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Update 09/06/2012


  
 
 
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danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 09-07-2012 , 14:37   Re: Update 09/06/2012
Reply With Quote #11

Linux gamedata didn't fix my bugs.




L 09/07/2012 - 12:44:01: [SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
L 09/07/2012 - 12:44:02: [TF2] Sigscan for CalcCritical failed - Disabling detour to prevent crashes
L 09/07/2012 - 12:44:02: [SDKTOOLS] "FindEntityByClassname" not supported by this mod, falling back to IServerTools method.
L 09/07/2012 - 12:44:08: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded.
L 09/07/2012 - 12:44:08: [SM] Plugin encountered error 25: Call was aborted
L 09/07/2012 - 12:44:08: [SM] Native "SetFailState" reported: Mapcycle Not Found
L 09/07/2012 - 12:44:08: [SM] Displaying call stack trace for plugin "nextmap.smx":
L 09/07/2012 - 12:44:08: [SM] [0] Line 138, C:\builds\build-sourcemod\win32-1.4\build\plugins\nextmap.sp::FindAndSetNextM ap()
L 09/07/2012 - 12:44:08: [SM] [1] Line 108, C:\builds\build-sourcemod\win32-1.4\build\plugins\nextmap.sp::OnConfigsExecut ed()





Edit: Now this is odd. I did a fresh install of 1.4.6, and it worked perfectly. I restarted the server, gamedata updated, and now I'm getting those errors again.


Edit again: Disabled the gamedata updater for now. Hope someone can tell me what went wrong.

Last edited by danne2; 09-07-2012 at 16:19.
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