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[L4D2] Footlocker Spawner (1.19) [22-Nov-2023]


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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 05-15-2018 , 00:49   Re: [L4D2] Footlocker Spawner (1.10.0) [05-May-2018]
Reply With Quote #71

v1.10.0:
Code:
L 05/14/2018 - 12:34:20: [SM] Exception reported: Array index is out of bounds
L 05/14/2018 - 12:34:20: [SM] Blaming: l4d2_footlocker.smx
L 05/14/2018 - 12:34:20: [SM] Call stack trace:
L 05/14/2018 - 12:34:20: [SM]   [1] Line 901, l4d2_footlocker.sp::CreateStaticModels
L 05/14/2018 - 12:34:20: [SM]   [2] Line 1160, l4d2_footlocker.sp::SpawnItems
L 05/14/2018 - 12:34:20: [SM]   [3] Line 945, l4d2_footlocker.sp::OnSpawn
L 05/14/2018 - 12:34:20: [SM]   [4] Line 923, l4d2_footlocker.sp::OnAnimationBegun
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-17-2018 , 11:46   Re: [L4D2] Footlocker Spawner (1.10.0) [05-May-2018]
Reply With Quote #72

Quote:
Originally Posted by Accelerator74 View Post
v1.10.0:
Quote:
1.10.1 (17-May-2018)
- Fixed array index error, which broke spawning items in versus.
Thank you, fixed.
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joyist
Member
Join Date: Apr 2018
Old 06-14-2018 , 07:26   Re: [L4D2] Footlocker Spawner (1.10.1) [17-May-2018]
Reply With Quote #73

After the !sm_silverscfg_locker command runs, it prompts:

[SILVERSCFG] [addons/sourcemod/data/l4d2_footlocker.cfg] detected! Will not convert
[SILVERCFG] Cannot find the file 'addons/sourcemod/data/l4d2_footlocker_spawns.cfg'.

Data/l4d2_footlocker_spawns.cfg how to fix this file
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-18-2018 , 03:52   Re: [L4D2] Footlocker Spawner (1.10.1) [17-May-2018]
Reply With Quote #74

Quote:
Originally Posted by joyist View Post
After the !sm_silverscfg_locker command runs, it prompts:

[SILVERSCFG] [addons/sourcemod/data/l4d2_footlocker.cfg] detected! Will not convert
[SILVERCFG] Cannot find the file 'addons/sourcemod/data/l4d2_footlocker_spawns.cfg'.

Data/l4d2_footlocker_spawns.cfg how to fix this file
This is for converting the old config format.

Quote:
1.10.2 (18-Jun-2018)
- Fixed spawning items not working correctly. Thanks to "Accelerator74" for reporting and testing.
New version uploaded.
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Last edited by Silvers; 06-18-2018 at 03:52.
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jking
AlliedModders Donor
Join Date: Jan 2012
Old 07-29-2018 , 12:49   Re: [L4D2] Footlocker Spawner (1.10.2) [18-Jun-2018]
Reply With Quote #75

Silvers, I run a good many of your plugins on my personal local server and they run great but after recently coming back to the game after a long layoff and recreating my server etc. I notice that when I use the sm_(whatever command)_save, it very often doesn't save the next time in and may appear on alternating startup of map, what could be happening? Otherwise, all is well with how they work, just sporadic saving to map.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-29-2018 , 14:57   Re: [L4D2] Footlocker Spawner (1.10.2) [18-Jun-2018]
Reply With Quote #76

Hmm, if they didn't save at all then I'd say folder permissions unable to write. But intermittent saving I'm not sure sorry. Could be many different reasons such as failing HDD.
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jking
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Join Date: Jan 2012
Old 07-29-2018 , 17:32   Re: [L4D2] Footlocker Spawner (1.10.2) [18-Jun-2018]
Reply With Quote #77

Quote:
Originally Posted by Silvers View Post
Hmm, if they didn't save at all then I'd say folder permissions unable to write. But intermittent saving I'm not sure sorry. Could be many different reasons such as failing HDD.
Thanks, yeah I'll figure it out, it's not the HDD which is a fairly new Samsung SSD.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-29-2018 , 18:56   Re: [L4D2] Footlocker Spawner (1.10.2) [18-Jun-2018]
Reply With Quote #78

Alternating start up... so they're missing only from the first map after boot? Or subsequent maps too? If listen server that could be a reason, most my plugins (and others) don't support listen servers.

Edit: Could very well be the "*_random" cvars added to most my spawner plugins. Set to -1 to spawn all at once instead of it randomly selecting some to spawn.

Edit2: It was the "*_random" cvars.
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Last edited by Silvers; 08-04-2018 at 15:27.
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jking
AlliedModders Donor
Join Date: Jan 2012
Old 07-29-2018 , 19:00   Re: [L4D2] Footlocker Spawner (1.10.2) [18-Jun-2018]
Reply With Quote #79

Quote:
Originally Posted by Silvers View Post
Alternating start up... so they're missing only from the first map after boot? Or subsequent maps too? If listen server that could be a reason, most my plugins (and others) don't support listen servers.
hmm yeah might have something there, what settings should I be looking for in my server.cfg, I only ask because it's only for my own use atm, i.e. testing etc.

I have these settings:

sv_lan 0
sv_allow_lobby_connect_only 0
sv_steamgroup_exclusive 0
sv_maxplayers "16"
sv_allow_wait_command 0
sv_consistency 1
sv_pure 0
sm_cvar pipe_bomb_timer_duration "8"

Last edited by jking; 07-29-2018 at 19:13.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-13-2018 , 19:38   Re: [L4D2] Footlocker Spawner (1.10.3) [14-Aug-2018]
Reply With Quote #80

Code:
1.10.3 (14-Aug-2018)
    - Another fix attempt for incorrect items spawning, tested on coop/versus/hard rain.
    - Fixed "Inserted func_button with no model" error when pressing a button.
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