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[TF2] Explosive Arrows (1.3.1) [6/27/2013]


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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 12-19-2012 , 09:53   Re: [TF2] Explosive Arrows (1.1) [12/15/12]
Reply With Quote #11

I have seen a ver of this on HL2DM servers and liked it but they were killing me if i shot too close and other team mates since I run a HL2TDM .
My big question here and I dare ask can this be made to work in HL2TDM as well please ?

The reason for the dare ask is because of the lack of HL2DM support and I know its because its old and some effects will not work because the physics are not the same .

Would be nice to have this though
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 12-19-2012 , 13:55   Re: [TF2] Explosive Arrows (1.1) [12/15/12]
Reply With Quote #12

Sorry, i don't know anything about HL2DM. So i don't know what to hook the name of the arrow. If you could tell me, possibly i would be able to do it.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 12-19-2012 , 19:30   Re: [TF2] Explosive Arrows (1.1) [12/15/12]
Reply With Quote #13

Well I thank you for even considering this for me ...

The weapon is a "crossbow" the arrow is called a "crossbow_bolt"

thank you and if you make the changes ill be happy to test it and if it will not damage the players on your own team or yourself thats what were looking for .

thank you
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gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 12-20-2012 , 06:09   Re: [TF2] Explosive Arrows (1.1) [12/15/12]
Reply With Quote #14

My friend tell me there's a bug,when you using it in mvm mode and you upgraded "pierce through",yourself will get explosive damage too when you hit the target.please fix it.

Last edited by gilmon; 12-20-2012 at 10:01.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 12-22-2012 , 18:22   Re: [TF2] Explosive Arrows (1.1) [12/15/12]
Reply With Quote #15

I think this is sticking to player ID when enabled on yourself and you leave.
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ReFlexPoison
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Join Date: Jul 2011
Location: United States
Old 12-24-2012 , 13:38   Re: [TF2] Explosive Arrows (1.1) [12/15/12]
Reply With Quote #16

Quote:
Originally Posted by Horsedick View Post
I think this is sticking to player ID when enabled on yourself and you leave.
Yep

Had this problem when i was first trying out cookies for plugins.
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Last edited by ReFlexPoison; 12-24-2012 at 13:39.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 12-25-2012 , 02:03   Re: [TF2] Explosive Arrows (1.1) [12/15/12]
Reply With Quote #17

Quote:
Commands:
sm_arrowsme - Enabled arrows on yourself

sm_arrows <Player> <1: On ; 0: Off>
(e.g sm_arrows @all 1) - Enables explosive arrows on everyone

Admin Generic for both commands, use admins override if you want to me sm_arrowsme public.
not sure how to set it up so that it is always enabled for everyone .. what would need to be put in server.cfg and in admin_overrides.cfg

would it be "sm_arrowsme" "" in admin_overrides.cfg only?
or also sm_arrows @all 1 in server.cfg ?

im just wondering if it can be available and enabled to everyone by default without anyone having to type any commands

Last edited by BBG_Theory; 12-25-2012 at 02:05.
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 12-26-2012 , 19:16   Re: [TF2] Explosive Arrows (1.1) [12/15/12]
Reply With Quote #18

Quote:
Originally Posted by TheLaser View Post
Well I thank you for even considering this for me ...

The weapon is a "crossbow" the arrow is called a "crossbow_bolt"

thank you and if you make the changes ill be happy to test it and if it will not damage the players on your own team or yourself thats what were looking for .

thank you
Uploaded this version for HL2DM only. I don't have HL2DM but this should work, assuming that there is an env_explosion in the game and that the name of the arrow is correct and if sdkhooks supports HL2DM.

Quote:
Originally Posted by BBG_Theory View Post
not sure how to set it up so that it is always enabled for everyone .. what would need to be put in server.cfg and in admin_overrides.cfg

would it be "sm_arrowsme" "" in admin_overrides.cfg only?
or also sm_arrows @all 1 in server.cfg ?

im just wondering if it can be available and enabled to everyone by default without anyone having to type any commands
So far, the plugin does not have an option to enable it on everyone automatically but it will be easy to add.

As far as the other problems, i'll look into it.
Attached Files
File Type: sp Get Plugin or Get Source (explosivearrowshl2dm.sp - 116 views - 4.5 KB)
File Type: smx explosivearrowshl2dm.smx (5.7 KB, 42 views)
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Last edited by Chaosxk; 12-26-2012 at 19:18.
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CuriousG
Senior Member
Join Date: Feb 2012
Old 12-27-2012 , 00:10   Re: [TF2] Explosive Arrows (1.1) [12/15/12]
Reply With Quote #19

Quote:
[TF2] Class Speed Changer [TF2] Merasmus Spawner
[TF2] Explosive Arrows [TF2] Resize Heads!
Just so you know, your signature to Resize Heads points to Explosive Arrows
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 12-29-2012 , 23:42   Re: [TF2] Explosive Arrows (1.2) [12/29/12]
Reply With Quote #20

Thanks for telling me.

Update:
1.2 -
- Fixed player's id from being sticked to other players
- Added join convar to give explosive arrows to people who join
- Precaches the explosion effect to prevent any crashes

Also thanks for approval!
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Last edited by Chaosxk; 12-30-2012 at 14:39.
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