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[DOD:S] Medic Mod v1.0.109


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ymam
Junior Member
Join Date: Nov 2009
Old 05-16-2010 , 13:56   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #111

Anyway we could add a primary weapon with only 1 clip of ammo?
Save players the surprise/shock of "picking up" a primary weapon in the middle of a fire fight.
Great plug-in, we used it back during the Event Script days.
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pointdexter
New Member
Join Date: Jun 2010
Old 07-10-2010 , 12:54   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #112

how do i change the settings when the medic is available.
its now at 25hp but i would like it on 50hp.
i've tried it with the command sm_medic_health 50
and set the healing points on 30 but i can't get it to work. it stays on 25hp
please help me
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Cerobug
Member
Join Date: Jun 2008
Old 07-13-2010 , 21:25   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #113

When I try to shut off the plugin ingame using sm_medic_enabled I get this error

21:23:47 Unknown command "sm_medic_enabled"
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 07-15-2010 , 01:06   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #114

It's a cvar, not a command.
Try
PHP Code:
sm_cvar sm_medic_enabled 0 
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georgy
Member
Join Date: Dec 2008
Old 08-07-2010 , 17:36   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #115

You can add in this plugin function bleeding? As in plugin dod_realism.
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 08-07-2010 , 18:30   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #116

If you ask Feuersturm nicely, he might let you see his excellent Bleeding plugin!
http://www.youtube.com/watch?v=_L3bq4xPASk&fmt=22
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georgy
Member
Join Date: Dec 2008
Old 08-08-2010 , 07:01   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #117

There is no necessity for all these excesses. It would be necessary that the player lost HP if at him less established.
On a German forum of it to the person distances Ban for flud and for absence itself plugin. Him to ask it is useless.
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Last edited by georgy; 08-08-2010 at 07:43.
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georgy
Member
Join Date: Dec 2008
Old 09-06-2010 , 02:55   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #118

I have added your code from realism plugin and have received with a problem. The bleeding works only if the player even was once treated. First time function a bleeding works but on achievement of health <= 2timer stops, but the player does not die. Then all works correctly.


Function ForcePlayerSuicide (client) works not stably, therefore up to the decision of this problem the bleeding works up to 1 - 2 HP bleeding stops......

Has replaced ForcePlayerSuicide on SlapPlayer plugin in a mode of the test. We look, we test....
Now the player perishes from a bleeding.
Attached Files
File Type: zip bandage.zip (5.8 KB, 108 views)
File Type: sp Get Plugin or Get Source (sm_dod_medic.sp - 334 views - 13.6 KB)
File Type: txt dodmedic.phrases.txt (1.9 KB, 120 views)
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Last edited by georgy; 09-11-2010 at 19:51.
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georgy
Member
Join Date: Dec 2008
Old 09-13-2010 , 12:09   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #119

Hi. .
I'm long time search mistake in this plugin after added as function bleed. Now it is work, player death in spawning and in field war. Test it.
New variable sm_medic_bleeding default "20" blocking function bleeding "0".
Attached Files
File Type: sp Get Plugin or Get Source (dod_medic.sp - 322 views - 3.0 KB)
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Last edited by georgy; 09-13-2010 at 12:23.
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 09-13-2010 , 16:58   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #120

That's not this plugin.

...and that plugin that you posted has no "bleeding" in it.
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