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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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octo-dhd
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Join Date: Jan 2008
Location: Southern California
Old 07-24-2009 , 11:47   Re: [TF2] gScramble + Balance 1.8.36 07-15-09
Reply With Quote #331

Quote:
Originally Posted by Dual View Post
Well i have one big problem, gscramble is not scrambling. It makes the votes and says that is doing the scramble but nothing happends. The same happends when i do it without vote, everybody stays the same.
I post here my cfg to see whats going wrong:
I got a report this morning that our server was doing the same thing, I didn't see anything that looked related in the logs...

Code:
L 07/24/2009 - 07:24:23: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 07/24/2009 - 07:24:23: [SM]   [0]  Line 2026, /home/groups/alliedmodders/forums/files/2/9/4/0/9/45816.attach::StartScrambleDelay()
L 07/24/2009 - 07:24:23: [SM]   [1]  Line 1370, /home/groups/alliedmodders/forums/files/2/9/4/0/9/45816.attach::hook_Start()
L 07/24/2009 - 07:43:25: [SM] Native "KillTimer" reported: Invalid timer handle 4aa02ab (error 1)
L 07/24/2009 - 07:43:25: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 07/24/2009 - 07:43:25: [SM]   [0]  Line 2026, /home/groups/alliedmodders/forums/files/2/9/4/0/9/45816.attach::StartScrambleDelay()
L 07/24/2009 - 07:43:25: [SM]   [1]  Line 1370, /home/groups/alliedmodders/forums/files/2/9/4/0/9/45816.attach::hook_Start()
L 07/24/2009 - 07:57:37: [SM] Native "KillTimer" reported: Invalid timer handle 4aa02ab (error 1)
L 07/24/2009 - 07:57:37: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 07/24/2009 - 07:57:37: [SM]   [0]  Line 2026, /home/groups/alliedmodders/forums/files/2/9/4/0/9/45816.attach::StartScrambleDelay()
L 07/24/2009 - 07:57:37: [SM]   [1]  Line 1370, /home/groups/alliedmodders/forums/files/2/9/4/0/9/45816.attach::hook_Start()
L 07/24/2009 - 08:15:48: [SM] Native "KillTimer" reported: Invalid timer handle 4aa02ab (error 1)
L 07/24/2009 - 08:15:48: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 07/24/2009 - 08:15:48: [SM]   [0]  Line 2026, /home/groups/alliedmodders/forums/files/2/9/4/0/9/45816.attach::StartScrambleDelay()
L 07/24/2009 - 08:15:48: [SM]   [1]  Line 1370, /home/groups/alliedmodders/forums/files/2/9/4/0/9/45816.attach::hook_Start()
L 07/24/2009 - 08:29:52: [SM] Native "KillTimer" reported: Invalid timer handle 4aa02ab (error 1)
L 07/24/2009 - 08:29:52: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 07/24/2009 - 08:29:52: [SM]   [0]  Line 2026, /home/groups/alliedmodders/forums/files/2/9/4/0/9/45816.attach::StartScrambleDelay()
L 07/24/2009 - 08:29:52: [SM]   [1]  Line 1370, /home/groups/alliedmodders/forums/files/2/9/4/0/9/45816.attach::hook_Start()
I updated to the latest and I'll see if it continues to do this.
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BrutalGoerge
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Join Date: Jul 2007
Old 07-24-2009 , 12:03   Re: [TF2] gScramble + Balance 1.8.43 07-21-09
Reply With Quote #332

i think the latest will do you good, since ive been running that for a while, and it has not spit out an error log, or misbehaved.
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BrutalGoerge
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Old 07-24-2009 , 19:12   Re: [TF2] gScramble + Balance 1.8.44 07-24-09
Reply With Quote #333

now you can use the gs_as_vote 1 to start a scramble vote every full round with
gs_winstreak 1 and
gs_as_vote 1

oh, there's a new translation phrase that needs languages.

"en" "The final vote-scramble must happen when there are more than {1} seconds remaining in the round."
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jockersoft
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Join Date: Aug 2008
Old 07-25-2009 , 09:31   Re: [TF2] gScramble + Balance 1.8.44 07-24-09
Reply With Quote #334

BrutalGoerge, thanks for this plugin and your continued support!

I'm using it on one server and no matter how much I advertise its presence in the motd, chat messages, forum, hint messages... most players still prefer to whine-quit instead of typing votescramble, so I must rely on the automatic detection of unbalanced teams. Unfortunately computing frag ratio is quite ineffective in the case players quit the server.

I've got a couple of suggestions that should dramatically improve the detection:
-when a player disconnects, check the difference of players # of the 2 teams. If the difference is higher than <convar> then start a scramble vote.
-the above is good if no automatic balance takes place. An improved detection method could be to compute the disconnect rate per team (number of players of that team that disconnect / time (let's say 1 minute)): if it is higher than <convar> then start a scramble vote.

what do you think about this?
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Atreus
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Join Date: Apr 2005
Location: San Diego, CA
Old 07-25-2009 , 13:33   Re: [TF2] gScramble + Balance 1.8.44 07-24-09
Reply With Quote #335

Quote:
Originally Posted by jockersoft View Post
I'm using it on one server and no matter how much I advertise its presence in the motd, chat messages, forum, hint messages... most players still prefer to whine-quit instead of typing votescramble,
Yeah, that is a real bitch isn't it. I am going to be attempting to setup per-map configs for steamroll detection soon
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rlshky
Member
Join Date: Mar 2009
Location: San Diego
Old 07-25-2009 , 18:32   Re: [TF2] gScramble + Balance 1.8.44 07-24-09
Reply With Quote #336

Any chance of combining the auto balance with the force balance as I mentioned earlier, in order to prevent teams from rolling through in the event multiple people DC on one team and then that same team cant kill anyone on the other team. It's happened a couple times where because a team is down too many players they cant kill anyone and thus the auto balancer doesn't get a chance to do its thing. I'll quote my post from earlier for an example:


Quote:
Originally Posted by rlshky View Post
Also, I had an idea. I'm guessing the auto balancer keeps looking at each player that dies to see if he can be switched until the teams are even. I think it'd be nice to incorporate force balance into this. For example you'd have a Cvar that would control how long to allow the teams to be unbalanced before it forces it. So say I had that Cvar set to 30 seconds... the auto balancer would try to do its thing and if no one had died who could be switched over after 30 seconds it would force balance the teams.



Thanks again
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BrutalGoerge
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Join Date: Jul 2007
Old 07-26-2009 , 02:20   Re: [TF2] gScramble + Balance 1.8.44 07-24-09
Reply With Quote #337

combining force and auto balance is easy enough, not sure about different ways of auto-scramble triggering
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 07-26-2009 , 23:00   Re: [TF2] gScramble + Balance 1.8.45 07-26-09
Reply With Quote #338

Somethin's up with the gscramble menu in the admin menu.

Its overriding my 4th option which is for Presents Plugin.
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BrutalGoerge
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Old 07-26-2009 , 23:20   Re: [TF2] gScramble + Balance 1.8.45 07-26-09
Reply With Quote #339

reload the presents plugin...
i think its a sm bug, sometimes when you reload a plugin, it thiefs another plugin's menu spot
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BrutalGoerge
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Old 07-28-2009 , 17:03   Re: [TF2] gScramble + Balance 1.8.45 07-26-09
Reply With Quote #340

this plugin appears to be causing server crashing

if you have the max unbalance time cvar set, try setting it to 0, and see if the crashes stop.

i think this started happening after I added that.
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