someone make for zombie Plague please.
PHP Code:
#include < amxmodx >
#include < amxmisc >
#include < fakemeta >
#include < hamsandwich >
#include < cstrike >
#include < engine >
#include < fun >
#include < zombieplague >
#pragma semicolon 1
#define PLUGIN_VERSION "#1.0.1"
#define BREAK_COMPUTER 6
#define HUD_DELAYTIME 0.2
;enum
{
STATUS_BUILDING,
STATUS_ACTIVE
};
new const gDamageSounds[ ][ ] =
{
"debris/metal1.wav",
"debris/metal2.wav",
"debris/metal3.wav"
};
new const gDispenserClassname[ ] = "NiceDispenser:D";
new const gDispenserActive[ ] = "buttons/button9.wav";
new const gDispenserMdl[ ] = "models/dispenser.mdl";
new const gMetalGibsMdl[ ] = "models/computergibs.mdl";
new const gHealingSprite[ ] = "sprites/laserbeam.spr";
new gHealingBeam;
new gMetalGibs;
new gMaxPlayers;
new gHudSync;
new gCvarEnabled;
new gDispenserCost;
new gCvarDispenserHealth;
new gCvarBuildTime;
new gCvarReplenishRadius;
new gCvarSpinDispenser;
new gCvarMaxHealth;
new gCvarMaxArmor;
new Float:gDispenserOrigin[ 33 ][ 3 ];
new gBeamcolor[ 33 ][ 3 ];
new Float:flLastHudSent[ 33 ];
new Float:gDispenserHealthOff[ 33 ];
new bool:bDispenserBuild[ 33 ];
new g_itemid;
public plugin_init( )
{
register_plugin( "[ZP] Extra: Build Dispenser", PLUGIN_VERSION, "tuty" );
g_itemid = zp_register_extra_item("Build Dispenser", 10, ZP_TEAM_HUMAN);
register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );
RegisterHam( Ham_TakeDamage, "info_target", "bacon_TakeDamage", 1 );
RegisterHam( Ham_TraceAttack, "info_target", "bacon_TraceAttack" );
RegisterHam( Ham_Player_PreThink, "player", "bacon_PreThink" );
register_think( gDispenserClassname, "DispenserThink" );
register_clcmd( "drop", "CommandDispenserBuild" );
gCvarEnabled = register_cvar( "dispenser_enabled", "1" );
gDispenserCost = register_cvar( "dispenser_cost", "0" );
gCvarDispenserHealth = register_cvar( "dispenser_health", "300" );
gCvarBuildTime = register_cvar( "dispenser_buildtime", "5" );
gCvarReplenishRadius = register_cvar( "dispenser_radius", "200" );
gCvarSpinDispenser = register_cvar( "dispenser_spin", "1" );
gCvarMaxHealth = register_cvar( "dispenser_playermax_health", "100" );
gCvarMaxArmor = register_cvar( "dispenser_playermax_armor", "100" );
gMaxPlayers = get_maxplayers( );
gHudSync = CreateHudSyncObj( );
}
public zp_extra_item_selected( player, itemid )
{
if ( itemid == g_itemid )
{
bDispenserBuild[ player ] = true;
}
}
public zp_user_infected_post( id )
{
if ( zp_get_user_zombie( id ) )
{
bDispenserBuild[ id ] = false;
}
}
public client_connect( id )
{
bDispenserBuild[ id ] = false;
}
public plugin_precache( )
{
gHealingBeam = precache_model( gHealingSprite );
gMetalGibs = precache_model( gMetalGibsMdl );
precache_model( gDispenserMdl );
precache_sound( gDispenserActive );
new i;
for( i = 0; i < sizeof gDamageSounds; i++ )
{
precache_sound( gDamageSounds[ i ] );
}
}
public CommandDispenserBuild( id )
{
if( !is_user_alive( id ) || get_user_weapon( id ) != CSW_KNIFE || get_pcvar_num( gCvarEnabled ) != 1 )
{
return PLUGIN_CONTINUE;
}
if( !( pev( id, pev_flags ) & FL_ONGROUND ) )
{
client_print( id, print_chat, "[AMXX] You must be on ground to build a Dispenser!" );
return PLUGIN_HANDLED;
}
if( bDispenserBuild[ id ] == true )
{
client_print( id, print_chat, "[AMXX] You already have build a Dispenser!" );
return PLUGIN_HANDLED;
}
new iMoney = cs_get_user_money( id );
new iCost = get_pcvar_num( gDispenserCost );
if( iMoney < iCost )
{
client_print( id, print_chat, "[AMXX] You don't have enough money to build a Dispenser... Need(%d$)", iCost );
return PLUGIN_HANDLED;
}
new Float:flPlayerOrigin[ 3 ];
pev( id, pev_origin, flPlayerOrigin );
new Float:flHealth = float( get_pcvar_num( gCvarDispenserHealth ) );
new iEntity = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, "info_target" ) );
if( !pev_valid( iEntity ) )
{
return PLUGIN_HANDLED;
}
set_pev( iEntity, pev_classname, gDispenserClassname );
engfunc( EngFunc_SetModel, iEntity, gDispenserMdl );
engfunc( EngFunc_SetSize, iEntity, Float:{ -12.0, -10.0, -12.0 }, Float:{ 12.0, 10.0, 12.0 } );
set_pev( iEntity, pev_origin, flPlayerOrigin );
set_pev( iEntity, pev_solid, SOLID_NOT );
set_pev( iEntity, pev_movetype, MOVETYPE_TOSS );
set_pev( iEntity, pev_health, flHealth );
set_pev( iEntity, pev_takedamage, DAMAGE_YES );
set_pev( iEntity, pev_iuser2, id );
set_pev( iEntity, pev_iuser3, STATUS_BUILDING );
set_pev( iEntity, pev_nextthink, get_gametime( ) + 0.1 );
gDispenserOrigin[ id ][ 0 ] = flPlayerOrigin[ 0 ];
gDispenserOrigin[ id ][ 1 ] = flPlayerOrigin[ 1 ];
gDispenserOrigin[ id ][ 2 ] = flPlayerOrigin[ 2 ];
gDispenserHealthOff[ id ] = flHealth;
bDispenserBuild[ id ] = true;
set_task( float( get_pcvar_num( gCvarBuildTime ) ), "BuildDispenserSolid", iEntity );
cs_set_user_money( id, iMoney - iCost, 1 );
client_print( id, print_chat, "[AMXX] Building a Dispenser right here..." );
return PLUGIN_HANDLED;
}
public bacon_TakeDamage( ent, idinflictor, idattacker, Float:damage, damagebits )
{
new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );
if( equal( szClassname, gDispenserClassname ) )
{
new iOwner = pev( ent, pev_iuser2 );
if( pev( ent, pev_health ) <= 0.0 )
{
new szName[ 32 ];
get_user_name( idattacker, szName, charsmax( szName ) );
new Float:flOrigin[ 3 ];
pev( ent, pev_origin, flOrigin );
UTIL_BreakModel( flOrigin, gMetalGibs, BREAK_COMPUTER );
set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );
if( idattacker == iOwner )
{
client_print( iOwner, print_chat, "[AMXX] You have destroyed your Dispenser!" );
}
else
{
client_print( iOwner, print_chat, "[AMXX] %s destroyed your Dispenser!", szName );
}
client_cmd( iOwner, "speak ^"vox/bizwarn computer destroyed^"" );
bDispenserBuild[ iOwner ] = false;
}
gDispenserHealthOff[ iOwner ] = float( pev( ent, pev_health ) );
emit_sound( ent, CHAN_STATIC, gDamageSounds[ random_num( 0, charsmax( gDamageSounds ) ) ], VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
}
public bacon_TraceAttack( iVictim, iAttacker, Float:flDamage, Float:flDirection[ 3 ], iTr, iDamageBits )
{
new szClassname[ 32 ];
pev( iVictim, pev_classname, szClassname, charsmax( szClassname ) );
if( equal( szClassname, gDispenserClassname ) )
{
new Float:flEndOrigin[ 3 ];
get_tr2( iTr, TR_vecEndPos, flEndOrigin );
UTIL_Sparks( flEndOrigin );
}
}
public bacon_PreThink( id )
{
if( get_pcvar_num( gCvarEnabled ) != 0 )
{
if( is_user_alive( id ) && bDispenserBuild[ id ] == true )
{
new Float:flGameTime = get_gametime( );
if( flGameTime - flLastHudSent[ id ] > HUD_DELAYTIME )
{
flLastHudSent[ id ] = flGameTime;
set_hudmessage( gBeamcolor[ id ][ 0 ], gBeamcolor[ id ][ 1 ], gBeamcolor[ id ][ 2 ], 0.0, 0.21, 1, 6.0, HUD_DELAYTIME );
ShowSyncHudMsg( id, gHudSync, ">>>[ Dispenser ]<<<^n^nHealth Status: [%d]", floatround( gDispenserHealthOff[ id ] ) );
}
}
}
}
public DispenserThink( iEnt )
{
if( pev_valid( iEnt ) )
{
new iStatus = pev( iEnt, pev_iuser3 );
new iOwner = pev( iEnt, pev_iuser2 );
switch( iStatus )
{
case STATUS_BUILDING:
{
set_rendering( iEnt, kRenderFxDistort, 255, 255, 255, kRenderTransAdd, 70 );
}
case STATUS_ACTIVE:
{
new id;
for( id = 1; id <= gMaxPlayers; id++ )
{
if( is_user_alive( id ) && cs_get_user_team( id ) == cs_get_user_team( iOwner ) )
{
new Float:flOrigin[ 3 ], iOrigin1[ 3 ], iOrigin2[ 3 ];
pev( id, pev_origin, flOrigin );
FVecIVec( gDispenserOrigin[ iOwner ], iOrigin1 );
FVecIVec( flOrigin, iOrigin2 );
if( get_distance_f( gDispenserOrigin[ iOwner ], flOrigin ) <= float( get_pcvar_num( gCvarReplenishRadius ) ) )
{
UTIL_GiveWeaponAmmo( id );
// people will ask why i didn't used if and else if...
// because i want to recharge health and armor and ammo in same time if needed :D
if( get_user_health( id ) < get_pcvar_num( gCvarMaxHealth ) )
{
set_user_health( id, get_user_health( id ) + 1 );
}
if( get_user_armor( id ) < get_pcvar_num( gCvarMaxArmor ) )
{
set_user_armor( id, get_user_armor( id ) + 1 );
}
UTIL_BeamEnts( iOrigin1, iOrigin2, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ] );
}
}
}
}
}
if( get_pcvar_num( gCvarSpinDispenser ) == 1 )
{
new Float:flAngles[ 3 ];
pev( iEnt, pev_angles, flAngles );
flAngles[ 1 ] += 1.0;
set_pev( iEnt, pev_angles, flAngles );
}
set_pev( iEnt, pev_nextthink, get_gametime( ) + 0.1 );
}
}
public BuildDispenserSolid( iEntity )
{
if( pev_valid( iEntity ) )
{
new iOwner = pev( iEntity, pev_iuser2 );
switch( cs_get_user_team( iOwner ) )
{
case CS_TEAM_T:
{
gBeamcolor[ iOwner ][ 0 ] = 255, gBeamcolor[ iOwner ][ 1 ] = 0, gBeamcolor[ iOwner ][ 2 ] = 0;
set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], kRenderNormal, 3 );
}
case CS_TEAM_CT:
{
gBeamcolor[ iOwner ][ 0 ] = 0, gBeamcolor[ iOwner ][ 1 ] = 0, gBeamcolor[ iOwner ][ 2 ] = 255;
set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], kRenderNormal, 3 );
}
}
set_pev( iEntity, pev_solid, SOLID_BBOX );
set_pev( iEntity, pev_iuser3, STATUS_ACTIVE );
engfunc( EngFunc_DropToFloor, iEntity );
emit_sound( iEntity, CHAN_STATIC, gDispenserActive, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
}
public EVENT_TextMsg( )
{
UTIL_DestroyDispensers( );
}
public LOG_RoundEnd( )
{
UTIL_DestroyDispensers( );
}
/*
~~~~~~~~~~~~~~~~~~~~~~~
Stocks
~~~~~~~~~~~~~~~~~~~~~~~
*/
stock UTIL_DestroyDispensers( )
{
new iEnt = FM_NULLENT;
while( ( iEnt = find_ent_by_class( iEnt, gDispenserClassname ) ) )
{
new iOwner = pev( iEnt, pev_iuser2 );
bDispenserBuild[ iOwner ] = false;
set_pev( iEnt, pev_flags, pev( iEnt, pev_flags ) | FL_KILLME );
}
}
stock UTIL_BreakModel( Float:flOrigin[ 3 ], model, flags )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_BREAKMODEL );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_coord( 16 );
write_coord( 16 );
write_coord( 16 );
write_coord( random_num( -20, 20 ) );
write_coord( random_num( -20, 20 ) );
write_coord( 10 );
write_byte( 10 );
write_short( model );
write_byte( 10 );
write_byte( 9 );
write_byte( flags );
message_end( );
}
stock UTIL_BeamEnts( iStart[ 3 ], iEnd[ 3 ], r, g, b )
{
message_begin( MSG_PVS, SVC_TEMPENTITY, iStart );
write_byte( TE_BEAMPOINTS );
write_coord( iStart[ 0 ] );
write_coord( iStart[ 1 ] );
write_coord( iStart[ 2 ] );
write_coord( iEnd[ 0 ] );
write_coord( iEnd[ 1 ] );
write_coord( iEnd[ 2 ] );
write_short( gHealingBeam );
write_byte( 5 );
write_byte( 2 );
write_byte( 1 );
write_byte( 80 );
write_byte( 1 );
write_byte( r );
write_byte( g );
write_byte( b );
write_byte( 130 );
write_byte( 0 );
message_end( );
}
stock UTIL_GiveWeaponAmmo( index )
{
new szCopyAmmoData[ 40 ];
switch( get_user_weapon( index ) )
{
case CSW_P228: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_357sig" );
case CSW_SCOUT, CSW_G3SG1, CSW_AK47: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_762nato" );
case CSW_XM1014, CSW_M3: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_buckshot" );
case CSW_MAC10, CSW_UMP45, CSW_USP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_45acp" );
case CSW_SG550, CSW_GALIL, CSW_FAMAS, CSW_M4A1, CSW_SG552, CSW_AUG: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_556nato" );
case CSW_ELITE, CSW_GLOCK18, CSW_MP5NAVY, CSW_TMP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_9mm" );
case CSW_AWP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_338magnum" );
case CSW_M249: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_556natobox" );
case CSW_FIVESEVEN, CSW_P90: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_57mm" );
case CSW_DEAGLE: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_50ae" );
}
give_item( index, szCopyAmmoData );
}
stock UTIL_Sparks( Float:flOrigin[ 3 ] )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_SPARKS );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
message_end( );
}