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Mario Coins


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tuty
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Join Date: Jul 2008
Location: UK
Old 05-01-2011 , 06:18   Re: Mario Coins
Reply With Quote #21

Quote:
Originally Posted by K.K.Lv View Post
I think that will be nice use get_pcvar_float instead of get_pcvar_num at this line
Code:
new iRespawnTime = get_pcvar_num( gCvarPluginRespawnTime );
 
==>
 
new Float:flRespawnTime = get_pcvar_flaot( gCvarPluginRespawnTime );
edited:
engine or fakemeta is enough !
go home.
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tuty
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Old 05-22-2011 , 20:00   Re: Mario Coins
Reply With Quote #22

PLUGIN UPDATED! 100% WORKS! Added new model and animation effect, thanks to HunterDigital!
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 05-23-2011 , 00:37   Re: Mario Coins
Reply With Quote #23

Hmm, I saw the video and I think the coin is too high in the air, is that how I made it or did you place it that way ?
I think it's better for the coins to be lower so they wouldn't block view too much :}
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tuty
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Location: UK
Old 05-23-2011 , 09:05   Re: Mario Coins
Reply With Quote #24

yeah, i modified the origin a little bit i think is okay with 12 units more from ground.. that should be fine
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Hunter-Digital
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Location: In the Game [ro]
Old 05-23-2011 , 09:24   Re: Mario Coins
Reply With Quote #25

Try with 0 too, the model is above ground anyways.
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tuty
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Location: UK
Old 05-23-2011 , 09:32   Re: Mario Coins
Reply With Quote #26

lowered some units down, and also updated!
Added some yellow dynamic light to see coins on dark sides of map
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sun0f4s0n
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Join Date: Feb 2010
Old 05-23-2011 , 13:17   Re: Mario Coins
Reply With Quote #27

Unfortunately, this plugin now crash server :\
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tuty
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Join Date: Jul 2008
Location: UK
Old 05-23-2011 , 13:34   Re: Mario Coins
Reply With Quote #28

crash the server? post logs here
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Old 08-23-2011, 10:09
anthologie
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Old 08-24-2011, 17:07
anthologie
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-02-2011 , 13:26   Re: Mario Coins
Reply With Quote #29

Consider these changes to be approved :
- You use 300 as buffer. I think you can lower it and you can use static here.
- You use a forward called very often to show your message. It would be more appropriate to create a dummy entity to be used as timer.
Strongly recommended but not required :
- Using the multilingual system.
- Dynamically hooking/unhooking when needed. (mc_enabled, pause/unpause). You can use Cvar Utilities module, it will greatly help. ;)

Unapproved for now. (Section needs to be cleaned up!)
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Last edited by Arkshine; 10-02-2011 at 14:16.
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nikhilgupta345
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Join Date: Aug 2009
Location: Virginia
Old 10-02-2011 , 13:30   Re: Mario Coins
Reply With Quote #30

You also define CoinIdle and CoinSpin, but they are never used.
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