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FF2 Koishi's Bosses [BeepMan Updated!]


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SHADoW NiNE TR3S
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Old 06-11-2018 , 05:51   Re: Koishi's Bosses [BeepMan Updated!]
Reply With Quote #311

Baldi's coming soon to Freak Fortress.

What will he do? What are his abilities?

Find out soon! There's gonna be a significant twist.
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SHADoW NiNE TR3S
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Old 06-13-2018 , 17:19   Re: Koishi's Bosses [BeepMan Updated!]
Reply With Quote #312

Model by PierreHammit/STONE:

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Sadao
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Old 06-13-2018 , 20:14   Re: Koishi's Bosses [BeepMan Updated!]
Reply With Quote #313

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Model by PierreHammit/STONE:

You're a god, this boss.. i already have a feeling that its gonna be hilarious.
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MAGNAT2645
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Old 10-20-2018 , 09:49   Re: Koishi's Bosses [BeepMan Updated!]
Reply With Quote #314

L 10/20/2018 - 11:19:20: [SM] Plugin "freaks/shadow93_bosses.ff2" encountered error 23: Native detected error
L 10/20/2018 - 11:19:20: [SM] Invalid timer handle 4212095c (error 3) during timer end, displayed function is timer callback, not the stack trace
L 10/20/2018 - 11:19:20: [SM] Unable to call function "GainLife" due to above error(s).

I think that this error appears because you're trying to delete timer handle inside timer callback.

Isn't better to do this? :
Code:
DelayElixir[boss]= null;
return Plugin_Stop; // instead of delete DelayElixir[boss];
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Last edited by MAGNAT2645; 10-20-2018 at 10:01.
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xXDeathreusXx
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Old Yesterday , 01:31   Re: Koishi's Bosses [BeepMan Updated!]
Reply With Quote #315

Quote:
Originally Posted by MAGNAT2645 View Post
Code:
DelayElixir[boss]= null;
return Plugin_Stop; // instead of delete DelayElixir[boss];
That's a good way to leak handles if it's not getting deleted anywhere else
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MAGNAT2645
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Old Yesterday , 07:31   Re: Koishi's Bosses [BeepMan Updated!]
Reply With Quote #316

Idk. Invalid timer handle error doesn't appear with above code. And, as i know, Plugin_Stop works same as KillTimer() for timers with TIMER_REPEAT.

Maybe only compiled version from archive has this error.
Edit: I've decompiled archived plugin and it's structure are same as source code. Strange error...
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Last edited by MAGNAT2645; Yesterday at 07:36.
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