Hello everyone! I have a problem with getting weapon in primary slot.
Here is code:
Code:
int weaponIndex = GetPlayerWeaponSlot(myClient, 0); //Save ENTITY index
Item[myClient] = GetEntProp(weaponIndex, Prop_Send, "m_iItemDefinitionIndex"); //Save WEAPON index to the array for users. (need that to store initial weapon for each client)
SetEntProp(weaponIndex, Prop_Send, "m_iItemDefinitionIndex", 513); //513 - weapon index Original Rocket Launcher (indexes)
When I execute it gives me <"Original">. Rockets, weapon model and sounds are like a Stock RL but model position and rotation angles are like an Original RL. And after regeneration my HP or ammo I get Stock again.
What am I doing wrong?