Member
Join Date: Jun 2020
Location: Romania
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06-28-2020
, 10:58
Plugin Crooshair
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#1
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Greetings to the young people
Which of you is better at fixing this bug, when I choose another target from the menu in the plugin below, my bullets from the lower right loader disappear ... on the normal target it looks ok .. on the rest of the targets they don't appear how many more bullets do I have in the magazine, respectively how many bullets does the magazine have.
Thank you very much
PHP Code:
include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
new const SilahBilgi[27][3] = {
{0,0,0},
{12,1,4},
{9,52,1},
{5,32,5},
{14,1,6},
{6,100,7},
{4,90,8},
{13,1,9},
{10,120,10},
{7,100,11},
{6,100,12},
{4,90,14},
{4,90,15},
{6,100,16},
{10,120,17},
{10,120,19},
{3,200,20},
{5,32,21},
{4,90,22},
{10,120,23},
{11,2,25},
{8,35,26},
{4,90,27},
{2,90,28},
{7,100,30},
{0,0,29},
{0,0,0}
}
new scope[33];
new const sprites[6][4][64] = {
{"Cross Adi","Txt Yolu","Sprite Yolu","Txt Adi"},
{"Tinta CS:GO","sprites/tinta1.txt","sprites/tinta1.spr","tinta1"},
{"Tinta Fixa","sprites/tinta2.txt","sprites/tinta2.spr","tinta2"},
{"Tinta flusha \y(\rFnatic\y)","sprites/tinta3.txt","sprites/tinta3.spr","tinta3"},
{"Tinta TaZ \y(\rVirtus.Pro\y)","sprites/tinta4.txt","sprites/tinta4.spr","tinta4"},
{"Tinta Trainer","sprites/tinta5.txt","sprites/tinta5.spr","tinta5"}
}
new weapon_weapon[][] =
{
"weapon_aug",
"weapon_sg552"
}
new cross[33];
public plugin_init()
{
register_plugin("CS:GO Crosshair","1.1","KriTo");
register_event("CurWeapon","Event_CurWeapon","be","1=1");
register_clcmd("buyammo1","guncelle1");
register_clcmd("buyammo2","guncelle1");
register_clcmd("tinta1","FakeSwitch");
register_clcmd("say /tinta","crossmenu");
register_clcmd("say .tinta","crossmenu");
for(new i = 0; i < sizeof weapon_weapon; i++)
RegisterHam(Ham_Weapon_Reload, weapon_weapon[i], "fw_Weapon_Reload_Post", 1)
}
public fw_Weapon_Reload_Post(ent)
{
static id;
id = pev(ent, pev_owner);
if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552)
if(scope[id]==1)
scope[id]=0;
return HAM_HANDLED
}
/*public client_disconnected(id){
cross[id] = 1;
}*/
public client_putinserver(id){
client_cmd(id, "crosshair 1")
cross[id] = 5;
}
public client_PreThink(id)
{
new button = pev(id, pev_oldbuttons);
new oldbutton = pev(id, pev_button);
if(oldbutton & IN_ATTACK2)
{
if(button & IN_ATTACK2)
return PLUGIN_CONTINUE;
new weapon = get_user_weapon(id);
if(weapon == CSW_AUG || weapon == CSW_SG552)
{
if(scope[id]==0)
scope[id]=1;
else
scope[id]=0;
Guncelle(id);
} else if(weapon != CSW_AUG || weapon != CSW_SG552)
{
scope[id]=0;
}
}
return PLUGIN_CONTINUE;
}
public crossmenu(id)
{
new Menu = menu_create("\yCSGO.NUMESERVER.RO -> \w[\rCS:GO\w]^n\wAlegeti Tinta:","crossdevam");
menu_additem(Menu,"Tinta Normala","1");
for(new i=1;i<sizeof(sprites);i++)
{
new Item[128],text[12];
formatex(Item,127,"%s",sprites[i][0]);
num_to_str(i+1,text,11);
menu_additem(Menu,Item,text);
}
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id,Menu,0);
}
public crossdevam(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
cross[id] = key-1;
if(cross[id] == 0)
{
message_begin(MSG_ONE, get_user_msgid("HideWeapon"), .player=id);
write_byte(1<<7);
message_end();
}
Guncelle(id);
client_cmd(id, "lastinv;wait;wait;wait;wait;wait;wait;lastinv")
return PLUGIN_HANDLED;
}
public guncelle1(id)
{
set_task(0.1,"Guncelle",id);
return PLUGIN_CONTINUE;
}
public Guncelle(id)
{
if(!is_user_alive(id) || cross[id] == 0)
return PLUGIN_HANDLED;
new weapon = get_user_weapon(id);
if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1 || weapon == CSW_KNIFE)
return PLUGIN_CONTINUE
if(weapon != CSW_SG552 && weapon != CSW_AUG)
scope[id]=0
new i;
for(i=0;i<sizeof(SilahBilgi);i++)
{
new yeniweap = SilahBilgi[i][2];
if(weapon == yeniweap)
{
break;
} else if(i==sizeof(SilahBilgi)-1)
{
return PLUGIN_CONTINUE;
}
}
message_begin(MSG_ONE, get_user_msgid("HideWeapon"), .player=id);
write_byte(1<<6);
message_end();
message_begin(MSG_ONE,get_user_msgid("WeaponList"), .player=id);
write_string(sprites[cross[id]][3]);
write_byte(SilahBilgi[i-1][0]);
write_byte(SilahBilgi[i-1][1]);
write_byte(-1);
write_byte(-1);
write_byte(6);
write_byte(0);
write_byte(2);
write_byte(0);
message_end();
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
if(scope[id] == 1)
write_byte(55);
else
write_byte(89);
message_end();
new ammo,bpammo;
get_user_ammo(id,weapon,ammo,bpammo);
message_begin(MSG_ONE,get_user_msgid("CurWeapon"), .player=id);
write_byte(1);
write_byte(2);
write_byte(ammo);
message_end();
if(weapon != CSW_KNIFE) {
message_begin(MSG_ONE,get_user_msgid("AmmoX"), .player=id);
write_byte(SilahBilgi[i-1][0]);
write_byte(bpammo);
message_end();
}
if(scope[id] == 0) {
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
write_byte(90);
message_end();
}
return PLUGIN_HANDLED;
}
public FakeSwitch(const client)engclient_cmd(client,"weapon_shield");
public plugin_precache()
{
for(new i=1;i<sizeof(sprites);i++)
{
precache_generic(sprites[i][1]);
precache_generic(sprites[i][2]);
}
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id) || cross[id] == 0)
return PLUGIN_HANDLED;
new weapon = read_data(2);
if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1)
return PLUGIN_CONTINUE
new i;
for(i=0;i<sizeof(SilahBilgi);i++)
{
new yeniweap = SilahBilgi[i][2];
if(weapon == yeniweap)
{
break;
}
}
if(weapon == CSW_KNIFE)
{
message_begin(MSG_ONE,get_user_msgid("WeaponList"), .player=id);
write_string(sprites[cross[id]][3]);
write_byte(-1);
write_byte(-1);
write_byte(-1);
write_byte(-1);
write_byte(0);
write_byte(11);
write_byte(2);
write_byte(0);
message_end();
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
write_byte(89);
message_end();
message_begin(MSG_ONE,get_user_msgid("CurWeapon"), .player=id);
write_byte(1);
write_byte(2);
write_byte(-1);
message_end();
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
write_byte(90);
message_end();
return PLUGIN_CONTINUE
}
message_begin(MSG_ONE, get_user_msgid("HideWeapon"), .player=id);
write_byte(1<<6);
message_end();
message_begin(MSG_ONE,get_user_msgid("WeaponList"), .player=id);
write_string(sprites[cross[id]][3]);
write_byte(SilahBilgi[i-1][0]);
write_byte(SilahBilgi[i-1][1]);
write_byte(-1);
write_byte(-1);
write_byte(6);
write_byte(0);
write_byte(2);
write_byte(0);
message_end();
if(weapon != CSW_SG552 && weapon != CSW_AUG)
scope[id]=0
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
if(scope[id] == 1)
write_byte(55);
else
write_byte(89);
message_end();
new ammo,bpammo;
get_user_ammo(id,weapon,ammo,bpammo);
message_begin(MSG_ONE,get_user_msgid("CurWeapon"), .player=id);
write_byte(1);
write_byte(2);
write_byte(ammo);
message_end();
if(weapon != CSW_KNIFE) {
message_begin(MSG_ONE,get_user_msgid("AmmoX"), .player=id);
write_byte(SilahBilgi[i-1][0]);
write_byte(bpammo);
message_end();
}
if(scope[id] == 0) {
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
write_byte(90);
message_end();
}
return PLUGIN_HANDLED;
}
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