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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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Snivy_Films
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Join Date: Sep 2017
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Old 01-24-2018 , 04:46   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1631

Quote:
Originally Posted by FlaminSarge View Post
SickleClimbWalls, if I remember correctly.
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Noodl
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Join Date: Jun 2015
Old 02-06-2018 , 19:16   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1632

The flamethrowers I give to players using TF2Items_GiveWeapon() have zero frontal range, you sort of need to angle yourself and touch a player to count as hitting them.

I'm using TF2IDB with newly generated sqlite, so dunno what's causing that.
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FlaminSarge
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Join Date: Jul 2010
Old 02-10-2018 , 19:16   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1633

This plugin's due for a rewrite. I'll put it up on GitHub p soon so people can help. I think I fixed Flamethrowers with one of my local test versions, but I broke something else as a result, so I'm trying to figure out what went wrong.
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Griffin330
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Join Date: Apr 2017
Old 03-06-2018 , 16:00   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1634

So is it just outdated? It isn't working with SM and it doesn't even give me errors, it acts as if it isn't there.
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Meepdude212
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Join Date: May 2018
Old 05-07-2018 , 22:55   not just servers?
Reply With Quote #1635

can this be made for singleplayer/offline with bots too?
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exassasinx
Junior Member
Join Date: Jun 2015
Old 06-14-2018 , 00:28   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1636

Quote:
Originally Posted by FlaminSarge View Post
If you're pressed for time you can take a shot at using TF2IDB and the extra compat plugin from here https://github.com/FlaminSarge/tf2idb/, which basically lets TF2IDB replace TF2II for most things.
Native "TF2IDB_CustomQuery" was not found ;-;
Edit: Finally got it working.

Last edited by exassasinx; 06-14-2018 at 00:40.
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PC Gamer
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Join Date: Mar 2014
Old 06-16-2018 , 09:46   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1637

Quote:
Originally Posted by Noodl View Post
The flamethrowers I give to players using TF2Items_GiveWeapon() have zero frontal range, you sort of need to angle yourself and touch a player to count as hitting them.

I'm using TF2IDB with newly generated sqlite, so dunno what's causing that.

Try changing line 1878 in the source code
Code:
   From:  new flags = OVERRIDE_CLASSNAME | OVERRIDE_ITEM_DEF | OVERRIDE_ITEM_LEVEL | OVERRIDE_ITEM_QUALITY | OVERRIDE_ATTRIBUTES;

   To:  new flags = OVERRIDE_CLASSNAME | OVERRIDE_ITEM_DEF | OVERRIDE_ITEM_LEVEL | OVERRIDE_ITEM_QUALITY | PRESERVE_ATTRIBUTES;
Once I did that things like Flame Throwers, Dragon Fury, and Thermal Thruster started working.
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