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Signature Request Thread


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donrevan
AlliedModders Donor
Join Date: Jul 2010
Old 03-03-2015 , 07:25   Re: Signature Request Thread
Reply With Quote #251

Here are the other ones that were listed in the gamedata file:

CINSPlayer::GetMagazines
Code:
55 8B EC 83 EC 0C 8B 45 08 53 56 8B D9
SM Format: \x55\x8B\xEC\x83\xEC\x0C\x8B\x45\x08\x53\x56\x8B\xD9
Size: 13 bytes
(returns CINSWeaponMagazines)
CINSWeaponMagazines::AddMags
Code:
55 8B EC 83 EC 08 56 8B F1 FF 76 14
SM Format: \x55\x8B\xEC\x83\xEC\x08\x56\x8B\xF1\xFF\x76\x14
Size: 12 bytes
CINSWeaponMagazines::RoundCount has no references at all

@jballou
How to find them? Basically the steps are like this:
1. Locate function in server.so
2. Look for strings, constants or other stuff which looks unique. If the function doesn't has any string you can try to find it via other functions which are referencing this particular one. Another way to find it is, if the function has a vtable entry, you can use RTTI information on windows to find the vtable and count the indexes(remember, windows is -1 of the linux offset most of the time)
3. Search for the strings in the windows binary(basically, reverse the actions you just did)
4. Use asherkins makesig.idc

There's alot information in the SM wiki about this

Last edited by donrevan; 03-03-2015 at 10:37.
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l3g10n
New Member
Join Date: Oct 2014
Location: Russia, Penza
Old 09-28-2015 , 18:43   Re: Signature Request Thread
Reply With Quote #252

Hello friends, i'm in searching of fresh windows signatures for:

PrepSDKCall_SetFromConf(gameConf, SDKConf_Virtual, "UpdateTransmitState");
PrepSDKCall_SetFromConf(gameConf, SDKConf_Signature, "GetSequenceActivity");
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donrevan
AlliedModders Donor
Join Date: Jul 2010
Old 09-30-2015 , 18:33   Re: Signature Request Thread
Reply With Quote #253

Quote:
Originally Posted by l3g10n View Post
Hello friends, i'm in searching of fresh windows signatures for:

PrepSDKCall_SetFromConf(gameConf, SDKConf_Virtual, "UpdateTransmitState");
PrepSDKCall_SetFromConf(gameConf, SDKConf_Signature, "GetSequenceActivity");
What game?
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GoldTreeServers
Senior Member
Join Date: Dec 2012
Old 10-18-2015 , 03:06   Re: Signature Request Thread
Reply With Quote #254

Team Fortress 2, Windows

PHP Code:
CObjectSentrygun::Range 
"linux" "@_ZN16CObjectSentrygun5RangeEP11CBaseEnt ity"
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donrevan
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Join Date: Jul 2010
Old 10-29-2015 , 20:06   Re: Signature Request Thread
Reply With Quote #255

Quote:
Originally Posted by GoldTreeServers View Post
Team Fortress 2, Windows

PHP Code:
CObjectSentrygun::Range 
"linux" "@_ZN16CObjectSentrygun5RangeEP11CBaseEnt ity"
CObjectSentrygun::Range is not referenced from anywhere(not used?)
However, by the looks of it, it seems that you can modify a entity property to change the sentrygun range.

Something like this
PHP Code:
// Linux offset: 0x0B08
// Windows: 0xAF4
int offset GameConfGetOffset(hGameConf"m_flSentryRange");
SetEntDataFloat(sentryoffset9999.0); 
just took a quick look, take it with a grain of salt:
PHP Code:
bool CObjectSentrygun::Range(CBaseEntity *pOther)
{
    
float flDistance EyePosition().DistTo(pOther->EyePosition());
    if((int)
flDistance 131)
    {
        if((int)
flDistance 549)
        {
            return 
flDistance m_flSentryRange true false;
        }
        return 
true;
    } 
    return 
false;


Last edited by donrevan; 10-29-2015 at 20:08.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 11-06-2015 , 20:12   Re: Signature Request Thread
Reply With Quote #256

https://forums.alliedmods.net/showpo...9&postcount=30

gamedata for CSGO needs updating i think?
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donrevan
AlliedModders Donor
Join Date: Jul 2010
Old 11-07-2015 , 07:47   Re: Signature Request Thread
Reply With Quote #257

Quote:
Originally Posted by Ejziponken View Post
CSGO:
Code:
\x55\x8B\xEC\x57\x8B\xF9\x83\xBF\x94\x04\x00\x00\x00\x75\x2A\xA1\x2A\x2A\x2A\x2A\x56\x8B\x30\x8B\x07\xFF\x50\x18\x8B\x0D\x2A\x2A\x2A\x2A\x50\xFF\x56\x04\x5E\x85\xC0\x74\x2A\x8B\xCF\xE8\x2A\x2A\x2A\x2A\x8B\x8F\x94\x04\x00\x00\x5F\x85\xC9\x74\x2A\x83\x39\x00\x74\x2A\x8B\x55\x08\xE8

Last edited by donrevan; 11-07-2015 at 07:49.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 11-07-2015 , 16:47   Re: Signature Request Thread
Reply With Quote #258

Quote:
Originally Posted by donrevan View Post
CSGO:
Code:
\x55\x8B\xEC\x57\x8B\xF9\x83\xBF\x94\x04\x00\x00\x00\x75\x2A\xA1\x2A\x2A\x2A\x2A\x56\x8B\x30\x8B\x07\xFF\x50\x18\x8B\x0D\x2A\x2A\x2A\x2A\x50\xFF\x56\x04\x5E\x85\xC0\x74\x2A\x8B\xCF\xE8\x2A\x2A\x2A\x2A\x8B\x8F\x94\x04\x00\x00\x5F\x85\xC9\x74\x2A\x83\x39\x00\x74\x2A\x8B\x55\x08\xE8
What about linux?
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donrevan
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Join Date: Jul 2010
Old 11-07-2015 , 16:54   Re: Signature Request Thread
Reply With Quote #259

Quote:
Originally Posted by Ejziponken View Post
What about linux?
I don't have latest CS:GO srcds linux binary but grabbing a symbol is very easy, just use objdump(described in the wiki).. However, I doubt it changed at all.

Last edited by donrevan; 11-07-2015 at 16:54.
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Malak101
Member
Join Date: May 2009
Old 11-09-2015 , 15:34   Re: Signature Request Thread
Reply With Quote #260

Quote:
Originally Posted by Ejziponken View Post
What about linux?
The Linux symbol hasn't changed.

Last edited by Malak101; 11-09-2015 at 15:35.
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