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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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L33TGaming
Senior Member
Join Date: Jun 2014
Old 05-27-2015 , 06:47   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1461

Any tips for optimal spawn placement? I have custom spawns but sometimes the players will spawn in an area that is very crowded or in another players LOS. h3bus, share us how you did yours.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-27-2015 , 07:10   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1462

This is due to gamedata that changed thus leading to EntSelectSpawnPoint being incorrectly hooked.
I'll make an update package for all those that use auto-updates.

In the meantime update this file in your sourcemod/gamedata/ folder
Attached Files
File Type: txt deathmatch.games.txt (513 Bytes, 247 views)
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qiuhaian
Senior Member
Join Date: Nov 2009
Old 05-27-2015 , 10:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1463

./compile.sh deathmatch.sp
Compiling deathmatch.sp...
SourcePawn Compiler 1.7.1
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

deathmatch/smc_reader.sp(120) : error 076: syntax error in the expression, or invalid function call
deathmatch/user_messages.sp(83) : error 130: cannot coerce functions to values
deathmatch/user_messages.sp(209) : error 163: indeterminate array size in "sizeof" expression (symbol "message")
deathmatch/config_messages.sp(50) : error 163: indeterminate array size in "sizeof" expression (symbol "text")
deathmatch/config_messages.sp(84) : error 163: indeterminate array size in "sizeof" expression (symbol "text")
deathmatch/config_messages.sp(140) : error 163: indeterminate array size in "sizeof" expression (symbol "text")
deathmatch/config_messages.sp(151) : error 163: indeterminate array size in "sizeof" expression (symbol "text")
deathmatch/admin_menu.sp(220) : error 163: indeterminate array size in "sizeof" expression (symbol "name")

8 Errors.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-27-2015 , 11:03   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1464

Code is not compatible with 1.7 compiler. You'll need an 1.6 SM to compile it.
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djclab
Junior Member
Join Date: Oct 2014
Old 05-28-2015 , 17:36   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1465

is there anyway to make deathmatch work since cs:go update? I'm running sourcemod 1.7.2 and metamod 1.10.5
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-28-2015 , 17:57   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1466

read a few posts upward
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djclab
Junior Member
Join Date: Oct 2014
Old 05-28-2015 , 18:18   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1467

Quote:
Originally Posted by secondtimesold View Post
read a few posts upward
none of these posts tell me how to fix the problem
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-28-2015 , 19:15   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1468

did you update the deathmatch.games.txt
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djclab
Junior Member
Join Date: Oct 2014
Old 05-28-2015 , 20:15   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1469

Yay got it working, thanks heaps

Another question, how do I disable headshot only? in my config I have this

"dm_onlyhs" "0"
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-28-2015 , 21:34   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1470

make sure its not enabled elsewhere in the config
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