Raised This Month: $51 Target: $400
 12% 

Clock-Mod


Post New Thread Reply   
 
Thread Tools Display Modes
diamond-optic
Veteran Member
Join Date: May 2005
Old 03-20-2006 , 18:30  
Reply With Quote #11

ohhh so you would have to go and make your own minute hand and hour hand mdl files?

which i dont see many people wanting to do.. tho its not hard at all.. but then you would need different sizes for different clocks...
__________________
diamond-optic is offline
anssik
Senior Member
Join Date: May 2006
Location: Suomi Finland Perkele
Old 06-30-2006 , 15:56   Re: Clock-Mod
Reply With Quote #12

Well I'm pretty sure that the plugin works like this:

You are making a map with Hammer. Then you make a Clocktable with Brush tool. Then you make minute hand and hour hand brushes. You tie them to a func_wall entity, go to entity properties and set them names like "minute_hand" and "hour_hand".

After that, you set the plugin cvars:
rp_handmin minute_hand
rp_handhour hour_hand

Now you should see the clock hands moving.
anssik is offline
SubStream
Veteran Member
Join Date: Aug 2005
Location: USA
Old 06-30-2006 , 22:37   Re: Clock-Mod
Reply With Quote #13

Perhaps since this is mainly for DoD it would be good to change the mod title to DoD because I've never personally seen a CS map with a clock..

I'm not 100% sure there are no maps with clocks in CS.. but.. I've never seen one that I can remember..

Just a suggestion...
SubStream is offline
anssik
Senior Member
Join Date: May 2006
Location: Suomi Finland Perkele
Old 07-14-2006 , 16:32   Re: Clock-Mod
Reply With Quote #14

Well he should not change the category to DoD since it works with all mods. If you know no maps with clock in CS, go and make one!
anssik is offline
Xanimos
Veteran Member
Join Date: Apr 2005
Location: Florida
Old 07-21-2006 , 20:25   Re: Clock-Mod
Reply With Quote #15

Please change the Modification to what mod this is for.
Xanimos is offline
Send a message via AIM to Xanimos Send a message via MSN to Xanimos
Lord_Destros
Veteran Member
Join Date: Jul 2004
Location: With stupid.
Old 07-26-2006 , 11:35   Re: Clock-Mod
Reply With Quote #16

technically someone could spawn many ents in order to make a clock assuming you have a model for it in any mod
__________________
Quote:
Originally Posted by Twilight Suzuka
Don't worry m'lord. The turtles day will come.
Lord_Destros is offline
Send a message via AIM to Lord_Destros
GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 09-22-2006 , 02:41   Re: Clock-Mod
Reply With Quote #17

this isn't user friendly enough to find ent numbers, and as far as I can tell it can only be used for 1 map. If by chance there is more than 1 map with a clock you could use it on that map, but there isn't.
GHW_Chronic is offline
Send a message via AIM to GHW_Chronic
Imanoobie
BANNED
Join Date: Sep 2006
Old 10-26-2006 , 15:24   Re: Clock-Mod
Reply With Quote #18

de_rats got a clock!
Imanoobie is offline
pulpy
Senior Member
Join Date: Oct 2005
Location: Brights Grove, ON
Old 10-26-2006 , 22:04   Re: Clock-Mod
Reply With Quote #19

i know of another custom map that has a clock.. and wat about office 0.o dont that have a clock or 2?
__________________
pulpy is offline
Lord_Destros
Veteran Member
Join Date: Jul 2004
Location: With stupid.
Old 10-26-2006 , 23:43   Re: Clock-Mod
Reply With Quote #20

But those clocks aren't 3 dimensional if I remember right.......As far as I know this would require 14 models (12 for hours, 1 for hour hand, 1 for minute hand).
__________________
Quote:
Originally Posted by Twilight Suzuka
Don't worry m'lord. The turtles day will come.
Lord_Destros is offline
Send a message via AIM to Lord_Destros
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:21.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode