this would not help with that issue, unless the limit itself could be changed somehow. Mappers just need to be smarter when designing their scripts, to not be creating a ton of unique strings.
    Vauff is offline
    NanoC
    Veteran Member
    Join Date: Jan 2016
    Location: Argentina
    Old 05-27-2020 , 22:45   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #8

    Is not working anymore after the new csgo update
    Quote:
    Failed to load SDK call "CParticleSystemDictionary::~CParticleSystemD ictionary". Update signature in "CSGO_ParticleSystemFix.games"
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    Vauff
    AlliedModders Donor
    Join Date: Sep 2019
    Old 05-27-2020 , 23:57   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #9

    Updated for 2020/05/27 CS:GO update

    Linux untested.
    Attached Files
    File Type: txt CSGO_ParticleSystemFix.games.txt (2.8 KB, 394 views)
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    Oylsister
    Senior Member
    Join Date: Aug 2019
    Location: KhonKaen, Thailand
    Old 05-28-2020 , 02:37   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #10

    Quote:
    Originally Posted by Vauff View Post
    Updated for 2020/05/27 CS:GO update

    Linux untested.
    Nice one!!
    Oylsister is offline
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