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[CSGO] Trigger_push Fix


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hmmmmm
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Join Date: Mar 2017
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Old 06-13-2018 , 21:48   Re: [CSGO] Trigger_push Fix
Reply With Quote #21

I've edited my version to have better filter checks by using the internal CBaseTrigger:: PassesTriggerFilters game function which means that it will account for all types of filters, but this also means that it now requires gamedata. Credits to rio for idea & implementation.

I tested it out briefly on the map you mentioned and it worked.

Last edited by hmmmmm; 06-13-2018 at 22:14.
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butare
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Join Date: Nov 2016
Old 06-13-2018 , 21:51   Re: [CSGO] Trigger_push Fix
Reply With Quote #22

Quote:
Originally Posted by hmmmmm View Post
I've edited my version to have better filter checks by using the internal CBaseTrigger:: PassesTriggerFilters
game function which means that it will account for all types of filters, but this also means that it now requires gamedata. Credits to rio for idea & implementation.

I tested it out briefly on the map you mentioned and it worked.
Woah, ty for sharing it, gonna test it rn

EDIT: Yep, it's working fine!

Last edited by butare; 06-13-2018 at 22:10.
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